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Revision as of 23:35, 29 January 2019

The following is a list of vehicles that are already and will be available in Squad.

Gameplay

  • To enter or exit a vehicle, press F.
  • To switch seats, press F1 to F12. For a short moment, you will also see a list of the current passengers of the vehicle.
  • Entering or exiting vehicles and switching seats inside vehicles is not instantaneous. The duration depends on the vehicle and the type of seat. This greatly reduces the effectiveness of soloing vehicles when a vehicle is flanked or ambushed. Either it will not be able to drive away or it won't be able to return fire instantly.
  • In order to drive a vehicle, you have to first claim the vehicle and then start the engine. To be able to start the engine, make sure you have assigned a keyboard key to the vehicle control "Vehicle toggle engine" in the settings menu (default E).
  • To start and shut down the engine you need to hold E.
  • You can maintain current gear by holding Shift.
  • If you are a gunner you can normally zoom-in by pressing the default key Q.
  • WSAD can control traverse and pitch on all vehicle turrets with the exception of the KPVT, NSV-T, PKT turrets, and open turrets.

Physmat

Different surfaces provide different amounts of traction and rolling resistance, referred to as Physmat. This means that going off-road will make a vehicle much slower than staying on the roads. Wheeled vehicles are more affected by this than tracked vehicles.

Wheeled vehicles will roll much better on asphalt than on mud or snow. The lowest resistance is on asphalt, concrete, and solid wood. Gravel comes next, then dirt and grass. Sand and snow are where you're really starting to suffer. Lastly, mud has the highest resistance and is terrible to drive on.

Legend

Vehicle ammo icon
Ammo capacity:

Many non-logistical vehicles are able to carry a small amount of ammo points to resupply troops in the field

Supply icon Supply capacity:

Indicates the total amount of Ammo and Construction points a logistics vehicle can carry combined.

Vehicle people icon Carrying capacity:

Indicates the maximum amount of soldiers that can occupy the vehicle.

Vehicle tickets icon Ticket value:

Vehicles in squad are valued at a certain number of tickets, and if destroyed in the field will incur a ticket loss in the same way when an infantryman gets incapacitated and killed.

Vehicle timer icon Respawn timer:
  • When destroyed, a new replacement vehicle will spawn after a certain amount of time has elapsed that is different for each vehicle.
  • If a vehicle flips over, it will catch on fire to get it off the map. This will take a while, and your team will be without an asset for a while. Pay attention to where you drive.

In the following table, all existing vehicles in Squad are listed in the following order:

  • Horizontally: by Factions
  • Vertically:
    • Vehicle type (aka primary purpose of the vehicle)
      • Transport: Unarmed, unarmored light vehicles used for as infantry transporter
      • Logistics: Unarmed, unarmored light vehicles used for as transport of logistical supplies
      • Light vehicles: Light vehicles with specific fighting capabilities
      • Armored personnel carriers (APC): Infantry transporter with primary weapons of less than 20 millimetres calibre
      • Infantry fighting vehicles (IFV): Infantry transporter and fighting vehicle with primary weapons of more than 20 millimetres calibre
    • Within each vehicle type, vehicles are sorting by ticket costs

All vehicles

Information Note: All the vehicle values have changed along the V12 release and it's going to take some time to get everything updated.
USArmy Flag US Army GB flag British Army RGF Flag Russian Ground Forces IM Flag Irregular Militia Insurgents Flag Insurgents

Transport

M939 Truck Updated Statistics
MAN HX Transport Infosheet
Ural 4320 Truck Transport Statistic
Ural 375D Transport Statistics
Transport Technical Statistics
Minsk 400 Statistics
Transport Technical Statistics

Logistics

M939 Logistics Truck Statistics
MAN HX Logistics Infosheet
Ural 4320 Truck Logistics Statistic
Logistics Technical Statistics
Ural 375D Logistics Statistics
Logistics Technical Statistics
Ural 375D Logistics Statistics

Light vehicles

M-ATV MRAP CROWS Statistic
M-ATV MRAP Statistic
BRDM-2 Militia Statistics
Technical Armed Statistics
Technical SPG-9 Recoilless Gun Statistics
Technical Rocket Artillery Statistics
BRDM-2 Militia Statistics
Technical Armed Statistics
Armored Technical DHsK Infosheet
Armored Technical SPG Infosheet
Technical SPG-9 Recoilless Gun Statistics
Technical Rocket Artillery Statistics
Ural 375D ZSU23 2 Infosheet
BRDM-2 Statistics

Armored personnel carriers

MT-LBM 6M APC with NSVT Statistic
MT-LMB with KPVT Statistic
BTR-80 Statistic
MT-LB NSVT
MTLB ZSU23 2 Infosheet
BTR-80 Statistic
MT-LB APC Statistics
MTLB ZSU23 2 Infosheet

Infantry fighting vehicles

MT-LBM 6MB IFV Statistic
BTR-82A IFV Statistic
MT-LBM 6MB Statistics

Main battle tanks

T-72

Upcoming vehicles

Image Name

Main battle tanks

T62-700x317
T-62
ChallengerII Scan-1
'''Challenger II'''

Air support

UH-60M 1
UH-60M Blackhawk
Mi8
'''Mi8'''

Not player pilotable! (faction commander/platoon airstrikes only)

Su25
'''Su25'''
A10
'''A-10'''

Trivia

* Flag militia icon The Militia have camo paint-jobs for their vehicles
Vehicle technical militia quickinfo
BTR-80 Militia Version
* USArmy Flag Squad Alpha version 9.12 removed the HMMWV M1151 EAC (High-mobility Military Multi-purpose Wheeled Vehicle, M1151, Enhanced Armament Carrier) or "Humvees", due to concerns about licensing.

See also