Addingnumbers (talk | contribs) (update factions) Tag: Visual edit |
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− | + | '''{{PAGENAME}}''' are the life blood of most [[Game Modes]] in [[Squad]]. Often, tickets determine which [[Team|team]] wins and which team loses. At the start of the match each team starts with a set amount of tickets and battle to victory. To look up your current ticket count during a match, bring up the [[Score|scoreboard]]. |
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⚫ | |||
− | *'''Player death/giving up: -1''' (only this ticket can be prevented if player is revived); |
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− | *'''Suicide: -1''' |
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− | *'''Captured [[Control Point]]: +14,16,20,26''' (applies to 6,5,4,3 layer maps in [[Advance and Secure]] respectively); |
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− | *'''Lost Control Point: -28,32,40,52'''(applies to 6,5,4,3 layer maps in Advance and Secure respectively); |
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− | *'''Lost [[Forward Operating Base]]: -20''' |
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− | *'''Cache destroyed: +20''' for BLUFOR forces (game mode [[Insurgency]] only); |
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− | *'''Ticket Bleed:''' Owning more CPs than the opposing team will begin to incur a slight bleed penalty; the more CPs owned, the more bleed the opposing team incurs (applies to game mode Advance and Secure); |
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− | '''Important hint:''' |
+ | '''Important hint:''' None of the ticket numbers are set in stone and the devs are constantly refining them to improve balancing. |
+ | __TOC__ |
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− | In most game modes, as soon as a team hits 0 tickets, they have lost the match. |
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+ | == How tickets work == |
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− | You '''cannot''' see the opposite team's ticket count – you only see your own ticket count. |
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+ | Certain events during a match will trigger ticket costs for your team and sometimes your opponent team. This includes loss or gain of tickets on one or both teams. Therefore, all ticket costs are shown as a table showing the ticket change on your and the other team. |
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+ | For example (with made-up examples): |
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+ | |||
− | With V.9 you now have access to various [[vehicles]]. Destroying a vehicle (see ticket values below) will decrease the global ticket budget of the owning team. |
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− | {| class="wikitable |
+ | {| class="wikitable" |
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+ | ! Your Team !! Opposite Team !! Event |
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− | ! Image !! Vehicle !! Class !! Carrying Capacity !! Respawn Timer !! Ticket Value !! Supply Capacity !! Factions |
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+ | | -1 || 0 || Suicide |
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− | | || M939 Truck || Transport || 18 || 3 || 6 || || US |
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− | | |
+ | | 60 || -10 || Capture a Control Point in game mode X |
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+ | |||
+ | == Common ticket costs == |
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+ | There are only a few common ticket costs across all [[Game Modes|game modes]]. They are listed in the following table. |
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+ | |||
+ | {| class="wikitable" |
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|- |
|- |
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+ | ! Your Team !! Opposite Team !! Event |
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− | | || Technical || Transport || ? || 3 || 3 || || Militia, Insurgents |
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− | | || M939 Truck Logistics || Logistics || 4 || 3 || 6 || 1000 || US |
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+ | | -1 || 0 || Player [[Health Management|dies]] or [[Spawning|gives up]] |
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− | | || Ural 375D Truck Logistics || Logistics || 4 || 3 || 6 || 1000 || Militia |
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+ | | -1 || 0 || Player commits [[Spawning|suicide]] |
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− | | || Technical Logistics || Logistics || 5 || 3 || 3 || 500 || Militia, Insurgents |
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+ | | -2 || 0 || Commander [[Health Management|dies]] or [[Spawning|gives up]] |
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− | | || M1151 HMMVW || Fire Support || 5 || 6 ||8|| || US |
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− | | || BTR-80 KPVT APC || Fire Support || 13 || 6 || 20 || || Russia, Militia |
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− | |- |
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− | | || Armed Technical || Fire Support || 5 ||4||4|| || Militia, Insurgents |
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− | |- |
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− | | || SPG-9 Recoilless Gun Technical || Fire Support || 5 || 8 || 8 || || Militia, Insurgents |
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− | |- |
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− | | || Rocket Artillery Technical || Fire Support || 4 || 15 ||10|| || Militia, Insurgents |
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− | |- |
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− | | |
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− | |M1151 HMMVW CROWS |
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− | |Fire Support |
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− | |4 |
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− | |6 |
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− | |12 |
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− | | |
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− | |US |
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− | |- |
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− | | |
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− | |Minsk 400 Motorcycle |
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− | |Transport |
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− | |2 |
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− | |2 |
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− | |1 |
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− | | |
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− | |Insurgents |
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− | |- |
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− | | |
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− | |Ural 4320 Truck Transport |
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− | |Transport |
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− | |18 |
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− | |3 |
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− | |6 |
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− | | |
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− | |Russia |
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− | |- |
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− | | |
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− | |Ural 4320 Truck Logistics |
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− | |Logistics |
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− | |4 |
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− | |3 |
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− | |6 |
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− | |1000 |
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− | |Russia |
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− | |- |
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− | | |
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− | |BRDM-2 Scout Car |
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− | |Fire Support |
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− | |3 |
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− | |5 |
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− | |12 |
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− | | |
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− | |Militia, Insurgents |
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− | |- |
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− | | |
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− | |Stryker ICV |
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− | |Fire Support |
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− | |11 |
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− | |8 |
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− | |24 |
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− | | |
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− | |US |
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− | |- |
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− | | |
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− | |M-ATV MRAP .50cal |
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− | |Fire Support |
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− | |5 |
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− | |6 |
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− | |12 |
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− | | |
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− | |US |
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− | |- |
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− | | |
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− | |M-ATV MRAP CROWS |
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− | |Fire Support |
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− | |4 |
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− | |6 |
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− | |16 |
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− | | |
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− | |US |
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− | |- |
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− | | |
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− | |MT-LB APC w/NSVT |
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− | |Fire Support |
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− | |19 |
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− | |6 |
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− | |8 |
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− | | |
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− | |Militia |
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− | |- |
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− | | |
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− | |MT-LB APC w/PKT |
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− | |Fire Support |
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− | |19 |
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− | |5 |
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− | |5 |
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− | | |
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− | |Insurgents |
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− | |- |
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− | | |
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− | |MT-LBM 6M APC w/NSVT |
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− | |Fire Support |
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− | |19 |
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− | |6 |
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− | |8 |
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− | | |
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− | |Russia |
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− | |- |
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− | | |
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− | |MT-LBM 6M APC w/KPVT |
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− | |Fire Support |
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− | |13 |
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− | |6 |
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− | |12 |
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− | | |
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− | |Russia |
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− | |- |
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− | | |
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− | |MT-LBM 6MB IFV |
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− | |Fire Support |
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− | |13 |
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− | |8 |
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− | |16 |
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− | | |
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− | |Russia, Militia |
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− | |- |
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− | | |
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− | |BTR-82A IFV |
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− | |Fire Support |
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− | |13 |
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− | |10 |
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− | |28 |
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− | | |
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− | |Russia |
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|} |
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+ | |||
+ | == Game Mode specific ticket costs == |
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+ | The majority (and the biggest and most important) of ticket costs are game mode specific. Therefore, please check the ticket section for each [[Game Modes|game mode]] to get the full picture. |
||
+ | |||
⚫ | |||
+ | [[Vehicles]] are your assets during a match. If you lose a vehicle, your team will suffer ticket costs. |
||
+ | |||
+ | [[Vehicles|You will find a list of all vehicle by category and ticket costs (here).]] |
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==See Also== |
==See Also== |
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*[[Game Modes]] |
*[[Game Modes]] |
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+ | *[[Vehicles]] |
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*[[Control Point]] |
*[[Control Point]] |
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+ | |||
+ | [[Category:Gameplay]] |
Revision as of 20:12, 24 February 2021
Tickets are the life blood of most Game Modes in Squad. Often, tickets determine which team wins and which team loses. At the start of the match each team starts with a set amount of tickets and battle to victory. To look up your current ticket count during a match, bring up the scoreboard.
Important hint: None of the ticket numbers are set in stone and the devs are constantly refining them to improve balancing.
How tickets work
Certain events during a match will trigger ticket costs for your team and sometimes your opponent team. This includes loss or gain of tickets on one or both teams. Therefore, all ticket costs are shown as a table showing the ticket change on your and the other team.
For example (with made-up examples):
Your Team | Opposite Team | Event |
---|---|---|
-1 | 0 | Suicide |
60 | -10 | Capture a Control Point in game mode X |
Common ticket costs
There are only a few common ticket costs across all game modes. They are listed in the following table.
Your Team | Opposite Team | Event |
---|---|---|
0 | 0 | Player goes into incapacitated state |
-1 | 0 | Player dies or gives up |
-1 | 0 | Player commits suicide |
-2 | 0 | Commander dies or gives up |
Game Mode specific ticket costs
The majority (and the biggest and most important) of ticket costs are game mode specific. Therefore, please check the ticket section for each game mode to get the full picture.
Assets ticket costs
Vehicles are your assets during a match. If you lose a vehicle, your team will suffer ticket costs.
You will find a list of all vehicle by category and ticket costs (here).