In the top right-hand side of the screen you see the ticket counter. At the start of the match each team starts with a set amount of tickets (the number of tickets depend on the map and game server's setting and may vary). Ticket lose occurs for a team as following:
- Player goes into incapacitated state: no ticket loss;
- Player death/giving up: -1 (only this ticket can be prevented if player is revived);
- Suicide: -1
- Captured Control Point: +10 (applies to game mode Advance and Secure);
- Lost Control Point: -30 (applies to game mode Advance and Secure);
- Lost Forward Operating Base: -20
- Cache destroyed: +30 for BLUFOR forces (game mode Insurgency only);
- Ticket Bleed: Owning more CPs than the opposing team will begin to incur a slight bleed penalty; the more CPs owned, the more bleed the opposing team incurs (applies to game mode Advance and Secure);
Important hint: Please note that none of these numbers are set in stone and we are constantly refining and fine-tuning them to improve balancing and gameplay.
In most game modes, as soon as a team hits 0 tickets, they have lost the match.
You cannot see the opposite team's ticket count – you only see your own ticket count.
Assets
With V.7 you now have access to various vehicles, each vehicle has a cost associated with losing the it. Use them with care losing them can lose you the Match.