“ | The head of the squad, this role provides the user the ability to place Railly Points (RPs) and FOBs, as well as Deployables. | „ |
~ In-game description |
The Squad Leader is one of Command and Support roles, whose primary responsibility is to lead their squad of up to 9 players in coordination with other squad leaders to accomplish their team's objectives. It is available to all factions.
Description[]
The squad leader is one of the most difficult roles as it requires deep knowledge of the game, along with strong leadership, organization, and communication skills.
The squad leader uses rallies to keep his squad in the game; command comms to coordinate supplies, assets, attacks, and defenses with other squad leaders; and map markers to relay enemy positions to the rest of the team. He places FOBs in order to establish a presence for his team on the battlefield. How effectively the squad leader performs these duties impacts how enjoyable the game is for his squad members and the rest of his team.
There are six abilities that are unique to the SL role. The Squad Leader's list of abilities and deployables can be accessed by holding T and interacting with the Radial Menu.
Tip: When you first begin squad leading, inform your squad members of your inexperience. They will be more forgiving of your mistakes and ready to provide useful advice.
How to play as Squad Leader[]
How to be a great squad leader[]
- Have a microphone (most servers now will kick a Squad Leader if they don't have a microphone)!
- Be a team player—communicate with other squad leaders on the command channel. Coordinate who defends, who attacks, and who is building FOBs.
- Call out enemy movements and positions, especially if a friendly squad is about to come into contact with the enemy.
- Recognize it is not your job to do everything—that's what you have your squad for—don't be the first man through every door.
- Play the objectives. For example, on AAS layers, help attack or defend the capture points.
- Be decisive, but also be flexible and open to accepting advice from your squad mates.
- Be friendly. Keep your cool, even in hairy situations.
- Help out new players. The community won't grow unless you allow it—help out the newbies.
- Always place a rally before executing an assault so that your squad can get back into the fight after they go down.
- When defending, order your squad to garrison along a certain area or within buildings for maximum protection against a counter-attack.
- Have a variety of roles in the squad so you can be ready for any situation.
- If you are building up a defensive FOB, conserve your supplies by only build what you will need and avoiding unnecessary deployables.
- As a squad leader, you MUST have the squad leader kit in order to play your role, as other roles won't give you access to the various commands you need.
- Try to die last, dying first will increase the risk of losing the battle since you aren't alive to perform your role (and in case your rally point is destroyed).
- Have a general idea of what to do after leaving main (usually the commander will be giving you orders), communicate to your squad and explain to them what you have been told.
How to be a bad squad leader[]
- Yelling at your squad members and fellow squad leaders out of frustration.
- Micromanagement of your squad members, you must trust your squad members in following the objective and your orders (be nice).
- Being in the most useless place being the most useless squad. Get involved, contribute, help other squads, even if it means risking your own.
- Hogging the squad leader voice channel, you must only talk in the voice channel when necessary, short messages and clear communication.
- Doing everything on your own, let your members take care of the situations as well, let them become involved.
- Biting more than what you can chew, you are not the A-Team, be cautious and don't do anything beyond your capability unless it is a REAL emergency.
- Not communicating with your squad, doing this will technically doom your squad in a matter of minutes.
- Not doing anything at all (same as above).
Suggested language[]
- Weapons hot
- Weapons hold (opposite of weapons hot)
- Cease fire (stop current firing)
- Shift fire (move to new target in a firefight)
- Break contact (stop firing and pull away from the engagement)
- Fall back (similar to above, but with more urgency on retreating from the area)
- Advance to ...
- Hold position
- "Contact" is declared at the initial discovery of the enemy. Afterward, they are referred to as a "target".
- Clear comms (everyone stop talking)
- Suppression fire (firing at the enemy without out intention to hit, but merely to keep their heads down so friendlies can advance)
- Form up (group together at a closer proximity)
Kit Variants[]
Faction | Primary weapon | Secondary Weapon | Explosives | Smoke grenades | Medical supplies | Addtl. equipment |
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Australian Army |
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British Armed Forces |
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Canadian Army |
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United States Army |
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United States Marine Corps |
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People’s Liberation Army |
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People’s Liberation Army Navy Marine Corps |
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Russian Airborne Forces |
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Russian Ground Forces |
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Middle Eastern Alliance |
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Turkish Land Forces |
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Insurgents |
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Irregular Militia |
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Gallery[]
Russian Ground Forces squad leader with binoculars
PLA Squad Leader surveying the area of operation
See also[]
- Getting Started - beginner tutorials
- Kit Role Selection
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