Weapons in Squad are fundamental equipment of each kit.
Gameplay[]
Weapons are essential parts of a player's gameplay. Weapon information, such as its name, fire mode, and remaining ammo, can be checked through your Head-up display (HUD). To handle your weapons, you need to use LMB Left Mouse Button for fire, and RMB to aim down sight. More information about general combat gameplay can be viewed on the Wiki Tutorial pages and Getting Started as Grunt guidebook.
Weapon Archetypes[]
Weapons are categorized by their archetypes.
Guns[]
- Short Rifles and Carbines
- Short rifles and carbines serve as a baseline for weapon behavior and performance. They offer the least suppression but are versatile, easy to point fire with, and effective at all ranges. Prioritizing snappy handling over recoil control and range, several riflemen equipped with these weapons can deal enough suppression to keep an enemy squad pinned down. However, with limited ammo capacity, rifles cannot sustain fire as long without resupply compared to weapons designed to output suppressive fire.
- Full-length Rifles
- These rifles have better-stopping power at range, with less recoil and sway when firing from supported positions (crouch and prone), and more recoil and sway when unsupported (standing). You’ll find more inertia when looking around and point-firing with these weapons making them less ideal in CQB. With this in mind, these guns lend well to holding angles and having a “stop and pop” mentality.
- Bullpups
- Bullpups boast excellent CQB handling and maintain stopping power at range, though less than full-length rifles. These firearms suffer slightly increased muzzle climb due to a focused center of gravity directed toward the rifle’s rear.
- Battle Rifles
- With more stopping power comes greater recoil. Battle rifles will deal high suppression, and the ability to penetrate through thicker walls. These heavier rifles also mean that target acquisition will be more challenging, especially when in an unsupported stance (standing). Masters of these weapons will move more deliberately and take a supported position before firing, as with a lower ammo capacity, every bullet matters.
- Automatic Rifles
- Automatic rifles provide a good mix of suppression and maintaining versatility in combat. The rounds from these rifles do more suppression than a standard rifle. However, your rounds will lack stopping power, range, and penetration compared to dedicated machine guns. Automatic rifles tend to have a bipod. The increased weapon sway in Squad v7 makes the bipod a lot more useful, so make good use of it. Medium-ranged shooting is possible with a scope.
- Light Machine Guns, "Light Support Weapon"
- A hybrid between automatic rifles and medium machine guns. These belt-fed weapons are perfect for long bursts to suppress a larger area. For more accurate fire, ensure you use it in short bursts. Reloading take a long time with this weapon, being patient with reloads is important. What it lacks in penetration and suppression compared to medium machine guns, LMGs make up for this by being relatively more usable in CQB, though mind the sway and recoil, as it’s still a machine gun. Utilizing the bipod is recommended due to this.
- Medium Machine Guns, "General Purpose Machine Gun"
- Precision firing at longer ranges is much more difficult for medium machine guns. These weapons excel in area suppression and can more easily penetrate thick walls. Ensure you’re locked in using a bipod or prone, as recoil will not be easy to handle. As a noticeable, loud stationary target, ensure a Squaddie is nearby to watch your flanks and cover you during your long reloads.
- Heavy Machine Guns
- The heavy machine gun will shred through buildings and light armored vehicles while dealing high suppression from long distances. It is more accurate than medium machine guns but suffers from being more static, more noticeable, and longer reloads than their lighter counterparts. (There's no man-portable HMG; they either come with a vehicle, or gets built as a static HMG Position.)
- Designated Marksman Rifles
- Most marksman rifles will fire full-power cartridges, making them a top-tier choice for accurate fire and suppressing a key enemy shooting position. Work with your team to deter the opponents from peeking corners or taking out entrenched gunners. These weapons struggle in CQB and close range, so it is ideal to stick with your squad.
- DMRs do not usually have a fully-automatic option, but semi-auto is more than enough for engagement and suppression at range. Use your bipods.
- Sniper Rifles, "Bolt-Action Rifle"
- Fire powerful projectiles that maintain their stopping power to an extreme range. These weapons suffer from a low rate of fire, and you are virtually defenseless in close quarters. Always have a spotter to confirm your hits and misses and watch your back.
- Pistols
- Your backup if all else fails. The pistol has the lowest stopping power of all firearm archetypes in Squad. You won’t outrange a marksman, but your pistol can mean the difference between life and death in a close-quarter engagement.
- Submachine Guns
- Submachine Guns are small, compact, high-rate-of-fire weapons that shoot pistol-caliber bullets. They excel at close range but are extremely impractical beyond from recoil and sway.
- Shotgun
- (Upcoming)
Fire support weapons[]
- Grenades and Grenade Launchers
- Use grenade launchers to displace, suppress, and destroy enemies behind fortifications, windows, and other cover quickly. Alternatively, use smoke grenades to lay a smokescreen for an advance, mark targets or landing zones, and obscure enemy shooting positions. Use hand grenades to precede an assault or clear a room. Remember, grenades have no allegiance regarding suppression, so keep friendlies in mind.
- Anti-Tank Rocket Launcher, "Recoilless rifle"
- Use AT launchers to engage light and heavy armored units with your HEAT round, or engage infantry with your fragmentation round. Some of them shoot a rocket-assisted shell, others shoot just a normal shell; people don't tend to differentiate too carefully. These launchers use the "recoilless" principle of operation: a counterweight allows them to shoot a heavy round from a relatively light launcher. The downside is that there is often some dangerous backblast: tell your squadmates to stand clear!
- Anti-Tank Guided Missile Launcher
- Use ATGMs to more confidently engage enemy vehicles at range. There are two kinds: the ones found in emplacements and vehicles are wire or laser-guided, meaning they follow your mouse cursor; the man-portable NLAW and the upcoming FGM-148 Javelin are "fire-and-forget", meaning they set up a guidance program and just follow it.
Weapon Performance[]
Damage Model[]
Weapon Attributes | Description |
---|---|
Damage Type | Damage Type is a modifier applied to a weapon or projectile to give it a consistent damage profile for vehicles and deployables. For instance a regular Rifle has the damage type Small Arms so therefore cannot hurt an APC, that does not allow Small Arms damage type. |
Base Damage | Base Damage dictates the highest direct hit damage from the projectile at the closest range. |
Minimum Damage | Minimum Damage dictates the lowest direct hit damage from the projectile at the longest range. |
Range | Damage drop-off start and end point |
Damage Multiplier (Body Part) | Damage modifier when hitting the head (3×), shoulder (0.625×), forearm (0.42×), thigh (0.625×), and calf (0.5×). |
Rate of Fire | Rounds per minute dictates how fast the weapon fires. |
Ballistic Trajectory[]
Projectiles decelerate over distance. In general, weapons have a slightly flatter trajectory ("bullet drop") for the first few hundred meters, but dramatically drop off afterward. The squad ballistics model uses the real-world initial speed, but the lack of air resistance simulation is replaced by increasing bullet drop by a "gravity multiplier" and loss of the muzzle velocity over time.
As with real life, inaccuracies in round chambering, gun machining, etc. will cause a random deviation in the bullet's initial direction. The value is described in MOA, or minute of angle (units of 1/60 degrees).
Penetration[]
All weapons have a level of penetration, which varies with the caliber of weapons. Small caliber weapons can penetrate think walls and unarmored vehicles, while medium rounds such as 7.62×51mm NATO can even penetrate bulletproof glasses on light armored vehicles. The capability of penetrating armor plates is reserved for the heaviest infantry caliber, such as 12.7×108mm on NSV and 12.7×99mm NATO on M2A1.
The penetration power of the caliber will decrease over distance. For example, 12.7×108mm can penetrate 28 mm, reliably damaging light vehicles, while at 1000 meters, only 6 mm of penetration remains. It's wise not to engage with armored vehicles at long distances.
Deployable structures at Forward Operating Base provide excellent protection against incoming rounds. No kinetic weapons in-game can penetrate the Hesco wall.
If a weapon does not penetrate, it has a chance to ricochet, depending on the angle fired and the angle the shot lands. Ricocheted shots don't deal damage but indicate to the gunner that the projectile did not penetrate the surface or armor. Shots with tracers rounds will also follow this ricochet.
Suppression[]
All weapons cause suppression of enemy players, which varies by the weapon archetype (not caliber). Suppression causes various impairments and negative effects to players which are reduced over time. In order to cause suppression a round must travel or impact near a player. Each round adds a certain percentage of suppression based weapon archetype and how close to the player the round was. The supprssion effect was rework with the Infantry Combat Overhaul.
Weapon Variant[]
Most Weapons in-game have variants that differ in their attached accessories, such as aiming devices, foregrip, and tracer rounds, some of which improve weapons' utility and performance.
Weapon variants are connected to the Kit role restrictions, with restricted Kit variants generally having more sophisticated accessories. For example, the M16A4 with M150 long-range scope only becomes available for the United States Marine Corps Rifleman after one's squad has at least three members.
Squad does not allow individual weapon customization.
Weapons List[]
Note: a * by a weapon means it is not released yet |
All available weapons in-game are listed below; the table is sortable by name, type, faction, and caliber.
Icon | Weapon Name | Weapon Type | Faction | Caliber |
---|---|---|---|---|
EF88 | Bullpup | ADF | 5.56×45mm NATO | |
EF88C | Bullpup | ADF | 5.56×45mm NATO | |
F89 Minimi | Light Machine Gun | ADF | 5.56×45mm NATO | |
HK417 | Designated Marksman Rifle | ADF | 7.62×51mm NATO | |
Maximi | General Purpose Machine Gun | ADF | 7.62×51mm NATO | |
Self-Loading Pistol Mk3 | Pistol | ADF | 9×19mm Parabellum | |
F1 Fragmentation Grenade | Fragmentation Grenade | ADF | ||
M18 | Smoke/Signal Grenade | ADF | ||
SL40 | Underbarrel Grenade Launcher | ADF | 40×46mm | |
M72A7 LAW | Anti-Tank Rocket Launcher | ADF | 66mm | |
Carl Gustaf | Anti-Tank Rocket Launcher | ADF | 84×246mmR | |
M2A1 | Heavy Machine Gun | ADF | 12.7×99mm NATO | |
BGM-71 TOW | Anti-Tank Guided Missile Launcher | ADF | 152mm | |
M112 C4 Explosive | Demolition Charge | ADF | ||
M15 | Anti-Tank Mine | ADF | ||
SOCP Knife | Combat Knife | ADF | ||
L85A2 | Bullpup | BAF | 5.56×45mm NATO | |
L86A2 LSW | Designated Marksman Rifle | BAF | 5.56×45mm NATO | |
L22A2 | Bullpup | BAF | 5.56×45mm NATO | |
L110A2 Minimi | Light Machine Gun | BAF | 5.56×45mm NATO | |
L129A1 | Designated Marksman Rifle | BAF | 7.62×51mm NATO | |
L7A2 GPMG | General Purpose Machine Gun | BAF | 7.62×51mm NATO | |
L131A1 (G17) | Pistol | BAF | 9×19mm Parabellum | |
L109A1 | Fragmentation Grenade | BAF | ||
L132A1 | Smoke/Signal Grenade | BAF | ||
L123A2 (AG36) | Underbarrel Grenade Launcher | BAF | 40×46mm | |
LASM (M72 LAW) | Anti-Tank Rocket Launcher | BAF | 66mm | |
Anti-Tank Rocket Launcher | BAF | 84mm | ||
NLAW | Anti-Tank Guided Missile Launcher | BAF | 150mm | |
BGM-71 TOW | Anti-Tank Guided Missile Launcher | BAF | 152mm | |
M2A1 | Heavy Machine Gun | BAF | 12.7×99mm NATO | |
M112 C4 Explosive | Demolition Charge | BAF | ||
SA80 Bayonet | Combat Knife | BAF | ||
C7A2 | Full-Length Rifle | CAF | 5.56×45mm NATO | |
C8A3 | Carbine | CAF | 5.56×45mm NATO | |
C9A2 | Light Machine Gun | CAF | 5.56×45mm NATO | |
C6A1 | General Purpose Machine Gun | CAF | 7.62×51mm NATO | |
C14 Timberwolf | Sniper Rifle | CAF | .338 Lapua Magnum | |
Hi-Power Pistol | Pistol | CAF | 9×19mm Parabellum | |
M203 | Underbarrel Grenade Launcher | CAF | 40×46mm | |
C13 | Fragmentation Grenade | CAF | ||
M18 | Smoke/Signal Grenade | CAF | ||
M72A7 LAW | Anti-Tank Rocket Launcher | CAF | 66mm | |
Carl Gustav M2 | Anti-Tank Rocket Launcher | CAF | 84×246mmR | |
BGM-71 TOW | Anti-Tank Guided Missile Launcher | CAF | 152mm | |
M2A1 | Heavy Machine Gun | CAF | 12.7×99mm NATO | |
M112 C4 Explosive | Demolition Charge | CAF | ||
Bayonet2000 | Combat Knife | CAF | ||
M4 | Carbine | USA | 5.56×45mm NATO | |
M4A1 | Carbine | USA | 5.56×45mm NATO | |
M249 PIP | Light Machine Gun | USA | 5.56×45mm NATO | |
M110 SASS | Designated Marksman Rifle | USA | 7.62×51mm NATO | |
M240B | General Purpose Machine Gun | USA | 7.62×51mm NATO | |
M1014 Shotgun* | Shotgun | USA | 12 Gauge | |
M17 MHS | Pistol | USA | 9×19mm Parabellum | |
M203 | Underbarrel Grenade Launcher | USA | 40×46mm | |
M67 | Fragmentation Grenade | USA | ||
M18 | Smoke/Signal Grenade | USA | ||
M72A7 LAW | Anti-Tank Rocket Launcher | USA | 66mm | |
M136 CS | Anti-Tank Rocket Launcher | USA | 84mm | |
BGM-71 TOW | Anti-Tank Guided Missile Launcher | USA | 152mm | |
M2A1 | Heavy Machine Gun | USA | 12.7×99mm NATO | |
Carl Gustaf | Anti-Tank Rocket Launcher | USA | 84×246mmR | |
M15 | Anti-Tank Mine | USA | ||
M112 C4 Explosive | Demolition Charge | USA | ||
M9 Bayonet | Combat Knife | USA | ||
M16A4 | Full-Length Rifle | USMC | 5.56×45mm NATO | |
M4 | Carbine | USMC | 5.56×45mm NATO | |
M27 IAR | Light Support Weapon | USMC | 5.56×45mm NATO | |
M38 DMR | Designated Marksman Rifle | USMC | 5.56×45mm NATO | |
M249 PIP | Light Machine Gun | USMC | 5.56×45mm NATO | |
M240G | General Purpose Machine Gun | USMC | 7.62×51mm NATO | |
M9A1 | Pistol | USMC | 9×19mm Parabellum | |
M203 | Underbarrel Grenade Launcher | USMC | 40×46mm | |
M67 | Fragmentation Grenade | USMC | ||
M18 | Smoke/Signal Grenade | USMC | ||
M72A7 LAW | Anti-Tank Rocket Launcher | USMC | 66mm | |
M136 CS | Anti-Tank Rocket Launcher | USMC | 84mm | |
MK153 SMAW | Anti-Tank Rocket Launcher | USMC | 83.5mm | |
FGM-148 Javelin* | Anti-Tank Guided Missile Launcher | USMC | 127mm | |
BGM-71 TOW | Anti-Tank Guided Missile Launcher | USMC | 152mm | |
M2A1 | Heavy Machine Gun | USMC | 12.7×99mm NATO | |
M15 | Anti-Tank Mine | USMC | ||
M112 C4 Explosive | Demolition Charge | USMC | ||
OKC-3S | Combat Knife | USMC | ||
QBZ95-1 | Bullpup | PLA | 5.8×42mm | |
QBZ95B-1 | Bullpup | PLA | 5.8×42mm | |
QJB95-1 | Light Support Weapon | PLA | 5.8×42mm | |
QBU88 | Designated Marksman Rifle | PLA | 5.8×42mm | |
QJY88 | General Purpose Machine Gun | PLA | 5.8×42mm | |
QSZ92 | Pistol | PLA | 5.8×21mm | |
Type 86P | Fragmentation Grenade | PLA | ||
DSF161 | Smoke/Signal Grenade | PLA | ||
QLG10 | Underbarrel Grenade Launcher | PLA | 35mmCL | |
DZJ08 | Anti-Tank Rocket Launcher | PLA | 80mm | |
PF98 | Anti-Tank Rocket Launcher | PLA | 120mm | |
QJZ89 | Heavy Machine Gun | PLA | 12.7×108mm | |
QJC88 | Heavy Machine Gun | PLA | 12.7×108mm | |
HJ-8 | Anti-Tank Guided Missile Launcher | PLA | 120mm | |
TNT | Demolition Charge | PLA | ||
Type 72 | Anti-Tank Mine | PLA | ||
QNL95 Bayonet | Combat Knife | PLA | ||
QBZ95-1 | Bullpup | PLAAGF | 5.8×42mm | |
QBZ95B-1 | Bullpup | PLAAGF | 5.8×42mm | |
QJB95-1 | Light Support Weapon | PLAAGF | 5.8×42mm | |
QBU88 | Designated Marksman Rifle | PLAAGF | 5.8×42mm | |
QJY88 | General Purpose Machine Gun | PLAAGF | 5.8×42mm | |
QSZ92 | Pistol | PLAAGF | 5.8×21mm | |
Type 86P | Fragmentation Grenade | PLAAGF | ||
DSF161 | Smoke/Signal Grenade | PLAAGF | ||
QLG10 | Underbarrel Grenade Launcher | PLAAGF | 35mmCL | |
DZJ08 | Anti-Tank Rocket Launcher | PLAAGF | 80mm | |
PF98 | Anti-Tank Rocket Launcher | PLAAGF | 120mm | |
QJZ89 | Heavy Machine Gun | PLAAGF | 12.7×108mm | |
QJC88 | Heavy Machine Gun | PLAAGF | 12.7×108mm | |
HJ-8 | Anti-Tank Guided Missile Launcher | PLAAGF | 120mm | |
TNT | Demolition Charge | PLAAGF | ||
Type 72 | Anti-Tank Mine | PLAAGF | ||
QNL95 Bayonet | Combat Knife | PLAAGF | ||
QBZ95-1 | Bullpup | PLANMC | 5.8×42mm | |
QBZ95B-1 | Bullpup | PLANMC | 5.8×42mm | |
QJB95-1 | Light Support Weapon | PLANMC | 5.8×42mm | |
QBU88 | Designated Marksman Rifle | PLANMC | 5.8×42mm | |
QJY88 | General Purpose Machine Gun | PLANMC | 5.8×42mm | |
QSZ92 | Pistol | PLANMC | 5.8×21mm | |
Type 86P | Fragmentation Grenade | PLANMC | ||
DSF161 | Smoke/Signal Grenade | PLANMC | ||
QLG10 | Underbarrel Grenade Launcher | PLANMC | 35mmCL | |
DZJ08 | Anti-Tank Rocket Launcher | PLANMC | 80mm | |
PF98 | Anti-Tank Rocket Launcher | PLANMC | 120mm | |
QJZ89 | Heavy Machine Gun | PLANMC | 12.7×108mm | |
QJC88 | Heavy Machine Gun | PLANMC | 12.7×108mm | |
HJ-8 | Anti-Tank Guided Missile Launcher | PLANMC | 120mm | |
TNT | Demolition Charge | PLANMC | ||
Type 72 | Anti-Tank Mine | PLANMC | ||
QNL95 Bayonet | Combat Knife | PLANMC | ||
AK-12 | Assault Rifle | VDV | 5.45×39mm | |
AS-VAL | Assault Rifle | VDV | 9×39mm | |
RPK-74M | Light Machine Gun | VDV | 5.45×39mm | |
PKP Pecheneg | General Purpose Machine Gun | VDV | 7.62×54mmR | |
SV-98M | Sniper Rifle | VDV | 7.62×54mmR | |
MP-443 Grach | Pistol | VDV | 9×19mm Parabellum | |
GP-25 | Underbarrel Grenade Launcher | VDV | 40mm Caseless | |
RGD-5 | Fragmentation Grenade | VDV | ||
RDG-2 | Smoke/Signal Grenade | VDV | ||
RPG-7 | Anti-Tank Rocket Launcher | VDV | 40mm | |
RPG-7V2 | Anti-Tank Rocket Launcher | VDV | 40mm | |
9M133 Kornet | Anti-Tank Guided Missile Launcher | VDV | 160mm | |
NSV | Heavy Machine Gun | VDV | 12.7×108mm | |
Kord | Heavy Machine Gun | VDV | 12.7×108mm | |
SZ-1 Explosive | Demolition Charge | VDV | ||
TM62 | Anti-Tank Mine | VDV | ||
AK-74 Bayonet | Combat Knife | VDV | ||
AK-74M | Assault Rifle | RGF | 5.45×39mm | |
AKS-74U | Carbine | RGF | 5.45×39mm | |
RPK-74M | Light Machine Gun | RGF | 5.45×39mm | |
SVDM | Designated Marksman Rifle | RGF | 7.62×54mmR | |
PKP Pecheneg | General Purpose Machine Gun | RGF | 7.62×54mmR | |
NSV | Heavy Machine Gun | RGF | 12.7×108mm | |
Kord | Heavy Machine Gun | RGF | 12.7×108mm | |
KS-23* | Shotgun | RGF | 23×75mmR | |
MP-443 Grach | Pistol | RGF | 9×19mm Parabellum | |
GP-25 | Underbarrel Grenade Launcher | RGF | 40mm Caseless | |
RGD-5 | Fragmentation Grenade | RGF | ||
RDG-2 | Smoke/Signal Grenade | RGF | ||
RPG-7V2 | Anti-Tank Rocket Launcher | RGF | 40mm | |
RPG-26 | Anti-Tank Rocket Launcher | RGF | 72.5mm | |
RPG-28 | Anti-Tank Rocket Launcher | RGF | 125mm | |
9M133 Kornet | Anti-Tank Guided Missile Launcher | RGF | 160mm | |
SZ-1 Explosive | Demolition Charge | RGF | ||
TM62 | Anti-Tank Mine | RGF | ||
AK-74 Bayonet | Combat Knife | RGF | ||
G3A3 | Battle Rifle | MEA | 7.62×51mm NATO | |
G3A4 | Battle Rifle | MEA | 7.62×51mm NATO | |
G3KA4 | Battle Rifle | MEA | 7.62×51mm NATO | |
HK 51 | Battle Rifle | MEA | 7.62×51mm NATO | |
MG3 | General Purpose Machine Gun | MEA | 7.62×51mm NATO | |
G3SG/1 | Designated Marksman Rifle | MEA | 7.62×51mm NATO | |
Browning Hi-Power | Pistol | MEA | 9×19mm Parabellum | |
M18 | Smoke/Signal Grenade | MEA | ||
F1 | Fragmentation Grenade | MEA | ||
HK79 | Underbarrel Grenade Launcher | MEA | 40×46mm | |
RPG-26 | Anti-Tank Rocket Launcher | MEA | 72.5mm | |
RPG-29 | Anti-Tank Rocket Launcher | MEA | 105mm | |
9M133 Kornet | Anti-Tank Guided Missile Launcher | MEA | 160mm | |
NSV | Heavy Machine Gun | MEA | 12.7×108mm | |
Kord | Heavy Machine Gun | MEA | 12.7×108mm | |
SZ-1 | Demolition Charge | MEA | ||
TM62 | Anti-Tank Mine | MEA | ||
G3 Bayonet | Combat Knife | MEA | ||
MPT-76 | Battle Rifle | TLF | 7.62×51mm NATO | |
SOR-109T | Submachine Gun | TLF | 9×19mm Parabellum | |
MG3 | General Purpose Machine Gun | TLF | 7.62×51mm NATO | |
PMT-76 | General Purpose Machine Gun | TLF | 7.62×51mm NATO | |
M2A1 | Heavy Machine Gun | TLF | 12.7×99mm (.50 BMG) | |
Milan ATGM | Anti-Tank Guided Missile Launcher | TLF | 152mm | |
KNT-76 | Designated Marksman Rifle | TLF | 7.62×51mm NATO | |
SOR-9 | Pistol | TLF | 9×19mm Parabellum | |
M67 | Fragmentation Grenade | TLF | ||
M18 | Smoke/Signal Grenade | TLF | ||
AK-40GL | Underbarrel Grenade Launcher | TLF | 40mm | |
MKE MGL | Multiple Grenade Launcher | TLF | 40mm | |
RPG-7 | Anti-Tank Rocket Launcher | TLF | 40mm | |
RPG-7V2 | Anti-Tank Rocket Launcher | TLF | 40mm | |
HAR-66 LAW | Anti-Tank Rocket Launcher | TLF | 66mm | |
M112 C4 Explosive | Demolition Charge | TLF | ||
M15 Anti-Tank Mine | Anti-Tank Mine | TLF | ||
G3 Bayonet | Combat Knife | TLF | ||
AKM | Assault Rifle | INS | 7.62×39mm | |
AKMS | Assault Rifle | INS | 7.62×39mm | |
AK-74 | Assault Rifle | INS | 5.45×39mm | |
AKS-74 | Assault Rifle | INS | 5.45×39mm | |
AMD-65 | Assault Rifle | INS | 7.62×39mm | |
PMD-63 | Assault Rifle | INS | 7.62×39mm | |
SKS | Battle Rifle | INS | 7.62×39mm | |
FAL | Battle Rifle | INS | 7.62×51mm NATO | |
G3A3 | Battle Rifle | INS | 7.62×51mm NATO | |
Carbine | INS | 7.62×54mmR | ||
Mosin Nagant M1891 | Sniper Rifle | INS | 7.62×54mmR | |
PPSh-41 | Submachine Gun | INS | 7.62×25mm Tokarev | |
Vz. 61 Škorpion | Submachine Gun | INS | .32 ACP | |
RPD | Light Machine Gun | INS | 7.62×39mm | |
RPK | Light Machine Gun | INS | 7.62×39mm | |
SVD | Designated Marksman Rifle | INS | 7.62×54mmR | |
PKM | General Purpose Machine Gun | INS | 7.62×54mmR | |
Makarov Pistol | Pistol | INS | 9×18mm Makarov | |
TT-33 Tokarev | Pistol | INS | 7.62×25mm Tokarev | |
870 Shotgun* | Shotgun | INS | 12 Gauge | |
GP-25 | Underbarrel Grenade Launcher | INS | 40mm Caseless | |
RPG-7 | Anti-Tank Rocket Launcher | INS | 40mm | |
RPG-29 | Anti-Tank Rocket Launcher | INS | 105mm | |
SPG-9 | Recoilless Rifle | INS | 73mm | |
F1 | Fragmentation Grenade | INS | ||
RKG-3 | Anti-Tank Grenade | INS | ||
RDG-2 | Smoke/Signal Grenade | INS | ||
DShK | Heavy Machine Gun | INS | 12.7×108mm | |
TNT 600g Explosive | Demolition Charge | INS | ||
Improvised Explosive Device | Demolition Charge | INS | ||
TM62 | Anti-Tank Mine | INS | ||
AKM Bayonet | Combat Knife | INS | ||
SKS Bayonet | Combat Knife | INS | ||
FAL | Battle Rifle | IMF | 7.62×51mm NATO | |
AK-74 | Assault Rifle | IMF | 5.45×39mm | |
AKS-74 | Assault Rifle | IMF | 5.45×39mm | |
M16A2 | Full-Length Rifle | IMF | 5.56×45mm | |
AKS-74U | Carbine | IMF | 5.45×39mm | |
M4 | Carbine | IMF | 5.56×45mm | |
SKS | Battle Rifle | IMF | 7.62×39mm | |
Vz. 61 Škorpion | Submachine Gun | IMF | .32 ACP | |
RPK-74 | Light Machine Gun | IMF | 5.45×39mm | |
Minimi | Light Machine Gun | IMF | 5.56×45mm | |
SVD | Designated Marksman Rifle | IMF | 7.62×54mmR | |
PKM | General Purpose Machine Gun | IMF | 7.62×54mmR | |
Makarov Pistol | Pistol | IMF | 9×18mm Makarov | |
TT-33 Tokarev | Pistol | IMF | 7.62×25mm Tokarev | |
870 Shotgun* | Shotgun | IMF | 12 Gauge | |
GP-25 | Underbarrel Grenade Launcher | IMF | 40mm Caseless | |
ENERGA | Grenade Launcher | IMF | ||
RPG-7 | Anti-Tank Rocket Launcher | IMF | 40mm | |
RPG-29 | Anti-Tank Rocket Launcher | IMF | 105mm | |
SPG-9 | Recoilless Rifle | IMF | 73mm | |
RGD-5 | Fragmentation Grenade | IMF | ||
RKG-3 | Anti-Tank Grenade | IMF | ||
RDG-2 | Smoke/Signal Grenade | IMF | ||
DShK | Heavy Machine Gun | IMF | 12.7×108mm | |
NSV | Heavy Machine Gun | IMF | 12.7×108mm | |
Kord | Heavy Machine Gun | IMF | 12.7×108mm | |
TNT 1lb Explosive | Demolition Charge | IMF | ||
TM62 | Anti-Tank Mine | IMF | ||
AKM Bayonet | Combat Knife | IMF | ||
AK74 Bayonet | Combat Knife | IMF | ||
M9 Bayonet | Combat Knife | IMF | ||
SKS Bayonet | Combat Knife | IMF |
See also[]
- Equipment
- Deployables
- Suppression
- Infantry Combat Overhaul
- Weapon penetration and damage to vehicles
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