Squad Wiki
Squad Wiki
Advertisement
TNT 600g Explosive
Tnt 600g explosive
Details
Weapon class demolition charge
Users Irregular Militia
Capacity 1

The TNT 600g Explosive is a demolition charge in Squad. It is used by the Insurgent Sapper.

General Information[]

Statistics[]

Details
Weapon Name TNT 1lb
Weapon Class Explosives
Damage Type Explosive
Magazine Size 1
Ammo Cost 50
Damage Model
Base Damage N/A
Max. Splash Damage 500
Min. Splash Damage 200
Max. Splash Damage Ø 5 m
Min. Splash Damage Ø 2.5 m
Splash Damage Fall-Off 1
Penetration N/A
Penetration Loss N/A
Post-Pen Reach N/A
Rate of Fire
Ballistics
Muzzle Velocity N/A
Acceleration N/A
Gravity Modifier 1
MOA N/A
Arming Distance N/A
Max. Range N/A
Miscellaneous
Reload Tactical
Reload Empty
Lethal Damage Ø 5 m
Damage Per Second

Gameplay[]

  • The TNT 600g Explosive is the demolition charge used by the Insurgents exclusively.
  • It is used to damage and destroy deployables. Aside from this, it can also be used against vehicles. It can destroy light vehicles but can only cause track damage and disable heavier vehicles such as IFVs and MBTs.
    • TNT 600g will not destroy a radio at full health. It is advised to hit the enemy radio with the shovel for 3-5 seconds for the guaranteed takedown.
    • When placed on vehicles, they can sometimes fall on the ground. Make sure the green highlight is on the target to prevent this. It can be done easier on the sides or top of vehicles.
  • Unlike the remotely detonated IED, TNT 600g has a fuze time of 30 seconds. Once deployed, the timer will immediately start counting down. It also makes no sound when it is about to detonate.
    • Timed Explosives in-game share the same damage model across all factions.
  • The deployed charge can be "built" (LMB) with the Entrenching Tool, which gives it extra durability from being disarmed, but it does not need this procedure to detonate. To disarm the charge, simply deconstruct it with the Entrenching Tool (RMB).

Gallery[]

Trivia[]

See also[]


Advertisement