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WP - Update to v1.0
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WP - Update to v1.0
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===MAPS=== *Updated the MapRotation.cfg with all available map layers for v1.0. '''Al Basrah''' *Fixed material assignment on a merged city block. *Smoothed the terrain at the INS/MEA main base to prevent flipping vehicles. *Fixed a floating road. *Fixed terrain to hide a gap under a wall. '''Belaya''' *CAF Belaya RAAS v2 β team 2 switched from MIL to RUS. '''Fallujah''' *Fallujah is our newest battlefield for Squad.Β Based on the real war-torn Iraqi city, this map will offer a combination of vertical, urban fighting and walled, residential combat.Β Expect one of the most immersive environments yet, where teamwork and communication will be key to victory. The following layers will be available upon launch (more to be created as Fallujah has a huge variety of terrain and Points of Interest: *Fallujah AAS v1 β *Fallujah AAS v2 β *Fallujah Insurgency v1 β *Fallujah Invasion v1 β *Fallujah Invasion v2 β *Fallujah Invasion v3 β *Fallujah RAAS v1 β *Fallujah RAAS v2 β *Fallujah RAAS v3 β *Fallujah Skirmish v1 β *Fallujah Skirmish v2 β *Fallujah TC v1 β *Fallujah TC v2 β '''Foolβs Road''' *Updated Fools Road to new refactored landscape renderer. *Updated Fools Road evening lighting to use lighting BP. *Adjusted Spruce tree SSS values to match evening lighting. *CAF Foolβs Road RAAS v1 β team 2 switched from MIL to RUS. '''Gorodok''' *Fixed floating grass. *CAF Gorodok AAS v1 β Fixed RUS MI8 + RUS Helipad set to wrong team. '''Jensenβs Range''' *Jensenβs Range v3 β replaced USA with MEA. '''Kohat''' *Improved collision on rocks to prevent players from clipping inside. *Kohat AAS v2 β Increased Logi Truck count to the standard 3 per team. '''Lashkar Valley''' *Added Lashkar Valley to have Discord rich presence support. *Updated credits on main base signs. *Optimized tricount regarding foliage culling distances. *Fixed terrain holes, missing walls, misplaced rock cliff, and portable toilet texture. *Fixed AO artifacts on a large portion of merged compounds. *Fixed ambient wind volume issues. *Fixed the rain rendering through scopes when ADS. *Lashkar Valley AAS v1 β Added an additional FV510 for GB. '''Mestia''' *Fixed the graffiti material on the Crucible Towers showing through smoke. *CAF Mestia RAAS v1 β team 2 switched from MIL to RUS. '''Manic-5 (CAF)''' *CAF Manic-5 Invasion v2 β Fixed LUVA1βs spawning flipped over at CAF initial forward spawn. *Fixed bad rock faces and some floating rocks on CAF Manic-5. '''Mutaha''' *Added Mutaha to have Discord rich presence support. '''Narva''' *Optimized the chimney smoke present at the Narva Power plant. *Narva AAS v3 β Swapped temp spawning MTLBM 6MA with BTR82A for RUS. *Narva Invasion v2 β Added an additional temporary FV510 for GB. '''Tallil Outskirts''' *Tallil Invasion v1 β Moved RUS Temporary Initial Spawn point near south hwy bridge away from both first potential objectives, to give less advantage to RUS at the start of the round. *Added Tallil AAS v2 β USA vs MEA. '''Tutorials''' *Updated the Infantry Tutorial to give on-screen help tips during the Logi Truck supply loading segment. *Updated the final segment in the Infantry Tutorial to end after C4 detonation (Player no longer has to wait for the FOB Bleed-out mechanic).
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