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Revision as of 23:35, 29 January 2019
The following is a list of vehicles that are already and will be available in Squad.
Gameplay
- To enter or exit a vehicle, press F.
- To switch seats, press F1 to F12. For a short moment, you will also see a list of the current passengers of the vehicle.
- Entering or exiting vehicles and switching seats inside vehicles is not instantaneous. The duration depends on the vehicle and the type of seat. This greatly reduces the effectiveness of soloing vehicles when a vehicle is flanked or ambushed. Either it will not be able to drive away or it won't be able to return fire instantly.
- In order to drive a vehicle, you have to first claim the vehicle and then start the engine. To be able to start the engine, make sure you have assigned a keyboard key to the vehicle control "Vehicle toggle engine" in the settings menu (default E).
- To start and shut down the engine you need to hold E.
- You can maintain current gear by holding ⇧ Shift.
- If you are a gunner you can normally zoom-in by pressing the default key Q.
- WSAD can control traverse and pitch on all vehicle turrets with the exception of the KPVT, NSV-T, PKT turrets, and open turrets.
Physmat
Different surfaces provide different amounts of traction and rolling resistance, referred to as Physmat. This means that going off-road will make a vehicle much slower than staying on the roads. Wheeled vehicles are more affected by this than tracked vehicles.
Wheeled vehicles will roll much better on asphalt than on mud or snow. The lowest resistance is on asphalt, concrete, and solid wood. Gravel comes next, then dirt and grass. Sand and snow are where you're really starting to suffer. Lastly, mud has the highest resistance and is terrible to drive on.
Legend
Ammo capacity:
Many non-logistical vehicles are able to carry a small amount of ammo points to resupply troops in the field | |
Supply capacity:
Indicates the total amount of Ammo and Construction points a logistics vehicle can carry combined. | |
Carrying capacity:
Indicates the maximum amount of soldiers that can occupy the vehicle. | |
Ticket value:
Vehicles in squad are valued at a certain number of tickets, and if destroyed in the field will incur a ticket loss in the same way when an infantryman gets incapacitated and killed. | |
Respawn timer:
|
In the following table, all existing vehicles in Squad are listed in the following order:
- Horizontally: by Factions
- Vertically:
- Vehicle type (aka primary purpose of the vehicle)
- Transport: Unarmed, unarmored light vehicles used for as infantry transporter
- Logistics: Unarmed, unarmored light vehicles used for as transport of logistical supplies
- Light vehicles: Light vehicles with specific fighting capabilities
- Armored personnel carriers (APC): Infantry transporter with primary weapons of less than 20 millimetres calibre
- Infantry fighting vehicles (IFV): Infantry transporter and fighting vehicle with primary weapons of more than 20 millimetres calibre
- Within each vehicle type, vehicles are sorting by ticket costs
- Vehicle type (aka primary purpose of the vehicle)
All vehicles
Note: All the vehicle values have changed along the V12 release and it's going to take some time to get everything updated. |
US Army | British Army | Russian Ground Forces | Irregular Militia | Insurgents |
---|---|---|---|---|
Transport | ||||
Logistics | ||||
Light vehicles | ||||
Armored personnel carriers | ||||
Infantry fighting vehicles | ||||
Main battle tanks | ||||
Upcoming vehicles
Image | Name |
---|---|
Main battle tanks | |
T-62 | |
'''Challenger II''' | |
Air support | |
UH-60M Blackhawk | |
'''Mi8''' | |
Not player pilotable! (faction commander/platoon airstrikes only) | |
'''Su25''' | |
'''A-10''' |