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Tickets are the life blood of most Game Modes in Squad. Often, tickets determine which team wins and which team loses. At the start of the match each team starts with a set amount of tickets and battle to victory. To look up your current ticket count during a match, bring up the scoreboard.

Important hint: None of the ticket numbers are set in stone and the devs are constantly refining them to improve balancing.

How tickets work[]

Certain events during a match will trigger ticket costs for your team and sometimes your opponent team. This includes loss or gain of tickets on one or both teams. Some costs are the same across game modes, But the biggest and most important ticket costs/gains are game mode specific. Therefore, please check the ticket section for each game mode to get the full picture.

Common ticket costs[]

There are only a few common ticket costs across all game modes.

[ -   1 Vehicle tickets icon.png ] per Infantry lost (bleedout, give up or console respawn).

[ -   2  Vehicle tickets icon.png] per Commander lost (bleedout, give up or respawn).

[ - 20 Vehicle tickets icon.png ] per Forward Operating Base (FOB; "Radio") lost.

Vehicle losses also cost tickets. General costs are listed below, specific costs are listed on the Vehicles page.[ -   1 Vehicle tickets icon.png ] per Motorcycle lost.

[ -   5 Vehicle tickets icon.png ] per Light Vehicle, Transport, Logistics, Helicopter or cheap Armored Personnel Carrier (APC) lost.

[ - 10 Vehicle tickets icon.png ] by Armored Personnel Carriers (APC), Infantry Fighting Vehicles (IFV) or Armor Hunter lost.

[ - 15 Vehicle tickets icon.png ] by Main Battle Tank lost.

See Also[]

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