The map gives you an overview of the terrain, the position of your team and squad members and the game's objectives.
Tip: Using the map helps greatly to distinguish between friend and foe. Look in the direction where you are seeing soldiers; then check this area on the map and see if there are any friendlies. If not, it must be enemies.
When in-game, press M to bring up the map. Use N or ScrollWheel to cycle through zoom levels of the map. While the map is up, you can fully control your in-game character. Please note that the spawn screen provides similar functionality as the map but also allows you to use your mouse on the map.
Tip: Bring up the map legend by mouse-over on the question mark on the right edge of the map.
Tip: You can reassign the map key M to a more convenient location, for example ⇪ Caps Lock. You will be using the map a lot in this game, put the key where you can easily reach it.
On the top left of the map you see the map name. On the top right of the map you will see "Asset information", this does not yet have any function. Eventually it will display the vehicles available to your team on this round.
The map is covered with two sets of coordinate grids, a larger grid with alphabetic and numerical coordinates and a small grid that is called "keypad" and is read from 1 to 9 like the numerical keypad on your PC keyboard.
When calling out coordinates you do this like this: B9, keypad 5 - 5. If you really want to be fancy, you can use the military alphabet when calling out coordinates, e.g. Bravo Nine, keypad Five-Five.
Distances on the different grids are shown in the lower right-hand corner of the map.
If you hover with your mouse over a grid you will see the actual position of your mouse. When you open the minimap by running you will see your player Position on the left up corner.
Near the top right of the map menu there is a menu for the Map Options
|There are 8 options available to change and toggle to make the map easier to read or tweak just the way you like it.|
|Toggles highlighting spawn icons and prevents the user from clicking on them to spawn. The user will instead have to use the spawn select menu.|
|Toggles viewing the building and radio distance radii's on all Forward Operating Bases.|
|Toggles viewing the supply points on the Forward Operating Bases.|
|Toggles viewing orders of all other squad leaders. (Only available to squad leaders)|
|Toggles viewing roles as player icons. Instead of the small kites players will show up as their roles.|
|Change the Grid Line Opacity. Here you can change how visible the grid lines are, from not visible to completely black.|
|Change the Objective Line Opacity. Here you can change how visible the lines from one point to another are, from not visible to completely black.|
|Change the scaling for the map icons, making them bigger or smaller.|
Map markers and icons
On the map you see a lot of useful information.
|You will see your own character on the map as a yellow arrow indicating the direction you are currently looking at.|
|When your Squadlead places a marker on the map a line will be drawn from your player to said marker to make orientation easier.|
|The largest player icon with a number in it, is your SL. The number is the squad number – for more information see Squad Management.|
|The player icon with red crosses in their centers are medics.|
|Other players have just a plain player icon.|
|Players of your squad have green icons, all others are blue.|
|Flags: Grey flags are neutral and can be captured by a single player. Flags owned by a team require at least 3 players to capture.|
|Main Base: These are team spawn points that are always available to you on the map. They are the safest, but furthest away from the fight.|
|Example: Russian base with an ammo crate.|
|Names help in communicating positions and situations to other team members.|
|The next flag your team can cap is indicated with this attack marker. This flag is often just called "attack flag".|
|The last flag your team capped is indicated with this defense marker. This flag is often just called "defense flag".|
|Rally Points (RPs): These are squad only spawn points. Green RPs indicate it is your squads RP and can be spawned on by selecting it. Blue RPs are not spawn able, as they are other squads RPs.|
|Forward Operating Bases: These are placed by a squad leader near a logistics truck or helicopter and provide the means to build other emplacements such as spawn bunkers.|
|Spawn Bunkers (HABs) are team spawn points. Beware, if enemies come close you will not be able to spawn!|
|Ammo crates are shown on the map with this icon.|
|Repair stations are shown on the map with this icon.|
SLs and Fire Team Leaders can place map marks on the the map for the entire team to see. The following types of markers exist:
- Team markers / Request resupply (yellow)
- Squad orders (green)
- Enemy position markers (red)
To place a marker, open the spawn screen by pressing ↵ Enter, click the Right-Mouse-Button at the location on the map where you want to place a marker, then select the marker you want to place (mouse-over "PH" to show the enemy position markers). Markers will remain visible on the map for 5 minutes.
Every Squad Leader on your team can set down Team markers / Request resupply (yellow). Every soldier can see these markers. The FOB creation marker will show you the range of a FOB.
Some tactical markers, like the Waypoint marker, will have a corresponding icon on your compass, as shown below (see 'Order Marker Range Estimator'):
This icon will give you an estimated distance to the marker itself. However, as the distance to the marker increases, the indicator's accuracy will decrease. This deviation is defined by the following table:
This table shows that if the Squad Leader places a Waypoint marker, for example, 250 meters away from you, the compass icon will display 200 meters (because the multiple of 50 nearest to your location is 200). Through the same reasoning, a marker placed 700 meters away will show as being 500 meters away (because the multiple of 250 nearest to your location is 500).
The distance resolution on your compass is of particular importance when manning mortars. If you have a target 700 meters away, and friendlies in line with that target that are 500 meters away, your Squad Leader may be placing a marker on the correct enemy position, but it will still show on your compass as being 500 meters away, and you will have a friendly fire incident.