Squad Wiki
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Tag: Visual edit
(→‎Assets: Add table of vehicle stats as of 8.9)
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[[File:Vehicletypes.jpg|center|frameless|1163x1163px]]
 
[[File:Vehicletypes.jpg|center|frameless|1163x1163px]]
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{| class="wikitable sortable"
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|-
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! Image !! Vehicle !! Class !! Carrying Capacity !! Respawn Timer !! Ticket Value !! Supply Capacity !! Factions
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|-
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| || M939 Truck || Transport || 13 || 3 || 8 || || US
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|-
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| || Ural 375D Truck || Transport || 13 || 3 || 8 || || Militia, Russia
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|-
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| || Technical || Transport || 9 || 3 || 4 || || Militia, Insurgents
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|-
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| || M939 Truck Logistics || Logistics || 4 || 3 || 8 || 1000 || US
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|-
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| || Ural 375D Truck Logistics || Logistics || 4 || 3 || 8 || 1000 || Militia, Russia
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|-
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| || Technical Logistics || Logistics || 5 || 3 || 4 || 500 || Militia, Insurgents
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|-
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| || M1151 HMMVW || Fire Support || 5 || 6 || 16 || || US
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|-
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| || BTR-80 APC || Fire Support || 13 || 6 || 30 || || Russia
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|-
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| || Armed Technical || Fire Support || 5 || 6 || 8 || || Militia, Insurgents
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|-
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| || SPG-9 Recoilless Gun Technical || Fire Support || 5 || 8 || 12 || || Militia, Insurgents
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|-
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| || Rocket Artillery Technical || Fire Support || 4 || 15 || 15 || || Militia, Insurgents
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|}
   
 
==See Also==
 
==See Also==

Revision as of 19:09, 24 January 2017

In the top right-hand side of the screen you see the ticket counter. At the start of the match each team starts with a set amount of tickets (the number of tickets depend on the map and game server's setting and may vary). Ticket lose occurs for a team as following:

  • Player goes into incapacitated state: no ticket loss;
  • Player death/giving up: -1 (only this ticket can be prevented if player is revived);
  • Suicide: -1
  • Captured Control Point: +14,16,20,26 (applies to 6,5,4,3 layer maps in Advance and Secure respectively);
  • Lost Control Point: -28,32,40,52(applies to 6,5,4,3 layer maps in Advance and Secure respectively);
  • Lost Forward Operating Base: -20
  • Cache destroyed: +10 for BLUFOR forces (game mode Insurgency only);
  • Ticket Bleed: Owning more CPs than the opposing team will begin to incur a slight bleed penalty; the more CPs owned, the more bleed the opposing team incurs (applies to game mode Advance and Secure);

Important hint: Please note that none of these numbers are set in stone and we are constantly refining and fine-tuning them to improve balancing and gameplay.

In most game modes, as soon as a team hits 0 tickets, they have lost the match.

You cannot see the opposite team's ticket count – you only see your own ticket count.

Assets

With V.7 you now have access to various vehicles. Destroying a vehicle (see ticket values below) will decrease the global ticket budget of the owning team.

Vehicletypes
Image Vehicle Class Carrying Capacity Respawn Timer Ticket Value Supply Capacity Factions
M939 Truck Transport 13 3 8 US
Ural 375D Truck Transport 13 3 8 Militia, Russia
Technical Transport 9 3 4 Militia, Insurgents
M939 Truck Logistics Logistics 4 3 8 1000 US
Ural 375D Truck Logistics Logistics 4 3 8 1000 Militia, Russia
Technical Logistics Logistics 5 3 4 500 Militia, Insurgents
M1151 HMMVW Fire Support 5 6 16 US
BTR-80 APC Fire Support 13 6 30 Russia
Armed Technical Fire Support 5 6 8 Militia, Insurgents
SPG-9 Recoilless Gun Technical Fire Support 5 8 12 Militia, Insurgents
Rocket Artillery Technical Fire Support 4 15 15 Militia, Insurgents

See Also