Mjölnir Husky (talk | contribs) m (→Linux: name deleted) Tag: Visual edit |
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− | == |
+ | == Terminology == |
+ | Before configuring your server, it is important to understand a few terms. Some of these terms have been newly introduced or changed their meaning in [[Release Versions|release 2.0]]. To prevent confusion and misunderstand, we are explaining these terms with their current meaning for server administration (beware, some of these terms have again different meanings for [[Modding]]). |
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− | ===Windows=== |
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− | [https://www.microsoft.com/en-us/download/details.aspx?id=40784 Visual C++ Redistributable for Visual Studio 2013 vc_redist.x64.exe]<br /> |
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− | [https://www.microsoft.com/en-us/download/details.aspx?id=48145 Visual C++ Redistributable for Visual Studio 2015 vc_redist.x64.exe]<br /> |
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− | [https://www.microsoft.com/en-us/download/details.aspx?id=8109 DirectX End-User Runtimes (June 2010)]<br /> |
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− | ===Linux=== |
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− | GLIBC 2.17 or higher<br/> |
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+ | * What we call a '''map''', for example [[Al Basrah]], consists of static elements such as the landscape, buildings, foliage and more. |
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− | == Installation == |
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+ | * OWI is now using the term '''level''' for exactly the same meaning, therefore the term "level" has exactly the same meaning as "map". |
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− | ===Windows=== |
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+ | * Next, the term '''layer''' is a subdivision of a level. A layer defines gameplay elements such as which game mode is played, the number and locations of flags, time of day, etc. A level can consists of multiple layers, for example "Al Basrah AAS v1" or "Al Basrah Insurgency v1" are two different layers of the level "Al Basrah". |
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− | 1. Download SteamCmd and extract to your preferred directory. |
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+ | * Finally, the new term "faction setup", also called divisions, refers to different vehicle asset configurations for different factions,. Previously, the vehicle assets and factions were fixed for a layer; now these can be set independently by server admins for some game modes. |
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+ | == Command Line == |
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− | 2. Open SteamCmd or create a file called "update server.bat" with the following contents.<pre> |
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+ | All of the following parameters can be added to your starting command line for additional configuration. Be careful to avoid typos when adding these! |
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− | SET STEAMCMD="C:\steamcmd\steamcmd.exe" |
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− | %STEAMCMD% +login anonymous +force_install_dir "C:\servers\squad_server" +app_update 403240 validate |
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− | </pre>3. Run the .bat file to install the server files. When the installation is complete, you can close the window. |
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+ | '''MULTIHOME''' = The IP Address you want to bind the server to. '''(Use only if you have multiple IPs on your server)''' ''(Optional)'' |
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− | 4. Go to the server folder ("C:\servers\squad_server"), and create a new file called "start.bat" with the following contents. This is the file you will use to start the server. |
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− | start SquadGameServer.exe Port=7787 QueryPort=27165 FIXEDMAXPLAYERS=80 RANDOM=ALWAYS -log |
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− | Your server is now installed, however you must still configure your network to allow players to connect to your server from the internet. You can find Squad's connection ports in the "Ports to Open" section below. Directions for port forwarding will be dependent on your model router / network setup. |
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+ | '''Port = Game port''' |
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− | Further info on server setup and configuration can be found in their respective sections on this page. |
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− | ---- |
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+ | '''QueryPort''' = Steam query port |
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− | ===Linux=== |
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− | First of all this guide assumes you've got a Linux Distribution installed with 64 bit architecture. Most hosting companies will run 64bit so not to worry.<br /> |
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− | Other than that, this guide needs no Linux experience whatsoever and will be in completely "for dummies" mode. <br /> |
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− | Anything in this guide that comes after the symbol $ is a command that you're supposed to run in the Linux terminal.<br /> |
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− | '''PROTIP: The Linux terminal autocompletes with TAB. So if you have a file or folder called "testfolder" you can write "test" and press tab and it will autofill to testfolder!'''<br /> |
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− | A suggested software to use to connect to your Linux server terminal is PUTTY. https://the.earth.li/~sgtatham/putty/latest/w64/putty.exe |
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+ | '''RANDOM''' = Randomize map rotation (ALWAYS, FIRST, NONE) ''(Optional)'' |
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− | <br /> |
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− | '''Any questions? Contact server owners on Discord, you can find them in the [https://discord.io/squadhosting Squad Hosting discord]''' <br /> |
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− | All right, let's get started: <br /> |
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− | INSTALLING SERVER:<br /> |
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− | 1. Log in as root and install the software screen and a library needed for SteamCMD |
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− | <pre> |
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− | Debian/Ubuntu: $ apt-get install screen lib32gcc1 |
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− | CentOS: $ yum -y install screen glibc libstdc++ glibc.i686 libstdc++.i686 |
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− | </pre> |
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− | |||
− | 2. Create a user you want to use for the squadgameservers. |
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− | <pre> |
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− | $ adduser username |
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− | </pre> |
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− | Enter a password for the user of your own choosing. You may have to change the password with ''"sudo passwd'' ''username''" |
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− | When prompted for full name, room number, work phone, home phone, and other just press enter. |
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− | When asked if information is correct write Y and press enter |
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+ | '''FIXEDMAXPLAYERS''' = Player count cannot go higher than this ''(Optional)'' |
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+ | '''FIXEDMAXTICKRATE''' = MAX server tickrate ''(Optional)'' |
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− | 3. Log on to the new user account: ssh username@localhost and then the password you selected. |
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+ | '''PREFERPREPROCESSOR''' = CPU Affinity ''(Optional)'' UNTESTED |
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− | 4. Make a directory named SquadGameServer |
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+ | '''-log''' = Display a log window on the server ''(Optional)'' |
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− | <pre> |
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− | $ mkdir SquadGameServer |
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− | </pre> |
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− | 5. Enter the folder |
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− | <pre> |
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− | $ cd SquadGameServer |
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− | </pre> |
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− | 6. Download and extract SteamCMD using one of these commands |
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− | <pre> |
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− | $ wget -q -O - https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz | tar xzv |
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− | $ curl -so - https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz | tar xzv |
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− | </pre> |
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− | |||
− | NOTE: Some have complained about getting an untrusted/license error of some sort. If that is the case, try this: |
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− | |||
− | <pre> |
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− | $ wget -q -O - http://media.steampowered.com/installer/steamcmd_linux.tar.gz | tar xzv |
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− | $ curl -so - http://media.steampowered.com/installer/steamcmd_linux.tar.gz | tar xzv |
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− | </pre> |
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− | |||
− | 7. Create a script for installing (And later updating) the first server instance |
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− | <pre> |
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− | $ echo "./steamcmd.sh +login anonymous +force_install_dir server1 +app_update 403240 validate" > updateserver1.sh |
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− | </pre> |
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− | 8. Make the script executable |
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− | <pre> |
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− | $ chmod +x updateserver1.sh |
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− | </pre> |
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− | |||
− | 9. Install the server instance (this same command is used later to update the server when a new version is released.) |
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− | <pre> |
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− | $ ./updateserver1.sh |
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− | </pre> |
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− | |||
− | 10. When it's finished it will say "Success! App '403240' fully installed." Quit SteamCMD by writing |
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− | <pre> |
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− | $ exit |
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− | </pre> |
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− | and hitting enter. |
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− | |||
− | 11. Create a script for starting the server instance |
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− | <pre> |
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− | $ echo "cd server1; ./SquadGameServer.sh Port=7787 QueryPort=27165 FIXEDMAXPLAYERS=80 RANDOM=NONE" > startserver1.sh |
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− | </pre> |
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− | 12. Make the script executable |
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− | <pre> |
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− | $ chmod +x startserver1.sh |
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− | </pre> |
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− | 13. Open a screen window to run the server in then enter that screen |
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− | <pre> |
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− | $ screen -dmS server1 |
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− | $ screen -r server1 |
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− | </pre> |
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− | |||
− | 14. Start your server |
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− | <pre> |
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− | $ ./startserver1.sh |
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− | </pre> |
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− | |||
− | Screen allows the server to run even if you've shut down your SSH session (putty). |
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+ | '''-fullcrashdump''' = Save a full dump file on crash (can become quite large sometimes) ''(Optional)'' |
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− | EDITING CONFIG FILES: |
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− | 1. Log on as your the user account running the server and go into the Serverconfig folder located in SquadGameServer/server1/SquadGame/ServerConfig in our example. |
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− | <pre> |
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− | $ cd SquadGameServer/server1/SquadGame/ServerConfig |
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− | </pre> |
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− | |||
− | 2. Open the file you wish to edit with a text editor (in this case nano). |
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− | <pre> |
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− | $ $EDITOR Server.cfg |
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− | </pre> |
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− | |||
− | Edit file. When you're done, save the file. If you are using nano save the file with ctrl+o and then enter. Exit nano with ctrl+x. |
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− | |||
− | STOPPING SERVER: |
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− | |||
− | 1. SSH to your linux server as the user running the squadgameserver. (Not root) Once in the terminal, open up the screen for said server instance, in above example called server1 |
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− | <pre> |
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− | $ screen -r server1 |
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− | </pre> |
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− | 2. You will now see the SquadGameServer log window, press CTRL+C and it will shut the server down. After that you can start it again with your startcommand. |
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− | |||
− | ---- |
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− | |||
− | ===Docker=== |
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− | If your server is running [https://www.docker.com/ Docker], you can skip the above steps and simply use: |
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− | <pre> |
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− | docker run -d --net=host --name=squad-dedicated cm2network/squad |
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− | </pre> |
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− | The container will automatically update the game on startup, so if there is a game update just restart the container. |
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− | |||
− | The config is located here: ''/home/steam/squad-dedicated/SquadGame/ServerConfig/'' |
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− | |||
− | * Docker Volumes |
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− | When a Docker container is destroyed, it’s entire file system is destroyed too. Instead of editing files on the container, its a good idea to use [https://docs.docker.com/storage/volumes/ Docker Volumes], the benefit of this is that the data is persistent, if you remove the container and create a new one from the image you wont need to amend any config files. |
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− | <pre> |
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− | docker run -d --net=host --volume=/<Your local directory>:/home/steam/squad-dedicated --name=squad-dedicated cm2network/squad |
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− | </pre> |
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− | |||
− | * Multiple Instances |
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− | If you want to launch another instance you can increment the environment variables, using -e (--env): |
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− | <pre> |
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− | docker run -d --net=host -e PORT=7788 -e QUERYPORT=27166 -e RCONPORT=21115 --name=squad-dedicated2 cm2network/squad |
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− | </pre> |
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− | Make sure you dont forget to update Rcon.cfg with the new port (the config defaults to 21114). |
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− | |||
− | You can find the associated Docker Hub page here: |
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− | [https://hub.docker.com/r/cm2network/squad/ https://hub.docker.com/r/cm2network/squad/] |
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− | |||
− | == MULTI INSTANCE == |
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− | |||
− | === Linux === |
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− | The important things to create different instance inside your server are these: |
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− | |||
− | - Duplicate the directory and rename it. |
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− | |||
− | - After that, edits the config files and set on the Rcon.cfg a port 10 numbers later the one of the previous instance. |
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− | |||
− | EXAMPLE: |
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− | |||
− | Server1 Rcon Port: 21114 |
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− | |||
− | Server2 Rcon Port: 21124 |
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− | |||
− | - Keep on your mind to change the port of connection in the start.sh script to avoid other problems. |
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− | |||
− | == BETA PARAMETERS == |
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− | |||
− | === Linux === |
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− | <pre> |
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− | ./steamcmd.sh +login anonymous +force_install_dir server1 +app_update 403240 -beta NAMEOFTHEBETA -betapassword PASSWORD validate +quit |
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− | </pre> |
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− | ---- |
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− | |||
− | === Windows === |
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− | <pre> |
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− | SET STEAMCMD="C:\steamcmd\steamcmd.exe" |
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− | %STEAMCMD% +login anonymous +force_install_dir "C:\servers\squad_server" +app_update 403240 -beta NAMEOFTHEBETA -betapassword PASSWORD validate +quit |
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− | </pre> |
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− | |||
− | == Tips == |
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− | Make sure Steam Client is closed. If its open Squad Server will not run. For support issues related to server hosting please visit our Discord Server '''http://discord.me/squadhosting''' |
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− | |||
− | '''(Windows)''' Allowing the SquadGameServer.exe files through the firewall will save you headaches. |
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− | |||
− | When hosting a Squad server and playing Squad on the same PC, the server must be started before logging on to Steam and launching Squad. Otherwise it won't work. |
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− | |||
− | === AppID - 403240 === |
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− | |||
− | == Ports to Open == |
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− | Need to be open on Windows firewall and router. |
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− | |||
− | '''Port''' = Game port = UDP (Default 7787, 7788 UDP) <br /> |
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− | '''QueryPort''' = Steam query port = UDP (Default 27165 UDP)<br /> |
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− | '''QueryPort+1''' = Second Steam query port = UDP and TCP (Default 27165, 27166 UDP and TCP) <br /> |
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− | '''RCON Port''' = UDP and TCP (Default 21114) must be open.<br /> |
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− | |||
− | == Command Line == |
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− | All of the following parameters can be added to your starting command line for additional configuration. Be careful to avoid typos when adding these! |
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− | |||
− | '''MULTIHOME''' = The IP Address you want to bind the server to. '''(Use only if you have multiple IPs on your server)''' ''(Optional)'''<br />''' |
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− | '''Port = Game port'''''<br /> |
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− | '''QueryPort''' = Steam query port<br /> |
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− | '''RANDOM''' = Randomize map rotation (ALWAYS, FIRST, NONE) ''(Optional)''<br /> |
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− | '''FIXEDMAXPLAYERS''' = Player count cannot go higher than this ''(Optional)''<br /> |
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− | '''FIXEDMAXTICKRATE''' = MAX server tickrate ''(Optional)''<br /> |
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− | '''PREFERPREPROCESSOR''' = CPU Affinity ''(Optional)'' UNTESTED <br /> |
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− | '''-log''' = Display a log window on the server ''(Optional)''<br /> |
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− | '''-fullcrashdump''' = Save a full dump file on crash (can become quite large sometimes) ''(Optional)''<br /> |
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The following line implements additional start parameters as an example.<pre> |
The following line implements additional start parameters as an example.<pre> |
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− | start SquadGameServer.exe MULTIHOME=1.2.3.4 Port=7787 QueryPort=27165 FIXEDMAXPLAYERS= |
+ | start SquadGame\Binaries\Win64\SquadGameServer.exe MULTIHOME=1.2.3.4 Port=7787 QueryPort=27165 FIXEDMAXPLAYERS=100 FIXEDMAXTICKRATE=40 RANDOM=NONE -log</pre> |
+ | === Set processor Affinity=== |
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− | |||
− | === |
+ | === Windows=== |
− | |||
− | === Windows === |
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You can use the '''start'''-command allows you to set the core thread affinity for each server (if you run several servers on one machine):<pre> |
You can use the '''start'''-command allows you to set the core thread affinity for each server (if you run several servers on one machine):<pre> |
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− | start /AFFINITY C /WAIT SquadGameServer.exe Port=7787 QueryPort=27165 FIXEDMAXPLAYERS=80 RANDOM=ALWAYS -log</pre> |
+ | start /AFFINITY C /WAIT SquadGame\Binaries\Win64\SquadGameServer.exe Port=7787 QueryPort=27165 FIXEDMAXPLAYERS=80 RANDOM=ALWAYS -log</pre> |
− | === |
+ | ===Calculating AFFINITY=== |
− | [[File:Squad Affinity Calculator.png|frameless|1000x1000px]] |
+ | [[File:Squad Affinity Calculator.png|frameless|1000x1000px|link=https://squad.gamepedia.com/File:Squad_Affinity_Calculator.png]] |
Open your Windows calculator. |
Open your Windows calculator. |
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Line 249: | Line 52: | ||
Result you need is shown in "HEX", if you have all core thread selected 0-7 you will see "FF" as your result. For our /AFFINITY parameter we need then "FF" to set the core affinity to all core threads. If you want to select only core threads 4-7 (0000 1111) your result should be "F". |
Result you need is shown in "HEX", if you have all core thread selected 0-7 you will see "FF" as your result. For our /AFFINITY parameter we need then "FF" to set the core affinity to all core threads. If you want to select only core threads 4-7 (0000 1111) your result should be "F". |
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+ | ===Linux=== |
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− | |||
+ | Linux users can also set their core affinity by using the "taskset" command in their start line. Keep in mind that core threads are zero-indexed. This means if you have 8 processor threads, you can assign cores 0-7. |
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− | === Linux === |
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− | Linux users can also set their core affinity by using the "taskset" command in their start line. Keep in mind that core threads are zero-indexed. This means if you have 8 processor threads, you can assign cores 0-7. |
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cd server1; taskset -c 0-3 ./SquadGameServer.sh Port=7787 QueryPort=27165 FIXEDMAXPLAYERS=80 RANDOM=NONE |
cd server1; taskset -c 0-3 ./SquadGameServer.sh Port=7787 QueryPort=27165 FIXEDMAXPLAYERS=80 RANDOM=NONE |
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+ | == Files == |
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− | |||
− | == Files (Instanced hosts start here) == |
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Configuration files are located in <code>C:\servers\squad_server\SquadGame\ServerConfig\</code> |
Configuration files are located in <code>C:\servers\squad_server\SquadGame\ServerConfig\</code> |
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Configuration files located in this directory are |
Configuration files located in this directory are |
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Line 260: | Line 61: | ||
Admins.cfg |
Admins.cfg |
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Bans.cfg |
Bans.cfg |
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+ | CustomOptions.cfg |
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+ | ExcludedFactions.cfg |
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+ | ExcludedFactionSetups.cfg |
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+ | ExcludedLayers.cfg |
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+ | ExcludedLevels.cfg |
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+ | LayerRotation.cfg |
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+ | LevelRotation.cfg |
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License.cfg |
License.cfg |
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− | MapRotation.cfg |
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Motd.cfg (optional) |
Motd.cfg (optional) |
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Rcon.cfg |
Rcon.cfg |
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Line 268: | Line 75: | ||
Server.cfg |
Server.cfg |
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ServerMessages.cfg |
ServerMessages.cfg |
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+ | VoteConfig.cfg -- Note Needed |
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</pre> |
</pre> |
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== Adding Admins in Admins.cfg == |
== Adding Admins in Admins.cfg == |
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Line 294: | Line 102: | ||
Admin=7984591565523:Whitelist // Player 156 |
Admin=7984591565523:Whitelist // Player 156 |
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</pre>A list of group permission are as follows: |
</pre>A list of group permission are as follows: |
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− | //// Valid access levels are as follows |
+ | //// Valid access levels are as follows |
− | //// startvote - not used |
+ | //// startvote - not used |
− | //// changemap |
+ | //// changemap |
− | //// pause - Pause server gameplay |
+ | //// pause - Pause server gameplay |
− | //// cheat - Use server cheat commands |
+ | //// cheat - Use server cheat commands |
− | //// private - Password protect server |
+ | //// private - Password protect server |
− | //// balance - Group Ignores server team balance |
+ | //// balance - Group Ignores server team balance |
− | //// chat - Admin chat and Server broadcast |
+ | //// chat - Admin chat and Server broadcast |
− | //// kick |
+ | //// kick |
− | //// ban |
+ | //// ban |
− | //// config - Change server config |
+ | //// config - Change server config |
− | //// cameraman - Admin spectate mode |
+ | //// cameraman - Admin spectate mode |
− | //// |
+ | //// immune - Cannot be kicked / banned |
− | //// manageserver - Shutdown server |
+ | //// manageserver - Shutdown server |
− | //// featuretest - Any features added for testing by dev team |
+ | //// featuretest - Any features added for testing by dev team |
− | //// reserve - Reserve slot |
+ | //// reserve - Reserve slot |
− | //// demos - Record Demos (not working) |
+ | //// demos - Record Demos (not working) |
− | //// debug - show admin stats command and other debugging info |
+ | //// debug - show admin stats command and other debugging info |
− | //// teamchange - No timer limits on team change |
+ | //// teamchange - No timer limits on team change |
//// forceteamchange - Can issue the ForceTeamChange command |
//// forceteamchange - Can issue the ForceTeamChange command |
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//// canseeadminchat - This group can see the admin chat and teamkill/admin-join notifications |
//// canseeadminchat - This group can see the admin chat and teamkill/admin-join notifications |
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Line 318: | Line 126: | ||
== Bans in Bans.cfg == |
== Bans in Bans.cfg == |
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This is where your bans will go. They need to be in the format of |
This is where your bans will go. They need to be in the format of |
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+ | <code><banned player steamid>:<unix timestamp of ban expiration></code>. Optionally info about admin that issued the ban and comment about the ban can be included <code><admin nickname> [SteamID <admin steamid>] Banned:<banned player steamid>:<unix timestamp of ban expiration> //<ban comment></code> (this will be included by default when using ingame or RCON ban commands). |
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− | <code>steamid:unix timestamp of unban //comment</code> |
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+ | |||
− | So an example file will look like this |
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+ | An example of Bans.cfg contents with valid bans: |
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− | <pre>76561198039509812:0 //Permanent ban for cheating |
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+ | <pre> |
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− | 7862895148978485:1454455855 //team killing</pre> |
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+ | John [SteamID 76561198000000000] Banned:76561198000000001:0 //Permanent ban for cheating |
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+ | John [SteamID 76561198000000000] Banned:76561198000000002:1623366856 //Team killing |
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+ | 76561198000000003:0 //Manually added ban |
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+ | 76561198000000004:0 |
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+ | </pre> |
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Make sure if you manually add / remove a ban that the file ends with a new line character. Each ban goes on its own line. |
Make sure if you manually add / remove a ban that the file ends with a new line character. Each ban goes on its own line. |
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+ | If you want to check how long a user is still banned or create a time ban you can use converter tools like this: |
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− | == Map Rotation in MapRotation.cfg == |
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+ | - https://www.epochconverter.com |
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− | This is where you add map rotation for the server, the list below details all the current layers, you can adjust accordingly till you get a rotation that works for you. |
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+ | |||
+ | == Custom Options == |
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+ | Modders are able to place custom options for their mods here. |
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+ | |||
+ | If you are wanting to use the new seed game mode settings you will have to use the template below. |
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+ | |||
+ | The content of CustomOptions.cfg is sent to clients as other settings. |
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<pre> |
<pre> |
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+ | # Here you can control mod-specific server settings. Mods can use blueprint node "GetCustomServerSetting" to gather the contents of this file. |
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− | # B19 MAP ROTATION |
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+ | # This section used to exist in server.cfg |
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+ | // Amount of players needed to start Pre-Live countdown, integer. Default=50. |
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− | Al Basrah AAS v1 |
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+ | #SeedPlayersThreshold=50 |
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− | Al Basrah Insurgency v1 |
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− | Al Basrah Invasion v1 |
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− | Al Basrah Invasion v2 |
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− | Al Basrah RAAS v1 |
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− | Al Basrah Skirmish v1 |
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− | Al Basrah Skirmish v2 |
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− | Al Basrah TC v1 |
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− | Al Basrah TC v2 |
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+ | // After reaching the SeedPlayersThreshold, if some players disconnect but the current player count stays at or above this value, don’t stop the |
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− | Belaya AAS v1 |
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+ | // Pre-Live countdown, integer. Should be greater than zero and less than SeedPlayersThreshold to be considered enabled. default=45. |
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− | Belaya Invasion v1 |
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+ | #SeedMinimumPlayersToLive=45 |
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− | Belaya Invasion v2 |
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− | Belaya Invasion v3 |
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− | Belaya RAAS v1 |
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− | Belaya RAAS v2 |
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− | Belaya RAAS v3 |
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− | Belaya Skirmish v1 |
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− | Belaya TC v1 |
||
+ | // Match length in seconds, integer. Default=21600 (6 hours) |
||
− | Chora AAS v1 |
||
+ | #SeedMatchLengthSeconds=21600 |
||
− | Chora AAS v2 |
||
− | Chora Insurgency v1 |
||
− | Chora Invasion v1 |
||
− | Chora Invasion v2 |
||
− | Chora RAAS v1 |
||
− | Chora RAAS v2 |
||
− | Chora Skirmish v1 |
||
− | Chora TC v1 |
||
+ | // Enable or Disable availability of all kits during seeding phase, boolean (valid values are 0 and 1), default=1 |
||
− | Fool's Road AAS v1 |
||
+ | #SeedAllKitsAvailable=1 |
||
− | Fool's Road AAS v2 |
||
− | Fool's Road Destruction v1 |
||
− | Fool's Road Invasion v1 |
||
− | Fool's Road RAAS v1 |
||
− | Fool's Road RAAS v2 |
||
− | Fool's Road RAAS v3 |
||
− | Fool's Road Skirmish v1 |
||
− | Fool's Road Skirmish v2 |
||
− | Fool's Road TC v1 |
||
+ | // Initial number of tickets for both teams, integer. Default=100 |
||
− | Gorodok AAS v1 |
||
+ | #SeedInitialTickets=100 |
||
− | Gorodok Destruction v1 |
||
− | Gorodok Insurgency v1 |
||
− | Gorodok Invasion v1 |
||
− | Gorodok Invasion v2 |
||
− | Gorodok RAAS v1 |
||
− | Gorodok RAAS v2 |
||
− | Gorodok RAAS v3 |
||
− | Gorodok RAAS v4 |
||
− | Gorodok RAAS v5 |
||
− | Gorodok Skirmish v1 |
||
− | Gorodok TC v1 |
||
+ | // Length of the pre-live countdown, float. Default=60.0 |
||
− | Jensen's Range v1 |
||
+ | #SeedSecondsBeforeLive=60.0 |
||
− | Jensen's Range v2 |
||
− | Jensen's Range v3 |
||
+ | // All default values listed above will be used if the corresponding setting is not present on config file or commented out. |
||
− | Kamdesh AAS v1 |
||
+ | </pre> |
||
− | Kamdesh Insurgency v1 |
||
− | Kamdesh Insurgency v2 |
||
− | Kamdesh Invasion v1 |
||
− | Kamdesh Invasion v2 |
||
− | Kamdesh Invasion v3 |
||
− | Kamdesh RAAS v1 |
||
− | Kamdesh RAAS v2 |
||
− | Kamdesh RAAS v3 |
||
− | Kamdesh RAAS v4 |
||
− | Kamdesh Skirmish v1 |
||
− | Kamdesh TC v1 |
||
− | Kamdesh TC v2 |
||
+ | == Excluded Factions == |
||
− | Kohat AAS v1 |
||
+ | Excluding factions from the game can be done here. This can be done for mods and Vanilla. The Excluded factions must be listed as the Faction Id, the Vanilla ones are listed below. It is not possible to run a layer with any of excluded factions. For layers without specific factions any excluded factions will not be loaded. |
||
− | Kohat Insurgency v1 |
||
+ | <pre> |
||
− | Kohat Invasion v1 |
||
+ | # v2.0 EXCLUDED FACTION LIST : This must be Faction Id : those are different from display names ! |
||
− | Kohat Invasion v2 |
||
− | Kohat RAAS v1 |
||
− | Kohat RAAS v2 |
||
− | Kohat RAAS v3 |
||
− | Kohat RAAS v4 |
||
− | Kohat Skirmish v1 |
||
− | Kohat TC v1 |
||
+ | //CAF |
||
− | Kokan Valley AAS v1 |
||
+ | //GB |
||
− | Kokan Insurgency v1 |
||
+ | //INS |
||
− | Kokan Invasion v1 |
||
+ | //MEA |
||
− | Kokan RAAS v1 |
||
+ | //MIL |
||
− | Kokan RAAS v2 |
||
+ | //RUS |
||
− | Kokan Skirmish v1 |
||
+ | //US |
||
− | Kokan TC v1 |
||
+ | </pre> |
||
− | Logar Valley AAS v1 |
||
− | Logar Valley AAS v2 |
||
− | Logar Valley Insurgency v1 |
||
− | Logar Valley RAAS v1 |
||
− | Logar Valley Skirmish v1 |
||
− | Logar Valley TC v1 |
||
+ | == Excluded Faction Setups == |
||
− | Mestia AAS v1 |
||
+ | Excluding setups from the game can be done here. If a setup is excluded it will not be loaded on maps without specific factions. |
||
− | Mestia Invasion v1 |
||
+ | <pre> |
||
− | Mestia Invasion v2 |
||
+ | //CAF_LightInfantry_1PPCLI |
||
− | Mestia RAAS v1 |
||
+ | //CAF_LightInfantry_3PPCLI |
||
− | Mestia Skirmish v1 |
||
+ | //GB_AirAssault_2Para |
||
− | Mestia TC v1 |
||
+ | //GB_Armored_1Armoured |
||
+ | //GB_Armored_QueensRoyalHussars |
||
+ | //GB_CombinedArms_3rdDivision |
||
+ | //GB_LightInfantry_GrenadierGuards |
||
+ | //GB_Mechanized_1Yorks |
||
+ | //GB_Motorized_3Rifles |
||
+ | //GB_Support_4RLC |
||
+ | //INS_CombinedArms_Default |
||
+ | //INS_LightInfantry_OmarsFreedomFighters |
||
+ | //MEA_AirAssault_91stAirAssault |
||
+ | //MEA_Armored_60thPrinceAssur |
||
+ | //MEA_CombinedArms_1stBattalion |
||
+ | //MEA_CombinedArms_Default |
||
+ | //MEA_LightInfantry_4thBorderGuards |
||
+ | //MEA_Mechanized_3rdKingQadesh |
||
+ | //MEA_Motorized_83rdPrinceZaid |
||
+ | //MEA_Support_2ndVizirHussein |
||
+ | //MIL_CombinedArms_Default |
||
+ | //MIL_LightInfantry_PeoplesFront |
||
+ | //RUS_AirAssault_598th |
||
+ | //RUS_Armored_2nd |
||
+ | //RUS_Armored_4th |
||
+ | //RUS_CombinedArms_Default |
||
+ | //RUS_LightInfantry_1398th |
||
+ | //RUS_Mechanized_1stMech |
||
+ | //USA_504th_Infantry |
||
+ | //USA_AirAssault_101Airborne1IBCT |
||
+ | //USA_Armored_1stArmoredDivision |
||
+ | //USA_CombinedArms_1Infantry |
||
+ | //USA_CombinedArms_3Corps |
||
+ | //USA_CombinedArms_Default |
||
+ | //USA_LightInfantry_10thMountain |
||
+ | //USA_LightInfantry_149MEB |
||
+ | //USA_Mechanized_7thInfantry |
||
+ | //USA_Motorized_7thInfantry |
||
+ | </pre> |
||
+ | == Excluded Layers == |
||
− | Mutaha AAS v1 |
||
+ | Preventing any layer from being loaded by the server can be done here. The excluded layers will not show up in AdminListLayer. |
||
− | Mutaha Invasion v1 |
||
+ | <pre> |
||
− | Mutaha RAAS v1 |
||
+ | # v2.0 EXCLUDED LAYER LIST : This must be Layer Id : those are different from display names ! |
||
− | Mutaha Skirmish v1 |
||
+ | // NOTE: this file is used for servers running with Layer voting. This setting can be found in your Server.cfg file (make sure to use a fresh one as your basis). |
||
− | Mutaha TC v1 |
||
+ | // Specifying a layer here will hide it from the list when you use "adminchangelayer" or "adminsetnextlayer" |
||
− | Mutaha TC v2 |
||
+ | // NOTE: in-line comments will not work in this config until further notice. Comment lines should be in separate lines, if used. |
||
+ | AlBasrah_TA_v1 |
||
− | Narva AAS v1 |
||
+ | Tallil_TA_v1 |
||
− | Narva AAS v2 |
||
+ | Narva_TA_v1 |
||
− | Narva AAS v3 |
||
+ | Yehorivka_TA_v1 |
||
− | Narva Destruction v1 |
||
− | Narva Invasion v1 |
||
− | Narva Invasion v2 |
||
− | Narva RAAS v1 |
||
− | Narva Skirmish v1 |
||
− | Narva TC v1 |
||
− | Narva TC v2 |
||
+ | Mutaha_AAS_v2 |
||
− | Skorpo AAS v1 |
||
+ | LashkarValley_TC_v3 |
||
− | Skorpo RAAS v1 |
||
− | Skorpo RAAS v2 |
||
− | Skorpo RAAS v3 |
||
− | Skorpo RAAS v4 |
||
− | Skorpo Invasion v1 |
||
− | Skorpo Invasion v2 |
||
− | Skorpo Skirmish v1 |
||
− | Skorpo TC v1 |
||
− | Skorpo TC v2 |
||
− | Skorpo TC v3 |
||
+ | JensensRange_GB-MIL |
||
− | Sumari AAS v1 |
||
+ | JensensRange_US-RUS |
||
− | Sumari Insurgency v1 |
||
+ | JensensRange_MEA-INS |
||
− | Sumari Invasion v1 |
||
+ | CAF_JensensRange_CAF-RUS |
||
− | Sumari RAAS v1 |
||
− | Sumari RAAS v2 |
||
− | Sumari Skirmish v1 |
||
− | Sumari TC v1 |
||
+ | Tutorial_Helicopter |
||
− | Tallil Outskirts AAS v1 |
||
+ | Tutorial_Infantry |
||
− | Tallil Outskirts Invasion v1 |
||
− | Tallil Outskirts Invasion v2 |
||
− | Tallil Outskirts RAAS v1 |
||
− | Tallil Outskirts RAAS v2 |
||
− | Tallil Outskirts RAAS v3 |
||
− | Tallil Outskirts RAAS v4 |
||
− | Tallil Outskirts Skirmish v1 |
||
− | Tallil Outskirts Skirmish v2 |
||
− | Tallil Outskirts Skirmish v3 |
||
− | Tallil Outskirts Tanks v1 |
||
− | Tallil Outskirts Tanks v2 |
||
− | Tallil Outskirts TC v1 |
||
− | Yehorivka AAS v1 |
||
− | Yehorivka AAS v2 |
||
− | Yehorivka Destruction v1 |
||
− | Yehorivka Invasion v1 |
||
− | Yehorivka Invasion v2 |
||
− | Yehorivka RAAS v1 |
||
− | Yehorivka RAAS v2 |
||
− | Yehorivka RAAS v3 |
||
− | Yehorivka RAAS v4 |
||
− | Yehorivka RAAS v5 |
||
− | Yehorivka Skirmish v1 |
||
− | Yehorivka Skirmish v2 |
||
− | Yehorivka Skirmish v3 |
||
− | Yehorivka TC v1 |
||
− | Yehorivka TC v2 |
||
+ | //Albasrah_AAS_v1 |
||
+ | //Albasrah_AAS_v2 |
||
+ | //Albasrah_Insurgency_v1 |
||
+ | //Albasrah_invasion_v1 |
||
+ | //Albasrah_invasion_v2 |
||
+ | //Albasrah_RAAS_v1 |
||
+ | //Albasrah_Skirmish_v1 |
||
+ | //Albasrah_Skirmish_v2 |
||
+ | //Albasrah_TC_v1 |
||
+ | //Albasrah_TC_v2 |
||
+ | //Belaya_AAS_v1 |
||
+ | //Belaya_AAS_v2 |
||
+ | //Belaya_Invasion_v1 |
||
+ | //Belaya_Invasion_v2 |
||
+ | //Belaya_Invasion_v3 |
||
+ | //Belaya_RAAS_v1 |
||
+ | //Belaya_RAAS_v2 |
||
+ | //Belaya_RAAS_v3 |
||
+ | //Belaya_Skirmish_v1 |
||
+ | //Belaya_TC_v1 |
||
+ | //Chora_AAS_v1 |
||
+ | //Chora_AAS_v2 |
||
+ | //Chora_Insurgency_v1 |
||
+ | //Chora_Invasion_v1 |
||
+ | //Chora_Invasion_v2 |
||
+ | //Chora_RAAS_v1 |
||
+ | //Chora_RAAS_v2 |
||
+ | //Chora_Skirmish_v1 |
||
+ | //Chora_TC_v1 |
||
+ | //Fallujah_AAS_v1 |
||
− | # B19 CANADIAN ARMED FORCES |
||
+ | //Fallujah_AAS_v2 |
||
+ | //Fallujah_Insurgency_v1 |
||
+ | //Fallujah_Invasion_v1 |
||
+ | //Fallujah_Invasion_v2 |
||
+ | //Fallujah_Invasion_v3 |
||
+ | //Fallujah_RAAS_v1 |
||
+ | //Fallujah_RAAS_v2 |
||
+ | //Fallujah_RAAS_v3 |
||
+ | //Fallujah_Skirmish_v1 |
||
+ | //Fallujah_Skirmish_v2 |
||
+ | //Fallujah_TC_v1 |
||
+ | //Fallujah_TC_v2 |
||
+ | //FoolsRoad_AAS_v1 |
||
− | CAF_Al_Basrah_Invasion_v1 |
||
+ | //FoolsRoad_AAS_v2 |
||
+ | //FoolsRoad_Destruction_v1 |
||
+ | //FoolsRoad_Invasion_1 |
||
+ | //FoolsRoad_RAAS_v1 |
||
+ | //FoolsRoad_RAAS_v2 |
||
+ | //FoolsRoad_RAAS_v3 |
||
+ | //FoolsRoad_Skirmish_v1 |
||
+ | //FoolsRoad_Skirmish_v2 |
||
+ | //FoolsRoad_TC_v1 |
||
+ | |||
+ | //Gorodok_AAS_v1 |
||
+ | //Gorodok_AAS_v2 |
||
+ | //Gorodok_Destruction_v1 |
||
+ | //Gorodok_Insurgency_v1 |
||
+ | //Gorodok_Invasion_v1 |
||
+ | //Gorodok_Invasion_v2 |
||
+ | //Gorodok_RAAS_v1 |
||
+ | //Gorodok_RAAS_v2 |
||
+ | //Gorodok_RAAS_v3 |
||
+ | //Gorodok_RAAS_v4 |
||
+ | //Gorodok_RAAS_v5 |
||
+ | //Gorodok_Skirmish_v1 |
||
+ | //Gorodok_TC_v1 |
||
+ | |||
+ | //Kamdesh_AAS_v1 |
||
+ | //Kamdesh_Insurgency_v1 |
||
+ | //Kamdesh_Insurgency_v2 |
||
+ | //Kamdesh_Invasion_v1 |
||
+ | //Kamdesh_Invasion_v2 |
||
+ | //Kamdesh_Invasion_v3 |
||
+ | //Kamdesh_RAAS_v1 |
||
+ | //Kamdesh_RAAS_v2 |
||
+ | //Kamdesh_RAAS_v3 |
||
+ | //Kamdesh_RAAS_v4 |
||
+ | //Kamdesh_Skirmish_v1 |
||
+ | //Kamdesh_TC_v1 |
||
+ | //Kamdesh_TC_v2 |
||
+ | |||
+ | //Kohat_AAS_v1 |
||
+ | //Kohat_AAS_v2 |
||
+ | //Kohat_Insurgency_v1 |
||
+ | //Kohat_Invasion_v1 |
||
+ | //Kohat_Invasion_v2 |
||
+ | //Kohat_RAAS_v1 |
||
+ | //Kohat_RAAS_v2 |
||
+ | //Kohat_RAAS_v3 |
||
+ | //Kohat_RAAS_v4 |
||
+ | //Kohat_Skirmish_v1 |
||
+ | //Kohat_TC_v1 |
||
+ | |||
+ | //Kokan_AAS_v1 |
||
+ | //Kokan_Insurgency_v1 |
||
+ | //Kokan_Invasion_v1 |
||
+ | //Kokan_RAAS_v1 |
||
+ | //Kokan_RAAS_v2 |
||
+ | //Kokan_Skirmish_v1 |
||
+ | //Kokan_TC_v1 |
||
+ | |||
+ | //LashkarValley_AAS_v1 |
||
+ | //LashkarValley_AAS_v2 |
||
+ | //LashkarValley_Insurgency_v1 |
||
+ | //LashkarValley_Invasion_v1 |
||
+ | //LashkarValley_RAAS_v1 |
||
+ | //LashkarValley_Skirmish_v1 |
||
+ | //LashkarValley_TC_v1 |
||
+ | //LashkarValley_TC_v2 |
||
+ | //LashkarValley_TC_v3 |
||
+ | |||
+ | //Logar_AAS_v1 |
||
+ | //Logar_AAS_v2 |
||
+ | //Logar_Insurgency_v1 |
||
+ | //Logar_RAAS_v1 |
||
+ | //Logar_Skirmish_v1 |
||
+ | //Logar_TC_v1 |
||
+ | |||
+ | //Mestia_AAS_V1 |
||
+ | //Mestia_Invasion_V1 |
||
+ | //Mestia_Invasion_V2 |
||
+ | //Mestia_RAAS_v1 |
||
+ | //Mestia_Skirmish_v1 |
||
+ | //Mestia_TC_v1 |
||
+ | |||
+ | //Mutaha_AAS_v1 |
||
+ | //Mutaha_Invasion_v1 |
||
+ | //Mutaha_RAAS_v1 |
||
+ | //Mutaha_Skirmish_v1 |
||
+ | //Mutaha_TC_v1 |
||
+ | //Mutaha_TC_v2 |
||
+ | |||
+ | //Narva_AAS_v1 |
||
+ | //Narva_AAS_v2 |
||
+ | //Narva_AAS_v3 |
||
+ | //Narva_Destruction_v1 |
||
+ | //Narva_Invasion_v1 |
||
+ | //Narva_Invasion_v2 |
||
+ | //Narva_RAAS_v1 |
||
+ | //Narva_Skirmish_v1 |
||
+ | //Narva_TC_v1 |
||
+ | //Narva_TC_v2 |
||
+ | |||
+ | //Skorpo_AAS_v1 |
||
+ | //Skorpo_Invasion_v1 |
||
+ | //Skorpo_Invasion_v2 |
||
+ | //Skorpo_RAAS_v1 |
||
+ | //Skorpo_RAAS_v2 |
||
+ | //Skorpo_RAAS_v3 |
||
+ | //Skorpo_RAAS_v4 |
||
+ | //Skorpo_Skirmish_v1 |
||
+ | //Skorpo_TC_v1 |
||
+ | //Skorpo_TC_v2 |
||
+ | //Skorpo_TC_v3 |
||
+ | |||
+ | //Sumari_AAS_v1 |
||
+ | //Sumari_Insurgency_v1 |
||
+ | //Sumari_Invasion_v1 |
||
+ | //Sumari_RAAS_v1 |
||
+ | //Sumari_RAAS_v2 |
||
+ | //Sumari_Skirmish_v1 |
||
+ | //Sumari_TC_v1 |
||
+ | |||
+ | //Tallil_AAS_v1 |
||
+ | //Tallil_AAS_v2 |
||
+ | //Tallil_Invasion_v1 |
||
+ | //Tallil_Invasion_v2 |
||
+ | //Tallil_Invasion_v3 |
||
+ | //Tallil_RAAS_v1 |
||
+ | //Tallil_RAAS_v2 |
||
+ | //Tallil_RAAS_v3 |
||
+ | //Tallil_RAAS_v4 |
||
+ | //Tallil_Skirmish_v1 |
||
+ | //Tallil_Skirmish_v2 |
||
+ | //Tallil_Skirmish_v3 |
||
+ | //Tallil_Tanks_v1 |
||
+ | //Tallil_Tanks_v2 |
||
+ | //Tallil_TC_v1 |
||
+ | |||
+ | //Yehorivka_AAS_v1 |
||
+ | //Yehorivka_AAS_v2 |
||
+ | //Yehorivka_Destruction_v1 |
||
+ | //Yehorivka_Invasion_v1 |
||
+ | //Yehorivka_Invasion_v2 |
||
+ | //Yehorivka_RAAS_v1 |
||
+ | //Yehorivka_RAAS_v2 |
||
+ | //Yehorivka_RAAS_v3 |
||
+ | //Yehorivka_RAAS_v4 |
||
+ | //Yehorivka_RAAS_v5 |
||
+ | //Yehorivka_Skirmish_v1 |
||
+ | //Yehorivka_Skirmish_v2 |
||
+ | //Yehorivka_Skirmish_v3 |
||
+ | //Yehorivka_TC_v1 |
||
+ | //Yehorivka_TC_V2 |
||
+ | |||
+ | |||
+ | |||
+ | #_v2.0 CANADIAN_ARMED FORCES |
||
+ | |||
+ | //CAF_AlBasrah_Invasion_v1 |
||
+ | //CAF_AlBasrah_Invasion_v2 |
||
+ | |||
+ | //CAF_Belaya_AAS_v1 |
||
+ | //CAF_Belaya_RAAS_v1 |
||
+ | //CAF_Belaya_RAAS_v2 |
||
+ | |||
+ | //CAF_Chora_AAS_v1 |
||
+ | //CAF_Chora_RAAS_v1 |
||
+ | |||
+ | //CAF_Fallujah_Invasion_v1 |
||
+ | //CAF_Fallujah_RAAS_v1 |
||
+ | |||
+ | //CAF_Fools_Road_RAAS_v1 |
||
+ | |||
+ | //CAF_GooseBay_AAS_v1 |
||
+ | //CAF_GooseBay_Invasion_v1 |
||
+ | //CAF_GooseBay_Invasion_v2 |
||
+ | //CAF_GooseBay_RAAS_v1 |
||
+ | //CAF_GooseBay_Skirmish_v1 |
||
+ | |||
+ | //CAF_Gorodok_AAS_v1 |
||
+ | //CAF_Gorodok_Invasion_v1 |
||
+ | //CAF_Gorodok_RAAS_v1 |
||
+ | //CAF_Gorodok_RAAS_v2 |
||
+ | //CAF_Gorodok_TC_v1 |
||
+ | |||
+ | |||
+ | //CAF_Kamdesh_Invasion_v1 |
||
+ | //CAF_Kamdesh_RAAS_v1 |
||
+ | //CAF_Kamdesh_TC_v1 |
||
+ | |||
+ | //CAF_Kohat_Invasion_v1 |
||
+ | //CAF_Kokan_Valley_RAAS_v1 |
||
+ | |||
+ | //CAF_Lashkar_Valley_Invasion_v1 |
||
+ | //CAF_Lashkar_Valley_RAAS_v1 |
||
+ | //CAF_Lashkar_Valley_TC_v1 |
||
+ | |||
+ | //CAF_Logar_Valley_RAAS_v1 |
||
+ | |||
+ | //CAF_Manic_AAS_v1 |
||
+ | //CAF_Manic_AAS_v2 |
||
+ | //CAF_Manic_Invasion_v1 |
||
+ | //CAF_Manic_Invasion_v2 |
||
+ | //CAF_Manic_RAAS_v1 |
||
+ | //CAF_Manic_RAAS_v2 |
||
+ | //CAF_Manic_RAAS_v3 |
||
+ | //CAF_Manic_RAAS_v4 |
||
+ | //CAF_Manic_Skirmish_v1 |
||
+ | //CAF_Manic_Skirmish_v2 |
||
+ | //CAF_Manic_TC_v2 |
||
+ | |||
+ | //CAF_Mestia_RAAS_v1 |
||
+ | |||
+ | //CAF_Mutaha_AAS_v1 |
||
+ | //CAF_Mutaha_RAAS_v1 |
||
+ | //CAF_Mutaha_RAAS_v2 |
||
+ | |||
+ | //CAF_Narva_RAAS_v1 |
||
+ | |||
+ | //CAF_Skorpo_RAAS_v1 |
||
+ | |||
+ | //CAF_Sumari_AAS_v1 |
||
+ | |||
+ | //CAF_Tallil_Outskirts_RAAS_v1 |
||
+ | //CAF_Tallil_Outskirts_RAAS_v2 |
||
+ | |||
+ | //CAF_Yehorivka_Invasion_v1 |
||
+ | //CAF_Yehorivka_RAAS_v1 |
||
+ | //CAF_Yehorivka_TC_v2 |
||
+ | </pre> |
||
+ | |||
+ | == Excluded Levels == |
||
+ | Preventing any level from being loaded by the server can be done here. The excluded levels will not show up in AdminListLevels.<pre> |
||
+ | # v2.0 EXCLUDED LEVEL LIST : This must be Level Id : those are different from display names ! |
||
+ | // NOTE: This file is used for servers running with Levels voting. |
||
+ | // This setting can be found in your Server.cfg file (make sure to use a fresh one as your basis). |
||
+ | // NOTE: in-line comments will not work in this config until further notice. Comment lines should be in separate lines, if used. |
||
+ | |||
+ | TutorialInfantry |
||
+ | TutorialHelicopter |
||
+ | //Exclude Tutorials levels so it doesn't get loaded on the server |
||
+ | JensensRange |
||
+ | Nanisivik |
||
+ | |||
+ | // AlBasrah |
||
+ | // Belaya |
||
+ | // Chora |
||
+ | // Fallujah |
||
+ | // FoolsRoad |
||
+ | // GooseBay |
||
+ | // Gorodok |
||
+ | // Kamdesh |
||
+ | // Kohat |
||
+ | // Kokan |
||
+ | // Lashkar |
||
+ | // Logar |
||
+ | // Manic-5 |
||
+ | // Mestia |
||
+ | // Mutaha |
||
+ | // Narva |
||
+ | // Skorpo |
||
+ | // Sumari |
||
+ | // Tallil |
||
+ | // Yehorivka |
||
+ | </pre> |
||
+ | |||
+ | == Map Rotation Modes == |
||
+ | With the 2.0 update Map rotation was split into two modes, Layer, and Level. Layer Rotation works the same as the 1.0 MapRotation.cfg. |
||
+ | |||
+ | ===Level Rotation=== |
||
+ | In order to use Level Rotation the setting "MapRotationMode=" must be set to LevelList or LevelList_Randomized in Server.cfg. |
||
+ | <pre> |
||
+ | # v2.0 LEVEL ROTATION : This must be Level Id : those are different from display names ! |
||
+ | // NOTE: this file is used for servers running in MapRotationMode=LevelList, running in order, or for servers running in MapRotationMode=LevelList_Randomized, where the below layers are rotated randomly. This setting can be found in your Server.cfg file (make sure to use a fresh one as your basis). |
||
+ | // NOTE: in-line comments will not work in this config until further notice. Comment lines should be in separate lines, if used. |
||
+ | |||
+ | AlBasrah |
||
+ | Belaya |
||
+ | Chora |
||
+ | Fallujah |
||
+ | FoolsRoad |
||
+ | Gorodok |
||
+ | Kamdesh |
||
+ | Kohat |
||
+ | Kokan |
||
+ | Lashkar |
||
+ | Logar |
||
+ | Mestia |
||
+ | Mutaha |
||
+ | Narva |
||
+ | Skorpo |
||
+ | Sumari |
||
+ | Tallil |
||
+ | Yehorivka |
||
+ | |||
+ | # v2.0 CANADIAN ARMED FORCES |
||
+ | |||
+ | GooseBay |
||
+ | Manic-5 |
||
+ | </pre> |
||
+ | ===Layer Rotation=== |
||
+ | A layer rotation is the order of specific layers that will be played. |
||
+ | In order to use Layer Rotation the setting "MapRotationMode=" must be set to LayerList or LayerList_Randomized in Server.cfg. |
||
+ | <pre> |
||
+ | // v2.0 LAYER_ROTATION: These must be Layer_Id's; those_are_different from_display names! I.e. "Belaya_AAS_v1" is correct, "Belaya AAS v1" is not. |
||
+ | // NOTE: this file is used for servers running in MapRotationMode=LayerList, running in order, or for servers running in MapRotationMode=LayerList_Randomized, where the below layers are rotated randomly. This setting can be found in your Server.cfg file (make sure to use a fresh one as your basis). |
||
+ | // NOTE: in-line comments will not work in this config until further notice. Comment lines should be in separate lines, if used. |
||
+ | |||
+ | Albasrah_AAS_v1 |
||
+ | Albasrah_AAS_v2 |
||
+ | Albasrah_Insurgency_v1 |
||
+ | Albasrah_invasion_v1 |
||
+ | Albasrah_invasion_v2 |
||
+ | Albasrah_RAAS_v1 |
||
+ | Albasrah_Skirmish_v1 |
||
+ | Albasrah_Skirmish_v2 |
||
+ | //AlBasrah_TA_v1 |
||
+ | // Track Attack layers are small-scale gameplay layers for a tournament gamemode, not meant for regular servers. |
||
+ | Albasrah_TC_v1 |
||
+ | Albasrah_TC_v2 |
||
+ | |||
+ | Belaya_AAS_v1 |
||
+ | Belaya_AAS_v2 |
||
+ | Belaya_Invasion_v1 |
||
+ | Belaya_Invasion_v2 |
||
+ | Belaya_Invasion_v3 |
||
+ | Belaya_RAAS_v1 |
||
+ | Belaya_RAAS_v2 |
||
+ | Belaya_RAAS_v3 |
||
+ | Belaya_Skirmish_v1 |
||
+ | Belaya_TC_v1 |
||
+ | |||
+ | Chora_AAS_v1 |
||
+ | Chora_AAS_v2 |
||
+ | Chora_Insurgency_v1 |
||
+ | Chora_Invasion_v1 |
||
+ | Chora_Invasion_v2 |
||
+ | Chora_RAAS_v1 |
||
+ | Chora_RAAS_v2 |
||
+ | Chora_Skirmish_v1 |
||
+ | Chora_TC_v1 |
||
+ | |||
+ | Fallujah_AAS_v1 |
||
+ | Fallujah_AAS_v2 |
||
+ | Fallujah_Insurgency_v1 |
||
+ | Fallujah_Invasion_v1 |
||
+ | Fallujah_Invasion_v2 |
||
+ | Fallujah_Invasion_v3 |
||
+ | Fallujah_RAAS_v1 |
||
+ | Fallujah_RAAS_v2 |
||
+ | Fallujah_RAAS_v3 |
||
+ | Fallujah_Skirmish_v1 |
||
+ | Fallujah_Skirmish_v2 |
||
+ | Fallujah_TC_v1 |
||
+ | Fallujah_TC_v2 |
||
+ | |||
+ | FoolsRoad_AAS_v1 |
||
+ | FoolsRoad_AAS_v2 |
||
+ | FoolsRoad_Destruction_v1 |
||
+ | FoolsRoad_Invasion_1 |
||
+ | FoolsRoad_RAAS_v1 |
||
+ | FoolsRoad_RAAS_v2 |
||
+ | FoolsRoad_RAAS_v3 |
||
+ | FoolsRoad_Skirmish_v1 |
||
+ | FoolsRoad_Skirmish_v2 |
||
+ | FoolsRoad_TC_v1 |
||
+ | |||
+ | Gorodok_AAS_v1 |
||
+ | Gorodok_AAS_v2 |
||
+ | Gorodok_Destruction_v1 |
||
+ | Gorodok_Insurgency_v1 |
||
+ | Gorodok_Invasion_v1 |
||
+ | Gorodok_Invasion_v2 |
||
+ | Gorodok_RAAS_v1 |
||
+ | Gorodok_RAAS_v2 |
||
+ | Gorodok_RAAS_v3 |
||
+ | Gorodok_RAAS_v4 |
||
+ | Gorodok_RAAS_v5 |
||
+ | Gorodok_Skirmish_v1 |
||
+ | Gorodok_TC_v1 |
||
+ | |||
+ | // Jensen's range layers have no gamemode and are not intended for regular servers. JensensRange_GB-MIL |
||
+ | // Jensen's range layers have no gamemode and are not intended for regular servers. JensensRange_US-RUS |
||
+ | // Jensen's range layers have no gamemode and are not intended for regular servers. JensensRange_MEA-INS |
||
+ | Kamdesh_AAS_v1 |
||
+ | Kamdesh_Insurgency_v1 |
||
+ | Kamdesh_Insurgency_v2 |
||
+ | Kamdesh_Invasion_v1 |
||
+ | Kamdesh_Invasion_v2 |
||
+ | Kamdesh_Invasion_v3 |
||
+ | Kamdesh_RAAS_v1 |
||
+ | Kamdesh_RAAS_v2 |
||
+ | Kamdesh_RAAS_v3 |
||
+ | Kamdesh_RAAS_v4 |
||
+ | Kamdesh_Skirmish_v1 |
||
+ | Kamdesh_TC_v1 |
||
+ | Kamdesh_TC_v2 |
||
+ | |||
+ | Kohat_AAS_v1 |
||
+ | Kohat_AAS_v2 |
||
+ | Kohat_Insurgency_v1 |
||
+ | Kohat_Invasion_v1 |
||
+ | Kohat_Invasion_v2 |
||
+ | Kohat_RAAS_v1 |
||
+ | Kohat_RAAS_v2 |
||
+ | Kohat_RAAS_v3 |
||
+ | Kohat_RAAS_v4 |
||
+ | Kohat_Skirmish_v1 |
||
+ | Kohat_TC_v1 |
||
+ | |||
+ | Kokan_AAS_v1 |
||
+ | Kokan_Insurgency_v1 |
||
+ | Kokan_Invasion_v1 |
||
+ | Kokan_RAAS_v1 |
||
+ | Kokan_RAAS_v2 |
||
+ | Kokan_Skirmish_v1 |
||
+ | Kokan_TC_v1 |
||
+ | |||
+ | LashkarValley_AAS_v1 |
||
+ | LashkarValley_AAS_v2 |
||
+ | LashkarValley_Insurgency_v1 |
||
+ | LashkarValley_Invasion_v1 |
||
+ | LashkarValley_RAAS_v1 |
||
+ | LashkarValley_Skirmish_v1 |
||
+ | LashkarValley_TC_v1 |
||
+ | LashkarValley_TC_v2 |
||
+ | // LashkarValley_TC_v3 (WIP Layer please do not use) |
||
+ | |||
+ | Logar_AAS_v1 |
||
+ | Logar_AAS_v2 |
||
+ | Logar_Insurgency_v1 |
||
+ | Logar_RAAS_v1 |
||
+ | Logar_Skirmish_v1 |
||
+ | Logar_TC_v1 |
||
+ | |||
+ | Mestia_AAS_V1 |
||
+ | Mestia_Invasion_V1 |
||
+ | Mestia_Invasion_V2 |
||
+ | Mestia_RAAS_v1 |
||
+ | Mestia_Skirmish_v1 |
||
+ | Mestia_TC_v1 |
||
+ | |||
+ | Mutaha_AAS_v1 |
||
+ | // Mutaha_AAS_v2 (WIP Layer please do not use) |
||
+ | Mutaha_Invasion_v1 |
||
+ | Mutaha_RAAS_v1 |
||
+ | Mutaha_Skirmish_v1 |
||
+ | Mutaha_TC_v1 |
||
+ | Mutaha_TC_v2 |
||
+ | |||
+ | Narva_AAS_v1 |
||
+ | Narva_AAS_v2 |
||
+ | Narva_AAS_v3 |
||
+ | Narva_Destruction_v1 |
||
+ | Narva_Invasion_v1 |
||
+ | Narva_Invasion_v2 |
||
+ | Narva_RAAS_v1 |
||
+ | Narva_Skirmish_v1 |
||
+ | //Narva_TA_v1 |
||
+ | // Track Attack layers are small-scale gameplay layers for a tournament gamemode, not meant for regular servers. |
||
+ | Narva_TC_v1 |
||
+ | Narva_TC_v2 |
||
+ | |||
+ | Skorpo_AAS_v1 |
||
+ | Skorpo_Invasion_v1 |
||
+ | Skorpo_Invasion_v2 |
||
+ | Skorpo_RAAS_v1 |
||
+ | Skorpo_RAAS_v2 |
||
+ | Skorpo_RAAS_v3 |
||
+ | Skorpo_RAAS_v4 |
||
+ | Skorpo_Skirmish_v1 |
||
+ | Skorpo_TC_v1 |
||
+ | Skorpo_TC_v2 |
||
+ | Skorpo_TC_v3 |
||
+ | |||
+ | Sumari_AAS_v1 |
||
+ | Sumari_Insurgency_v1 |
||
+ | Sumari_Invasion_v1 |
||
+ | Sumari_RAAS_v1 |
||
+ | Sumari_RAAS_v2 |
||
+ | Sumari_Skirmish_v1 |
||
+ | Sumari_TC_v1 |
||
+ | |||
+ | Tallil_AAS_v1 |
||
+ | Tallil_AAS_v2 |
||
+ | Tallil_Invasion_v1 |
||
+ | Tallil_Invasion_v2 |
||
+ | Tallil_Invasion_v3 |
||
+ | Tallil_RAAS_v1 |
||
+ | Tallil_RAAS_v2 |
||
+ | Tallil_RAAS_v3 |
||
+ | Tallil_RAAS_v4 |
||
+ | Tallil_Skirmish_v1 |
||
+ | Tallil_Skirmish_v2 |
||
+ | Tallil_Skirmish_v3 |
||
+ | Tallil_Tanks_v1 |
||
+ | Tallil_Tanks_v2 |
||
+ | //Tallil_TA_v1 |
||
+ | //Track Attack layers are small-scale gameplay layers for a tournament gamemode, not meant for regular servers. |
||
+ | Tallil_TC_v1 |
||
+ | |||
+ | //Tutorial_Helicopter |
||
+ | //Tutorial_Infantry |
||
+ | // Tutorial layers are not meant to be run on servers. |
||
+ | Yehorivka_AAS_v1 |
||
+ | Yehorivka_AAS_v2 |
||
+ | Yehorivka_Destruction_v1 |
||
+ | Yehorivka_Invasion_v1 |
||
+ | Yehorivka_Invasion_v2 |
||
+ | Yehorivka_RAAS_v1 |
||
+ | Yehorivka_RAAS_v2 |
||
+ | Yehorivka_RAAS_v3 |
||
+ | Yehorivka_RAAS_v4 |
||
+ | Yehorivka_RAAS_v5 |
||
+ | Yehorivka_Skirmish_v1 |
||
+ | Yehorivka_Skirmish_v2 |
||
+ | Yehorivka_Skirmish_v3 |
||
+ | //Yehorivka_TA_v1 |
||
+ | // Track Attack layers are small-scale gameplay layers for a tournament gamemode, not meant for regular servers. |
||
+ | Yehorivka_TC_v1 |
||
+ | Yehorivka_TC_V2 |
||
+ | |||
+ | |||
+ | |||
+ | |||
+ | #_v2.0 CANADIAN_ARMED FORCES |
||
+ | |||
+ | CAF_AlBasrah_Invasion_v1 |
||
+ | CAF_AlBasrah_Invasion_v2 |
||
+ | |||
+ | CAF_Belaya_AAS_v1 |
||
+ | CAF_Belaya_RAAS_v1 |
||
+ | CAF_Belaya_RAAS_v2 |
||
+ | |||
+ | CAF_Chora_AAS_v1 |
||
+ | CAF_Chora_RAAS_v1 |
||
+ | |||
+ | CAF_Fallujah_Invasion_v1 |
||
+ | CAF_Fallujah_RAAS_v1 |
||
+ | |||
+ | CAF_Fools_Road_RAAS_v1 |
||
+ | |||
+ | CAF_GooseBay_AAS_v1 |
||
+ | CAF_GooseBay_Invasion_v1 |
||
+ | CAF_GooseBay_Invasion_v2 |
||
+ | CAF_GooseBay_RAAS_v1 |
||
+ | CAF_GooseBay_Skirmish_v1 |
||
+ | |||
+ | CAF_Gorodok_AAS_v1 |
||
CAF_Gorodok_Invasion_v1 |
CAF_Gorodok_Invasion_v1 |
||
CAF_Gorodok_RAAS_v1 |
CAF_Gorodok_RAAS_v1 |
||
CAF_Gorodok_RAAS_v2 |
CAF_Gorodok_RAAS_v2 |
||
CAF_Gorodok_TC_v1 |
CAF_Gorodok_TC_v1 |
||
+ | // Jensen's range layers have no gamemode and are not intended for regular servers. |
||
− | CAF_Jensens_Range_v4 |
||
+ | // CAF_JensensRange_CAF-RUS |
||
+ | |||
CAF_Kamdesh_Invasion_v1 |
CAF_Kamdesh_Invasion_v1 |
||
CAF_Kamdesh_RAAS_v1 |
CAF_Kamdesh_RAAS_v1 |
||
CAF_Kamdesh_TC_v1 |
CAF_Kamdesh_TC_v1 |
||
+ | |||
+ | |||
CAF_Kohat_Invasion_v1 |
CAF_Kohat_Invasion_v1 |
||
+ | CAF_Kokan_Valley_RAAS_v1 |
||
− | CAF_Manic-5_AAS_v1 |
||
+ | |||
− | CAF_Manic-5_Invasion_v1 |
||
+ | CAF_Lashkar_Valley_Invasion_v1 |
||
− | CAF_Manic-5_Invasion_v2 |
||
+ | CAF_Lashkar_Valley_RAAS_v1 |
||
− | CAF_Manic-5_RAAS_v1 |
||
+ | CAF_Lashkar_Valley_TC_v1 |
||
− | CAF_Manic-5_RAAS_v2 |
||
+ | |||
− | CAF_Manic-5_RAAS_v3 |
||
+ | CAF_Logar_Valley_RAAS_v1 |
||
− | CAF_Manic-5_RAAS_v4 |
||
+ | |||
− | CAF_Manic-5_Skirmish_v1 |
||
+ | CAF_Manic_AAS_v1 |
||
− | CAF_Manic-5_Skirmish_v2 |
||
+ | CAF_Manic_AAS_v2 |
||
− | CAF_Manic-5_TC_v1 |
||
+ | CAF_Manic_Invasion_v1 |
||
+ | CAF_Manic_Invasion_v2 |
||
+ | CAF_Manic_RAAS_v1 |
||
+ | CAF_Manic_RAAS_v2 |
||
+ | CAF_Manic_RAAS_v3 |
||
+ | CAF_Manic_RAAS_v4 |
||
+ | CAF_Manic_Skirmish_v1 |
||
+ | CAF_Manic_Skirmish_v2 |
||
+ | CAF_Manic_TC_v2 |
||
+ | |||
CAF_Mestia_RAAS_v1 |
CAF_Mestia_RAAS_v1 |
||
+ | |||
+ | CAF_Mutaha_AAS_v1 |
||
CAF_Mutaha_RAAS_v1 |
CAF_Mutaha_RAAS_v1 |
||
+ | CAF_Mutaha_RAAS_v2 |
||
− | CAF_Nanisivik_Invasion_v1 |
||
+ | |||
− | CAF_Nanisivik_RAAS_v1 |
||
+ | // Nanisivik layers are being removed and discontinued. |
||
+ | |||
CAF_Narva_RAAS_v1 |
CAF_Narva_RAAS_v1 |
||
+ | |||
+ | CAF_Skorpo_RAAS_v1 |
||
+ | |||
+ | CAF_Sumari_AAS_v1 |
||
+ | |||
CAF_Tallil_Outskirts_RAAS_v1 |
CAF_Tallil_Outskirts_RAAS_v1 |
||
+ | CAF_Tallil_Outskirts_RAAS_v2 |
||
+ | |||
CAF_Yehorivka_Invasion_v1 |
CAF_Yehorivka_Invasion_v1 |
||
CAF_Yehorivka_RAAS_v1 |
CAF_Yehorivka_RAAS_v1 |
||
+ | CAF_Yehorivka_TC_v2 |
||
− | CAF_Yehorivka_TC_V1 |
||
</pre> |
</pre> |
||
== Map Rotation: Add Steam-Workshop Maps == |
== Map Rotation: Add Steam-Workshop Maps == |
||
− | |||
See this article: [https://squad.gamepedia.com/Uploading_a_mod_to_a_dedicated_server How to add one or more Steam Workshop Maps to the Squad Server] |
See this article: [https://squad.gamepedia.com/Uploading_a_mod_to_a_dedicated_server How to add one or more Steam Workshop Maps to the Squad Server] |
||
== Message of the day in Motd.cfg == |
== Message of the day in Motd.cfg == |
||
− | + | MOTD.cfg is an optional file that can be created the ServerConfig folder that will display a small text box to each player on entering the server. This is ideal for displaying server information, simple rules, or other messages. Be mindful though that text entered into this file will not wrap in game, and will overflow out of view. |
|
+ | |||
+ | * '''Note:''' the file name must be uppercase, this is important for UNIX systems. |
||
+ | |||
+ | Two HTML tags are supported in motd.cfg. These are:<syntaxhighlight lang="html" line="1"> |
||
+ | <a> Yellow Text</a> |
||
+ | <a href="link.com"> YELLOW LINK</a> |
||
+ | </syntaxhighlight> |
||
== Remote Admin Lists in RemoteAdminListHosts.cfg == |
== Remote Admin Lists in RemoteAdminListHosts.cfg == |
||
Each line should contain a URL to the admin file. The admin file will follow the exact same format as above. This should be used if you run multiple servers and would like to have a single admin file for all of them. If a player is listed in multiple files, their permissions will be combined. |
Each line should contain a URL to the admin file. The admin file will follow the exact same format as above. This should be used if you run multiple servers and would like to have a single admin file for all of them. If a player is listed in multiple files, their permissions will be combined. |
||
+ | |||
== Remote Ban Lists in RemoteBanListHosts.cfg == |
== Remote Ban Lists in RemoteBanListHosts.cfg == |
||
− | Each line should contain a URL to the ban file. The ban file will follow the exact same format as above. This should be used if you run multiple servers and would like to have a single |
+ | Each line should contain a URL to the ban file. The ban file will follow the exact same format as above. This should be used if you run multiple servers and would like to have a single ban file for all of them. |
+ | |||
== Server Configuration Settings in Server.cfg == |
== Server Configuration Settings in Server.cfg == |
||
This is the general server config file. Each variable should be on its own line. New additions will be added to this wiki. Since we do not overwrite config files you will need to manually add them to your existing server config if you wish to alter the default value. |
This is the general server config file. Each variable should be on its own line. New additions will be added to this wiki. Since we do not overwrite config files you will need to manually add them to your existing server config if you wish to alter the default value. |
||
* '''Special characters in ServerName''': If special characters in the server name show up as "????" in the [[Server browser]], a possible solution is to use a word processor like Microsoft Word, open a new document and insert the character you want to use, then select and copy the character into the ServerName line in your Server.cfg file, e.g <code>ServerName="Test Server Λ"</code>. |
* '''Special characters in ServerName''': If special characters in the server name show up as "????" in the [[Server browser]], a possible solution is to use a word processor like Microsoft Word, open a new document and insert the character you want to use, then select and copy the character into the ServerName line in your Server.cfg file, e.g <code>ServerName="Test Server Λ"</code>. |
||
+ | *'''AutoTkBanTime:''' This option determines how long in seconds a players will be banned after 7 teamkills on the server. '''Example:''' AutoTkBanTime=1209600 will ban the player for 14 days. |
||
+ | *'''PublicQueueLimit:''' Cap public queue. Standard is PublicQueueLimit=25 and this cap the public queue to 25. =0 means that there wont be public queue. =-1 is unlimited queue. |
||
<pre> |
<pre> |
||
ServerName="Squad Dedicated Server" |
ServerName="Squad Dedicated Server" |
||
+ | |||
− | IsLANMatch=false |
||
+ | // Control visibility in the server browser |
||
ShouldAdvertise=true |
ShouldAdvertise=true |
||
+ | |||
− | MaxPlayers=40 |
||
+ | // Set the server to LAN mode |
||
+ | IsLANMatch=false |
||
+ | |||
+ | // Max player count on the server |
||
+ | MaxPlayers=100 |
||
+ | |||
+ | // Number of reserved slots for admins / members |
||
NumReservedSlots=0 |
NumReservedSlots=0 |
||
+ | |||
− | NumPlayersDiffForTeamChanges=3 |
||
+ | // Size of the server queuing, for regular user |
||
+ | PublicQueueLimit=25 |
||
+ | |||
+ | // Map rotation mode: it can be |
||
+ | // LevelList(use order in level rotation config file) |
||
+ | // LayerList (use order in layer rotation config file) |
||
+ | // or |
||
+ | // LevelList_Randomized |
||
+ | // LayerList_Randomized |
||
+ | // which are randomized version of previous options |
||
+ | MapRotationMode=LayerList |
||
+ | |||
+ | // Should the Map/Layer rotations list be randomized at start? |
||
+ | RandomizeAtStart=true |
||
+ | |||
+ | // Should Faction be voted for on generic layers? Randomized if false. |
||
+ | UseVoteFactions=true |
||
+ | |||
+ | // Should next Map be voted for at end of round? |
||
+ | UseVoteLevel=true |
||
+ | |||
+ | // Should next Layer be voted for at end of round? |
||
+ | UseVoteLayer=true |
||
+ | |||
+ | // Completly Allow or Disallow Team change to all players. Only user with Level_Balance access level can bypass this flag |
||
AllowTeamChanges=true |
AllowTeamChanges=true |
||
+ | |||
+ | // If set to false, players can change teams regardless of team balance. Otherwise, the NumPlayersDiffForTeamChanges Value is used |
||
PreventTeamChangeIfUnbalanced=true |
PreventTeamChangeIfUnbalanced=true |
||
+ | |||
− | EnforceTeamBalance=true |
||
+ | // Maximum Allowed difference in player count between teams. This takes into account the team the player leaves and the team the player joins |
||
+ | NumPlayersDiffForTeamChanges=3 |
||
+ | |||
RejoinSquadDelayAfterKick=180 |
RejoinSquadDelayAfterKick=180 |
||
− | ServerMessageInterval=300 |
||
− | ServerPassword=Password |
||
− | AutoTkBanTime=1209600 |
||
− | TKAutoKickEnabled=true //set to false to disable autokick system, required true for licensed servers. |
||
RecordDemos=false |
RecordDemos=false |
||
+ | ServerMessageInterval=300 |
||
− | VehicleClaimingDisabled=false |
||
+ | |||
+ | // Forces the server to do non-seamless travel (disconnect when changing maps) every X seconds |
||
+ | // ForceNonSeamlessTravelIntervalSeconds=43200 |
||
+ | |||
+ | // The following are required for Licensed servers, but can be changed for non-licensed servers |
||
+ | TKAutoKickEnabled=true |
||
+ | AutoTKBanNumberTKs=7 |
||
+ | AutoTKBanTime=300 |
||
VehicleKitRequirementDisabled=false |
VehicleKitRequirementDisabled=false |
||
+ | AllowCommunityAdminAccess=true |
||
− | AllowQA=false |
||
+ | |||
− | // Forced on for Licensed servers (Only OWI staff & qa are admins) |
||
+ | // Only Offworld Industries developers are admins |
||
− | AllowCommunityAdminAccess=false |
||
+ | AllowDevProfiling=true |
||
− | // Forced on for Licensed servers (Only OWI devs) |
||
+ | |||
− | AllowDevProfiling=false |
||
+ | AllowQA=true |
||
+ | |||
+ | // Optional, set the password for a server (works with "double quotes" as well, but are not needed) |
||
+ | ServerPassword=your password |
||
+ | |||
+ | // The below commands are optional for all servers |
||
+ | VehicleClaimingDisabled=false |
||
</pre> |
</pre> |
||
== Server Messages in ServerMessages.cfg == |
== Server Messages in ServerMessages.cfg == |
||
This will rotate server messages every x seconds (based on Server.cfg setting). Each message should have its own line. This should be used to display server rules and contact information. |
This will rotate server messages every x seconds (based on Server.cfg setting). Each message should have its own line. This should be used to display server rules and contact information. |
||
+ | |||
== Rcon control in Rcon.cfg == |
== Rcon control in Rcon.cfg == |
||
If you do not want to use RCON, leave the '''password=''' empty. |
If you do not want to use RCON, leave the '''password=''' empty. |
||
Line 591: | Line 1,017: | ||
// RCONIP=0.0.0.0 |
// RCONIP=0.0.0.0 |
||
IP=0.0.0.0 |
IP=0.0.0.0 |
||
+ | |||
// Edit this IP to bind the RCON socket to an alternate port. |
// Edit this IP to bind the RCON socket to an alternate port. |
||
// Alternatively, set this from the command line with the argument: |
// Alternatively, set this from the command line with the argument: |
||
// RCONPORT=21114 |
// RCONPORT=21114 |
||
Port=21114 |
Port=21114 |
||
+ | |||
// Set this to enable the usage of RCON with the given password for login. |
// Set this to enable the usage of RCON with the given password for login. |
||
// Leaving this empty will keep RCON turned off. |
// Leaving this empty will keep RCON turned off. |
||
Line 600: | Line 1,028: | ||
// RCONPASSWORD=MyPassword |
// RCONPASSWORD=MyPassword |
||
Password= |
Password= |
||
+ | |||
// Set this to set the maximum number of allowable concurrent RCON |
// Set this to set the maximum number of allowable concurrent RCON |
||
// connections to the server. |
// connections to the server. |
||
Line 605: | Line 1,034: | ||
// RCONMAXCONNECTIONS=5 |
// RCONMAXCONNECTIONS=5 |
||
MaxConnections=5 |
MaxConnections=5 |
||
+ | |||
// Edit this to customize the number of seconds without contact from a connected |
// Edit this to customize the number of seconds without contact from a connected |
||
// console before the server checks with that computer to see if the session is |
// console before the server checks with that computer to see if the session is |
||
Line 690: | Line 1,120: | ||
[[Category:Server]] |
[[Category:Server]] |
||
+ | |||
+ | == Voting == |
||
+ | Voting is currently extremely buggy, use at your own risk!<pre> |
||
+ | // Votes have several configurable variables, these are: |
||
+ | // Duration: The duration of the voting time. |
||
+ | // ResultPresentationDuration: The duration where players can see the results displayed, but cannot vote. |
||
+ | // AccessFilter: The minimum access level required in order to vote. |
||
+ | // TeamFilter: The teams that you must be a member of in order to vote. |
||
+ | |||
+ | // When using Level Vote, this value lets you control how many levels will be picked from your rotation and offered for each level vote |
||
+ | LevelCountPerVote=4 |
||
+ | LevelVote_Duration=30 |
||
+ | LevelVote_ResultPresentationDuration=5 |
||
+ | LevelVote_AccessFilter=Public |
||
+ | LevelVote_TeamFilter=Team_Neutral+Team_One+Team_Two |
||
+ | |||
+ | // When not using Level Vote, this value lets you control how many layers will be picked from your rotation and offered in each layer vote |
||
+ | LayerCountPerVote=4 |
||
+ | LayerVote_Duration=30 |
||
+ | LayerVote_ResultPresentationDuration=5 |
||
+ | LayerVote_AccessFilter=Public |
||
+ | LayerVote_TeamFilter=Team_Neutral+Team_One+Team_Two |
||
+ | |||
+ | Team_Neutral_Duration=30 |
||
+ | Team_Neutral_ResultPresentationDuration=5 |
||
+ | Team_Neutral_AccessFilter=Public |
||
+ | Team_Neutral_TeamFilter=Team_Neutral+Team_One+Team_Two |
||
+ | |||
+ | Team_One_Duration=30 |
||
+ | Team_One_ResultPresentationDuration=5 |
||
+ | Team_One_AccessFilter=Public |
||
+ | Team_One_TeamFilter=Team_Neutral+Team_One+Team_Two |
||
+ | |||
+ | Team_Two_Duration=30 |
||
+ | Team_Two_ResultPresentationDuration=5 |
||
+ | Team_Two_AccessFilter=Public |
||
+ | Team_Two_TeamFilter=Team_Neutral+Team_One+Team_Two |
||
+ | </pre> |
Revision as of 21:28, 18 May 2022
Terminology
Before configuring your server, it is important to understand a few terms. Some of these terms have been newly introduced or changed their meaning in release 2.0. To prevent confusion and misunderstand, we are explaining these terms with their current meaning for server administration (beware, some of these terms have again different meanings for Modding).
- What we call a map, for example Al Basrah, consists of static elements such as the landscape, buildings, foliage and more.
- OWI is now using the term level for exactly the same meaning, therefore the term "level" has exactly the same meaning as "map".
- Next, the term layer is a subdivision of a level. A layer defines gameplay elements such as which game mode is played, the number and locations of flags, time of day, etc. A level can consists of multiple layers, for example "Al Basrah AAS v1" or "Al Basrah Insurgency v1" are two different layers of the level "Al Basrah".
- Finally, the new term "faction setup", also called divisions, refers to different vehicle asset configurations for different factions,. Previously, the vehicle assets and factions were fixed for a layer; now these can be set independently by server admins for some game modes.
Command Line
All of the following parameters can be added to your starting command line for additional configuration. Be careful to avoid typos when adding these!
MULTIHOME = The IP Address you want to bind the server to. (Use only if you have multiple IPs on your server) (Optional)
Port = Game port
QueryPort = Steam query port
RANDOM = Randomize map rotation (ALWAYS, FIRST, NONE) (Optional)
FIXEDMAXPLAYERS = Player count cannot go higher than this (Optional)
FIXEDMAXTICKRATE = MAX server tickrate (Optional)
PREFERPREPROCESSOR = CPU Affinity (Optional) UNTESTED
-log = Display a log window on the server (Optional)
-fullcrashdump = Save a full dump file on crash (can become quite large sometimes) (Optional)
The following line implements additional start parameters as an example.
start SquadGame\Binaries\Win64\SquadGameServer.exe MULTIHOME=1.2.3.4 Port=7787 QueryPort=27165 FIXEDMAXPLAYERS=100 FIXEDMAXTICKRATE=40 RANDOM=NONE -log
Set processor Affinity
Windows
You can use the start-command allows you to set the core thread affinity for each server (if you run several servers on one machine):
start /AFFINITY C /WAIT SquadGame\Binaries\Win64\SquadGameServer.exe Port=7787 QueryPort=27165 FIXEDMAXPLAYERS=80 RANDOM=ALWAYS -log
Calculating AFFINITY
Open your Windows calculator.
Step 1 - Click menu icon
Step 2 - Enable "programmer" mode
Step 3 - Toggle bit keypad
Step 4 - Click until you see BYTE which corresponds to 4 core 8 threads CPU (You can select other values to correspond your CPU).
Step 5 - Click on HEX
Core thread count starts from 0, you can see which number is responsible for which core thread on the third image. 1 means core thread is selected, 0 means core thread is ignored.
Result you need is shown in "HEX", if you have all core thread selected 0-7 you will see "FF" as your result. For our /AFFINITY parameter we need then "FF" to set the core affinity to all core threads. If you want to select only core threads 4-7 (0000 1111) your result should be "F".
Linux
Linux users can also set their core affinity by using the "taskset" command in their start line. Keep in mind that core threads are zero-indexed. This means if you have 8 processor threads, you can assign cores 0-7.
cd server1; taskset -c 0-3 ./SquadGameServer.sh Port=7787 QueryPort=27165 FIXEDMAXPLAYERS=80 RANDOM=NONE
Files
Configuration files are located in C:\servers\squad_server\SquadGame\ServerConfig\
Configuration files located in this directory are
Admins.cfg Bans.cfg CustomOptions.cfg ExcludedFactions.cfg ExcludedFactionSetups.cfg ExcludedLayers.cfg ExcludedLevels.cfg LayerRotation.cfg LevelRotation.cfg License.cfg Motd.cfg (optional) Rcon.cfg RemoteAdminListHosts.cfg RemoteBanListHosts.cfg Server.cfg ServerMessages.cfg VoteConfig.cfg -- Note Needed
Adding Admins in Admins.cfg
Admins are now created by groups and groups are assigned to admins. You can create as many groups as you want with any types of permissions. All the permissions will be in the config file commented out. These files will not be over writeable so when we add new permissions you will need to check here or the wiki for updates. The below are just examples. Please note that it needs to be SteamId64. You can convert your ID at steamid.io/lookup/
Group=SuperAdmin:changemap,cheat,private,balance,chat,kick,ban,config,cameraman,debug,pause Group=Admin:changemap,balance,chat,kick,ban,cameraman,pause Group=Moderator:changemap,chat,kick,ban Group=Whitelist:reserve //Moderator Admin=76561115695178:Moderator //Player 5 Admin=8915618948911:Moderator //Player 4 //Admins Admin=7894591951519:Admin //Player 3 Admin=7895365435431:Admin //Player 8792 //SuperAdmins Admin=7984591565611:SuperAdmin //Player 2 Admin=7917236241624:SuperAdmin //Player 1 //WhitelistSlots Admin=7984591565611:Whitelist // Player 123 Admin=7984591565523:Whitelist // Player 156
A list of group permission are as follows:
//// Valid access levels are as follows //// startvote - not used //// changemap //// pause - Pause server gameplay //// cheat - Use server cheat commands //// private - Password protect server //// balance - Group Ignores server team balance //// chat - Admin chat and Server broadcast //// kick //// ban //// config - Change server config //// cameraman - Admin spectate mode //// immune - Cannot be kicked / banned //// manageserver - Shutdown server //// featuretest - Any features added for testing by dev team //// reserve - Reserve slot //// demos - Record Demos (not working) //// debug - show admin stats command and other debugging info //// teamchange - No timer limits on team change //// forceteamchange - Can issue the ForceTeamChange command //// canseeadminchat - This group can see the admin chat and teamkill/admin-join notifications
Bans in Bans.cfg
This is where your bans will go. They need to be in the format of
<banned player steamid>:<unix timestamp of ban expiration>
. Optionally info about admin that issued the ban and comment about the ban can be included <admin nickname> [SteamID <admin steamid>] Banned:<banned player steamid>:<unix timestamp of ban expiration> //<ban comment>
(this will be included by default when using ingame or RCON ban commands).
An example of Bans.cfg contents with valid bans:
John [SteamID 76561198000000000] Banned:76561198000000001:0 //Permanent ban for cheating John [SteamID 76561198000000000] Banned:76561198000000002:1623366856 //Team killing 76561198000000003:0 //Manually added ban 76561198000000004:0
Make sure if you manually add / remove a ban that the file ends with a new line character. Each ban goes on its own line.
If you want to check how long a user is still banned or create a time ban you can use converter tools like this:
- https://www.epochconverter.com
Custom Options
Modders are able to place custom options for their mods here.
If you are wanting to use the new seed game mode settings you will have to use the template below.
The content of CustomOptions.cfg is sent to clients as other settings.
# Here you can control mod-specific server settings. Mods can use blueprint node "GetCustomServerSetting" to gather the contents of this file. # This section used to exist in server.cfg // Amount of players needed to start Pre-Live countdown, integer. Default=50. #SeedPlayersThreshold=50 // After reaching the SeedPlayersThreshold, if some players disconnect but the current player count stays at or above this value, don’t stop the // Pre-Live countdown, integer. Should be greater than zero and less than SeedPlayersThreshold to be considered enabled. default=45. #SeedMinimumPlayersToLive=45 // Match length in seconds, integer. Default=21600 (6 hours) #SeedMatchLengthSeconds=21600 // Enable or Disable availability of all kits during seeding phase, boolean (valid values are 0 and 1), default=1 #SeedAllKitsAvailable=1 // Initial number of tickets for both teams, integer. Default=100 #SeedInitialTickets=100 // Length of the pre-live countdown, float. Default=60.0 #SeedSecondsBeforeLive=60.0 // All default values listed above will be used if the corresponding setting is not present on config file or commented out.
Excluded Factions
Excluding factions from the game can be done here. This can be done for mods and Vanilla. The Excluded factions must be listed as the Faction Id, the Vanilla ones are listed below. It is not possible to run a layer with any of excluded factions. For layers without specific factions any excluded factions will not be loaded.
# v2.0 EXCLUDED FACTION LIST : This must be Faction Id : those are different from display names ! //CAF //GB //INS //MEA //MIL //RUS //US
Excluded Faction Setups
Excluding setups from the game can be done here. If a setup is excluded it will not be loaded on maps without specific factions.
//CAF_LightInfantry_1PPCLI //CAF_LightInfantry_3PPCLI //GB_AirAssault_2Para //GB_Armored_1Armoured //GB_Armored_QueensRoyalHussars //GB_CombinedArms_3rdDivision //GB_LightInfantry_GrenadierGuards //GB_Mechanized_1Yorks //GB_Motorized_3Rifles //GB_Support_4RLC //INS_CombinedArms_Default //INS_LightInfantry_OmarsFreedomFighters //MEA_AirAssault_91stAirAssault //MEA_Armored_60thPrinceAssur //MEA_CombinedArms_1stBattalion //MEA_CombinedArms_Default //MEA_LightInfantry_4thBorderGuards //MEA_Mechanized_3rdKingQadesh //MEA_Motorized_83rdPrinceZaid //MEA_Support_2ndVizirHussein //MIL_CombinedArms_Default //MIL_LightInfantry_PeoplesFront //RUS_AirAssault_598th //RUS_Armored_2nd //RUS_Armored_4th //RUS_CombinedArms_Default //RUS_LightInfantry_1398th //RUS_Mechanized_1stMech //USA_504th_Infantry //USA_AirAssault_101Airborne1IBCT //USA_Armored_1stArmoredDivision //USA_CombinedArms_1Infantry //USA_CombinedArms_3Corps //USA_CombinedArms_Default //USA_LightInfantry_10thMountain //USA_LightInfantry_149MEB //USA_Mechanized_7thInfantry //USA_Motorized_7thInfantry
Excluded Layers
Preventing any layer from being loaded by the server can be done here. The excluded layers will not show up in AdminListLayer.
# v2.0 EXCLUDED LAYER LIST : This must be Layer Id : those are different from display names ! // NOTE: this file is used for servers running with Layer voting. This setting can be found in your Server.cfg file (make sure to use a fresh one as your basis). // Specifying a layer here will hide it from the list when you use "adminchangelayer" or "adminsetnextlayer" // NOTE: in-line comments will not work in this config until further notice. Comment lines should be in separate lines, if used. AlBasrah_TA_v1 Tallil_TA_v1 Narva_TA_v1 Yehorivka_TA_v1 Mutaha_AAS_v2 LashkarValley_TC_v3 JensensRange_GB-MIL JensensRange_US-RUS JensensRange_MEA-INS CAF_JensensRange_CAF-RUS Tutorial_Helicopter Tutorial_Infantry //Albasrah_AAS_v1 //Albasrah_AAS_v2 //Albasrah_Insurgency_v1 //Albasrah_invasion_v1 //Albasrah_invasion_v2 //Albasrah_RAAS_v1 //Albasrah_Skirmish_v1 //Albasrah_Skirmish_v2 //Albasrah_TC_v1 //Albasrah_TC_v2 //Belaya_AAS_v1 //Belaya_AAS_v2 //Belaya_Invasion_v1 //Belaya_Invasion_v2 //Belaya_Invasion_v3 //Belaya_RAAS_v1 //Belaya_RAAS_v2 //Belaya_RAAS_v3 //Belaya_Skirmish_v1 //Belaya_TC_v1 //Chora_AAS_v1 //Chora_AAS_v2 //Chora_Insurgency_v1 //Chora_Invasion_v1 //Chora_Invasion_v2 //Chora_RAAS_v1 //Chora_RAAS_v2 //Chora_Skirmish_v1 //Chora_TC_v1 //Fallujah_AAS_v1 //Fallujah_AAS_v2 //Fallujah_Insurgency_v1 //Fallujah_Invasion_v1 //Fallujah_Invasion_v2 //Fallujah_Invasion_v3 //Fallujah_RAAS_v1 //Fallujah_RAAS_v2 //Fallujah_RAAS_v3 //Fallujah_Skirmish_v1 //Fallujah_Skirmish_v2 //Fallujah_TC_v1 //Fallujah_TC_v2 //FoolsRoad_AAS_v1 //FoolsRoad_AAS_v2 //FoolsRoad_Destruction_v1 //FoolsRoad_Invasion_1 //FoolsRoad_RAAS_v1 //FoolsRoad_RAAS_v2 //FoolsRoad_RAAS_v3 //FoolsRoad_Skirmish_v1 //FoolsRoad_Skirmish_v2 //FoolsRoad_TC_v1 //Gorodok_AAS_v1 //Gorodok_AAS_v2 //Gorodok_Destruction_v1 //Gorodok_Insurgency_v1 //Gorodok_Invasion_v1 //Gorodok_Invasion_v2 //Gorodok_RAAS_v1 //Gorodok_RAAS_v2 //Gorodok_RAAS_v3 //Gorodok_RAAS_v4 //Gorodok_RAAS_v5 //Gorodok_Skirmish_v1 //Gorodok_TC_v1 //Kamdesh_AAS_v1 //Kamdesh_Insurgency_v1 //Kamdesh_Insurgency_v2 //Kamdesh_Invasion_v1 //Kamdesh_Invasion_v2 //Kamdesh_Invasion_v3 //Kamdesh_RAAS_v1 //Kamdesh_RAAS_v2 //Kamdesh_RAAS_v3 //Kamdesh_RAAS_v4 //Kamdesh_Skirmish_v1 //Kamdesh_TC_v1 //Kamdesh_TC_v2 //Kohat_AAS_v1 //Kohat_AAS_v2 //Kohat_Insurgency_v1 //Kohat_Invasion_v1 //Kohat_Invasion_v2 //Kohat_RAAS_v1 //Kohat_RAAS_v2 //Kohat_RAAS_v3 //Kohat_RAAS_v4 //Kohat_Skirmish_v1 //Kohat_TC_v1 //Kokan_AAS_v1 //Kokan_Insurgency_v1 //Kokan_Invasion_v1 //Kokan_RAAS_v1 //Kokan_RAAS_v2 //Kokan_Skirmish_v1 //Kokan_TC_v1 //LashkarValley_AAS_v1 //LashkarValley_AAS_v2 //LashkarValley_Insurgency_v1 //LashkarValley_Invasion_v1 //LashkarValley_RAAS_v1 //LashkarValley_Skirmish_v1 //LashkarValley_TC_v1 //LashkarValley_TC_v2 //LashkarValley_TC_v3 //Logar_AAS_v1 //Logar_AAS_v2 //Logar_Insurgency_v1 //Logar_RAAS_v1 //Logar_Skirmish_v1 //Logar_TC_v1 //Mestia_AAS_V1 //Mestia_Invasion_V1 //Mestia_Invasion_V2 //Mestia_RAAS_v1 //Mestia_Skirmish_v1 //Mestia_TC_v1 //Mutaha_AAS_v1 //Mutaha_Invasion_v1 //Mutaha_RAAS_v1 //Mutaha_Skirmish_v1 //Mutaha_TC_v1 //Mutaha_TC_v2 //Narva_AAS_v1 //Narva_AAS_v2 //Narva_AAS_v3 //Narva_Destruction_v1 //Narva_Invasion_v1 //Narva_Invasion_v2 //Narva_RAAS_v1 //Narva_Skirmish_v1 //Narva_TC_v1 //Narva_TC_v2 //Skorpo_AAS_v1 //Skorpo_Invasion_v1 //Skorpo_Invasion_v2 //Skorpo_RAAS_v1 //Skorpo_RAAS_v2 //Skorpo_RAAS_v3 //Skorpo_RAAS_v4 //Skorpo_Skirmish_v1 //Skorpo_TC_v1 //Skorpo_TC_v2 //Skorpo_TC_v3 //Sumari_AAS_v1 //Sumari_Insurgency_v1 //Sumari_Invasion_v1 //Sumari_RAAS_v1 //Sumari_RAAS_v2 //Sumari_Skirmish_v1 //Sumari_TC_v1 //Tallil_AAS_v1 //Tallil_AAS_v2 //Tallil_Invasion_v1 //Tallil_Invasion_v2 //Tallil_Invasion_v3 //Tallil_RAAS_v1 //Tallil_RAAS_v2 //Tallil_RAAS_v3 //Tallil_RAAS_v4 //Tallil_Skirmish_v1 //Tallil_Skirmish_v2 //Tallil_Skirmish_v3 //Tallil_Tanks_v1 //Tallil_Tanks_v2 //Tallil_TC_v1 //Yehorivka_AAS_v1 //Yehorivka_AAS_v2 //Yehorivka_Destruction_v1 //Yehorivka_Invasion_v1 //Yehorivka_Invasion_v2 //Yehorivka_RAAS_v1 //Yehorivka_RAAS_v2 //Yehorivka_RAAS_v3 //Yehorivka_RAAS_v4 //Yehorivka_RAAS_v5 //Yehorivka_Skirmish_v1 //Yehorivka_Skirmish_v2 //Yehorivka_Skirmish_v3 //Yehorivka_TC_v1 //Yehorivka_TC_V2 #_v2.0 CANADIAN_ARMED FORCES //CAF_AlBasrah_Invasion_v1 //CAF_AlBasrah_Invasion_v2 //CAF_Belaya_AAS_v1 //CAF_Belaya_RAAS_v1 //CAF_Belaya_RAAS_v2 //CAF_Chora_AAS_v1 //CAF_Chora_RAAS_v1 //CAF_Fallujah_Invasion_v1 //CAF_Fallujah_RAAS_v1 //CAF_Fools_Road_RAAS_v1 //CAF_GooseBay_AAS_v1 //CAF_GooseBay_Invasion_v1 //CAF_GooseBay_Invasion_v2 //CAF_GooseBay_RAAS_v1 //CAF_GooseBay_Skirmish_v1 //CAF_Gorodok_AAS_v1 //CAF_Gorodok_Invasion_v1 //CAF_Gorodok_RAAS_v1 //CAF_Gorodok_RAAS_v2 //CAF_Gorodok_TC_v1 //CAF_Kamdesh_Invasion_v1 //CAF_Kamdesh_RAAS_v1 //CAF_Kamdesh_TC_v1 //CAF_Kohat_Invasion_v1 //CAF_Kokan_Valley_RAAS_v1 //CAF_Lashkar_Valley_Invasion_v1 //CAF_Lashkar_Valley_RAAS_v1 //CAF_Lashkar_Valley_TC_v1 //CAF_Logar_Valley_RAAS_v1 //CAF_Manic_AAS_v1 //CAF_Manic_AAS_v2 //CAF_Manic_Invasion_v1 //CAF_Manic_Invasion_v2 //CAF_Manic_RAAS_v1 //CAF_Manic_RAAS_v2 //CAF_Manic_RAAS_v3 //CAF_Manic_RAAS_v4 //CAF_Manic_Skirmish_v1 //CAF_Manic_Skirmish_v2 //CAF_Manic_TC_v2 //CAF_Mestia_RAAS_v1 //CAF_Mutaha_AAS_v1 //CAF_Mutaha_RAAS_v1 //CAF_Mutaha_RAAS_v2 //CAF_Narva_RAAS_v1 //CAF_Skorpo_RAAS_v1 //CAF_Sumari_AAS_v1 //CAF_Tallil_Outskirts_RAAS_v1 //CAF_Tallil_Outskirts_RAAS_v2 //CAF_Yehorivka_Invasion_v1 //CAF_Yehorivka_RAAS_v1 //CAF_Yehorivka_TC_v2
Excluded Levels
Preventing any level from being loaded by the server can be done here. The excluded levels will not show up in AdminListLevels.
# v2.0 EXCLUDED LEVEL LIST : This must be Level Id : those are different from display names ! // NOTE: This file is used for servers running with Levels voting. // This setting can be found in your Server.cfg file (make sure to use a fresh one as your basis). // NOTE: in-line comments will not work in this config until further notice. Comment lines should be in separate lines, if used. TutorialInfantry TutorialHelicopter //Exclude Tutorials levels so it doesn't get loaded on the server JensensRange Nanisivik // AlBasrah // Belaya // Chora // Fallujah // FoolsRoad // GooseBay // Gorodok // Kamdesh // Kohat // Kokan // Lashkar // Logar // Manic-5 // Mestia // Mutaha // Narva // Skorpo // Sumari // Tallil // Yehorivka
Map Rotation Modes
With the 2.0 update Map rotation was split into two modes, Layer, and Level. Layer Rotation works the same as the 1.0 MapRotation.cfg.
Level Rotation
In order to use Level Rotation the setting "MapRotationMode=" must be set to LevelList or LevelList_Randomized in Server.cfg.
# v2.0 LEVEL ROTATION : This must be Level Id : those are different from display names ! // NOTE: this file is used for servers running in MapRotationMode=LevelList, running in order, or for servers running in MapRotationMode=LevelList_Randomized, where the below layers are rotated randomly. This setting can be found in your Server.cfg file (make sure to use a fresh one as your basis). // NOTE: in-line comments will not work in this config until further notice. Comment lines should be in separate lines, if used. AlBasrah Belaya Chora Fallujah FoolsRoad Gorodok Kamdesh Kohat Kokan Lashkar Logar Mestia Mutaha Narva Skorpo Sumari Tallil Yehorivka # v2.0 CANADIAN ARMED FORCES GooseBay Manic-5
Layer Rotation
A layer rotation is the order of specific layers that will be played. In order to use Layer Rotation the setting "MapRotationMode=" must be set to LayerList or LayerList_Randomized in Server.cfg.
// v2.0 LAYER_ROTATION: These must be Layer_Id's; those_are_different from_display names! I.e. "Belaya_AAS_v1" is correct, "Belaya AAS v1" is not. // NOTE: this file is used for servers running in MapRotationMode=LayerList, running in order, or for servers running in MapRotationMode=LayerList_Randomized, where the below layers are rotated randomly. This setting can be found in your Server.cfg file (make sure to use a fresh one as your basis). // NOTE: in-line comments will not work in this config until further notice. Comment lines should be in separate lines, if used. Albasrah_AAS_v1 Albasrah_AAS_v2 Albasrah_Insurgency_v1 Albasrah_invasion_v1 Albasrah_invasion_v2 Albasrah_RAAS_v1 Albasrah_Skirmish_v1 Albasrah_Skirmish_v2 //AlBasrah_TA_v1 // Track Attack layers are small-scale gameplay layers for a tournament gamemode, not meant for regular servers. Albasrah_TC_v1 Albasrah_TC_v2 Belaya_AAS_v1 Belaya_AAS_v2 Belaya_Invasion_v1 Belaya_Invasion_v2 Belaya_Invasion_v3 Belaya_RAAS_v1 Belaya_RAAS_v2 Belaya_RAAS_v3 Belaya_Skirmish_v1 Belaya_TC_v1 Chora_AAS_v1 Chora_AAS_v2 Chora_Insurgency_v1 Chora_Invasion_v1 Chora_Invasion_v2 Chora_RAAS_v1 Chora_RAAS_v2 Chora_Skirmish_v1 Chora_TC_v1 Fallujah_AAS_v1 Fallujah_AAS_v2 Fallujah_Insurgency_v1 Fallujah_Invasion_v1 Fallujah_Invasion_v2 Fallujah_Invasion_v3 Fallujah_RAAS_v1 Fallujah_RAAS_v2 Fallujah_RAAS_v3 Fallujah_Skirmish_v1 Fallujah_Skirmish_v2 Fallujah_TC_v1 Fallujah_TC_v2 FoolsRoad_AAS_v1 FoolsRoad_AAS_v2 FoolsRoad_Destruction_v1 FoolsRoad_Invasion_1 FoolsRoad_RAAS_v1 FoolsRoad_RAAS_v2 FoolsRoad_RAAS_v3 FoolsRoad_Skirmish_v1 FoolsRoad_Skirmish_v2 FoolsRoad_TC_v1 Gorodok_AAS_v1 Gorodok_AAS_v2 Gorodok_Destruction_v1 Gorodok_Insurgency_v1 Gorodok_Invasion_v1 Gorodok_Invasion_v2 Gorodok_RAAS_v1 Gorodok_RAAS_v2 Gorodok_RAAS_v3 Gorodok_RAAS_v4 Gorodok_RAAS_v5 Gorodok_Skirmish_v1 Gorodok_TC_v1 // Jensen's range layers have no gamemode and are not intended for regular servers. JensensRange_GB-MIL // Jensen's range layers have no gamemode and are not intended for regular servers. JensensRange_US-RUS // Jensen's range layers have no gamemode and are not intended for regular servers. JensensRange_MEA-INS Kamdesh_AAS_v1 Kamdesh_Insurgency_v1 Kamdesh_Insurgency_v2 Kamdesh_Invasion_v1 Kamdesh_Invasion_v2 Kamdesh_Invasion_v3 Kamdesh_RAAS_v1 Kamdesh_RAAS_v2 Kamdesh_RAAS_v3 Kamdesh_RAAS_v4 Kamdesh_Skirmish_v1 Kamdesh_TC_v1 Kamdesh_TC_v2 Kohat_AAS_v1 Kohat_AAS_v2 Kohat_Insurgency_v1 Kohat_Invasion_v1 Kohat_Invasion_v2 Kohat_RAAS_v1 Kohat_RAAS_v2 Kohat_RAAS_v3 Kohat_RAAS_v4 Kohat_Skirmish_v1 Kohat_TC_v1 Kokan_AAS_v1 Kokan_Insurgency_v1 Kokan_Invasion_v1 Kokan_RAAS_v1 Kokan_RAAS_v2 Kokan_Skirmish_v1 Kokan_TC_v1 LashkarValley_AAS_v1 LashkarValley_AAS_v2 LashkarValley_Insurgency_v1 LashkarValley_Invasion_v1 LashkarValley_RAAS_v1 LashkarValley_Skirmish_v1 LashkarValley_TC_v1 LashkarValley_TC_v2 // LashkarValley_TC_v3 (WIP Layer please do not use) Logar_AAS_v1 Logar_AAS_v2 Logar_Insurgency_v1 Logar_RAAS_v1 Logar_Skirmish_v1 Logar_TC_v1 Mestia_AAS_V1 Mestia_Invasion_V1 Mestia_Invasion_V2 Mestia_RAAS_v1 Mestia_Skirmish_v1 Mestia_TC_v1 Mutaha_AAS_v1 // Mutaha_AAS_v2 (WIP Layer please do not use) Mutaha_Invasion_v1 Mutaha_RAAS_v1 Mutaha_Skirmish_v1 Mutaha_TC_v1 Mutaha_TC_v2 Narva_AAS_v1 Narva_AAS_v2 Narva_AAS_v3 Narva_Destruction_v1 Narva_Invasion_v1 Narva_Invasion_v2 Narva_RAAS_v1 Narva_Skirmish_v1 //Narva_TA_v1 // Track Attack layers are small-scale gameplay layers for a tournament gamemode, not meant for regular servers. Narva_TC_v1 Narva_TC_v2 Skorpo_AAS_v1 Skorpo_Invasion_v1 Skorpo_Invasion_v2 Skorpo_RAAS_v1 Skorpo_RAAS_v2 Skorpo_RAAS_v3 Skorpo_RAAS_v4 Skorpo_Skirmish_v1 Skorpo_TC_v1 Skorpo_TC_v2 Skorpo_TC_v3 Sumari_AAS_v1 Sumari_Insurgency_v1 Sumari_Invasion_v1 Sumari_RAAS_v1 Sumari_RAAS_v2 Sumari_Skirmish_v1 Sumari_TC_v1 Tallil_AAS_v1 Tallil_AAS_v2 Tallil_Invasion_v1 Tallil_Invasion_v2 Tallil_Invasion_v3 Tallil_RAAS_v1 Tallil_RAAS_v2 Tallil_RAAS_v3 Tallil_RAAS_v4 Tallil_Skirmish_v1 Tallil_Skirmish_v2 Tallil_Skirmish_v3 Tallil_Tanks_v1 Tallil_Tanks_v2 //Tallil_TA_v1 //Track Attack layers are small-scale gameplay layers for a tournament gamemode, not meant for regular servers. Tallil_TC_v1 //Tutorial_Helicopter //Tutorial_Infantry // Tutorial layers are not meant to be run on servers. Yehorivka_AAS_v1 Yehorivka_AAS_v2 Yehorivka_Destruction_v1 Yehorivka_Invasion_v1 Yehorivka_Invasion_v2 Yehorivka_RAAS_v1 Yehorivka_RAAS_v2 Yehorivka_RAAS_v3 Yehorivka_RAAS_v4 Yehorivka_RAAS_v5 Yehorivka_Skirmish_v1 Yehorivka_Skirmish_v2 Yehorivka_Skirmish_v3 //Yehorivka_TA_v1 // Track Attack layers are small-scale gameplay layers for a tournament gamemode, not meant for regular servers. Yehorivka_TC_v1 Yehorivka_TC_V2 #_v2.0 CANADIAN_ARMED FORCES CAF_AlBasrah_Invasion_v1 CAF_AlBasrah_Invasion_v2 CAF_Belaya_AAS_v1 CAF_Belaya_RAAS_v1 CAF_Belaya_RAAS_v2 CAF_Chora_AAS_v1 CAF_Chora_RAAS_v1 CAF_Fallujah_Invasion_v1 CAF_Fallujah_RAAS_v1 CAF_Fools_Road_RAAS_v1 CAF_GooseBay_AAS_v1 CAF_GooseBay_Invasion_v1 CAF_GooseBay_Invasion_v2 CAF_GooseBay_RAAS_v1 CAF_GooseBay_Skirmish_v1 CAF_Gorodok_AAS_v1 CAF_Gorodok_Invasion_v1 CAF_Gorodok_RAAS_v1 CAF_Gorodok_RAAS_v2 CAF_Gorodok_TC_v1 // Jensen's range layers have no gamemode and are not intended for regular servers. // CAF_JensensRange_CAF-RUS CAF_Kamdesh_Invasion_v1 CAF_Kamdesh_RAAS_v1 CAF_Kamdesh_TC_v1 CAF_Kohat_Invasion_v1 CAF_Kokan_Valley_RAAS_v1 CAF_Lashkar_Valley_Invasion_v1 CAF_Lashkar_Valley_RAAS_v1 CAF_Lashkar_Valley_TC_v1 CAF_Logar_Valley_RAAS_v1 CAF_Manic_AAS_v1 CAF_Manic_AAS_v2 CAF_Manic_Invasion_v1 CAF_Manic_Invasion_v2 CAF_Manic_RAAS_v1 CAF_Manic_RAAS_v2 CAF_Manic_RAAS_v3 CAF_Manic_RAAS_v4 CAF_Manic_Skirmish_v1 CAF_Manic_Skirmish_v2 CAF_Manic_TC_v2 CAF_Mestia_RAAS_v1 CAF_Mutaha_AAS_v1 CAF_Mutaha_RAAS_v1 CAF_Mutaha_RAAS_v2 // Nanisivik layers are being removed and discontinued. CAF_Narva_RAAS_v1 CAF_Skorpo_RAAS_v1 CAF_Sumari_AAS_v1 CAF_Tallil_Outskirts_RAAS_v1 CAF_Tallil_Outskirts_RAAS_v2 CAF_Yehorivka_Invasion_v1 CAF_Yehorivka_RAAS_v1 CAF_Yehorivka_TC_v2
Map Rotation: Add Steam-Workshop Maps
See this article: How to add one or more Steam Workshop Maps to the Squad Server
Message of the day in Motd.cfg
MOTD.cfg is an optional file that can be created the ServerConfig folder that will display a small text box to each player on entering the server. This is ideal for displaying server information, simple rules, or other messages. Be mindful though that text entered into this file will not wrap in game, and will overflow out of view.
- Note: the file name must be uppercase, this is important for UNIX systems.
Two HTML tags are supported in motd.cfg. These are:
<a> Yellow Text</a>
<a href="link.com"> YELLOW LINK</a>
Remote Admin Lists in RemoteAdminListHosts.cfg
Each line should contain a URL to the admin file. The admin file will follow the exact same format as above. This should be used if you run multiple servers and would like to have a single admin file for all of them. If a player is listed in multiple files, their permissions will be combined.
Remote Ban Lists in RemoteBanListHosts.cfg
Each line should contain a URL to the ban file. The ban file will follow the exact same format as above. This should be used if you run multiple servers and would like to have a single ban file for all of them.
Server Configuration Settings in Server.cfg
This is the general server config file. Each variable should be on its own line. New additions will be added to this wiki. Since we do not overwrite config files you will need to manually add them to your existing server config if you wish to alter the default value.
- Special characters in ServerName: If special characters in the server name show up as "????" in the Server browser, a possible solution is to use a word processor like Microsoft Word, open a new document and insert the character you want to use, then select and copy the character into the ServerName line in your Server.cfg file, e.g
ServerName="Test Server Λ"
. - AutoTkBanTime: This option determines how long in seconds a players will be banned after 7 teamkills on the server. Example: AutoTkBanTime=1209600 will ban the player for 14 days.
- PublicQueueLimit: Cap public queue. Standard is PublicQueueLimit=25 and this cap the public queue to 25. =0 means that there wont be public queue. =-1 is unlimited queue.
ServerName="Squad Dedicated Server" // Control visibility in the server browser ShouldAdvertise=true // Set the server to LAN mode IsLANMatch=false // Max player count on the server MaxPlayers=100 // Number of reserved slots for admins / members NumReservedSlots=0 // Size of the server queuing, for regular user PublicQueueLimit=25 // Map rotation mode: it can be // LevelList(use order in level rotation config file) // LayerList (use order in layer rotation config file) // or // LevelList_Randomized // LayerList_Randomized // which are randomized version of previous options MapRotationMode=LayerList // Should the Map/Layer rotations list be randomized at start? RandomizeAtStart=true // Should Faction be voted for on generic layers? Randomized if false. UseVoteFactions=true // Should next Map be voted for at end of round? UseVoteLevel=true // Should next Layer be voted for at end of round? UseVoteLayer=true // Completly Allow or Disallow Team change to all players. Only user with Level_Balance access level can bypass this flag AllowTeamChanges=true // If set to false, players can change teams regardless of team balance. Otherwise, the NumPlayersDiffForTeamChanges Value is used PreventTeamChangeIfUnbalanced=true // Maximum Allowed difference in player count between teams. This takes into account the team the player leaves and the team the player joins NumPlayersDiffForTeamChanges=3 RejoinSquadDelayAfterKick=180 RecordDemos=false ServerMessageInterval=300 // Forces the server to do non-seamless travel (disconnect when changing maps) every X seconds // ForceNonSeamlessTravelIntervalSeconds=43200 // The following are required for Licensed servers, but can be changed for non-licensed servers TKAutoKickEnabled=true AutoTKBanNumberTKs=7 AutoTKBanTime=300 VehicleKitRequirementDisabled=false AllowCommunityAdminAccess=true // Only Offworld Industries developers are admins AllowDevProfiling=true AllowQA=true // Optional, set the password for a server (works with "double quotes" as well, but are not needed) ServerPassword=your password // The below commands are optional for all servers VehicleClaimingDisabled=false
Server Messages in ServerMessages.cfg
This will rotate server messages every x seconds (based on Server.cfg setting). Each message should have its own line. This should be used to display server rules and contact information.
Rcon control in Rcon.cfg
If you do not want to use RCON, leave the password= empty. NOTE: Leaving the RCONIP=0.0.0.0 will bind it to the public default IP. If your server has multiple IP's please specify the address here.
// Edit this IP to bind the RCON socket to an alternate IP address. // Alternatively, set this from the command line with the argument: // RCONIP=0.0.0.0 IP=0.0.0.0 // Edit this IP to bind the RCON socket to an alternate port. // Alternatively, set this from the command line with the argument: // RCONPORT=21114 Port=21114 // Set this to enable the usage of RCON with the given password for login. // Leaving this empty will keep RCON turned off. // Alternatively, set this from the command line with the argument: // RCONPASSWORD=MyPassword Password= // Set this to set the maximum number of allowable concurrent RCON // connections to the server. // Alternatively, set this from the command line with the argument: // RCONMAXCONNECTIONS=5 MaxConnections=5 // Edit this to customize the number of seconds without contact from a connected // console before the server checks with that computer to see if the session is // still active, or if it got disconnected. Supports values between 30 and 3600. // Alternatively, set this from the command line with the argument: // RCONSECONDSBEFORETIMEOUTCHECK=120 SecondsBeforeTimeoutCheck=120
Tournament Mode
1. To enable tournament mode, you must run the server instance at least once to generate the necessary file.
2. Go to your server folder, and locate the Game.ini file under \Saved\Config\WindowsServer, (or Saved\Config\LinuxServer), and add the below contents as needed.
3. A server restart is necessary to apply any changes to the tournament mode configuration.
For more information, see this forum post. This mode was added with Alpha 5.2.
V15 compatible version:
[/Script/Squad.SQGameMode] bTournamentMode=true [/Script/Squad.SQTournamentModeRuleset] Restrictions=(Setting="r.ShadowQuality", Min=1, Max=5) Restrictions=(Setting="r.ViewDistanceQuality", Min=3, Max=4) Restrictions=(Setting="r.ViewDistanceScale", Min=1, Max=4) Restrictions=(Setting="grass.MaxUpdateFrequency", Min=10, Max=40)
Old version:
[/Script/Squad.SQGameMode] bTournamentMode=true [/Script/Squad.SQTournamentModeRuleset] Restrictions=(Setting="r.LightFunctionQuality", Min=1, Max=1) Restrictions=(Setting="r.ShadowQuality", Min=3, Max=5) Restrictions=(Setting="r.Shadow.CSM.MaxCascades", Min=1, Max=10) Restrictions=(Setting="r.Shadow.MaxResolution", Min=1024, Max=4096) Restrictions=(Setting="r.Shadow.RadiusThreshold", Min=0.03, Max=0.05) Restrictions=(Setting="r.Shadow.DistanceScale", Min=0.5, Max=1.0) Restrictions=(Setting="r.Shadow.CSM.TransitionScale", Min=0.4, Max=1.0) Restrictions=(Setting="r.DistanceFieldShadowing", Min=0, Max=1) Restrictions=(Setting="r.DistanceFieldAO", Min=0, Max=1) Restrictions=(Setting="r.AllowLandscapeShadows", Min=0, Max=1) Restrictions=(Setting="r.MotionBlurQuality", Min=0, Max=4) Restrictions=(Setting="r.AmbientOcclusionMipLevelFactor", Min=0.4, Max=1.0) Restrictions=(Setting="r.AmbientOcclusionMaxQuality", Min=0, Max=100) Restrictions=(Setting="r.DepthOfFieldQuality", Min=0, Max=4) Restrictions=(Setting="r.RenderTargetPoolMin", Min=300, Max=1000) Restrictions=(Setting="r.LensFlareQuality", Min=0, Max=3) Restrictions=(Setting="r.SceneColorFringeQuality", Min=0, Max=1) Restrictions=(Setting="r.EyeAdaptationQuality", Min=0, Max=2) Restrictions=(Setting="r.FastBlurThreshold", Min=0, Max=100) Restrictions=(Setting="r.Upscale.Quality", Min=1, Max=3) Restrictions=(Setting="r.Tonemapper.GrainQuantization", Min=0, Max=1) Restrictions=(Setting="r.LightShaftQuality", Min=0, Max=1) Restrictions=(Setting="r.Filter.SizeScale", Min=0.6, Max=1) Restrictions=(Setting="r.Tonemapper.Quality", Min=0, Max=5) Restrictions=(Setting="r.SkeletalMeshLODBias", Min=-1, Max=0) Restrictions=(Setting="r.ViewDistanceScale", Min=1.0, Max=10.0) Restrictions=(Setting="r.MipMapLODBias", Min=-1, Max=0) Restrictions=(Setting="r.Streaming.MipBias", Min=0, Max=1.5) Restrictions=(Setting="r.MaxAnisotropy", Min=0, Max=16) Restrictions=(Setting="r.TranslucencyLightingVolumeDim", Min=24, Max=64) Restrictions=(Setting="r.RefractionQuality", Min=0, Max=2) Restrictions=(Setting="r.SSR.Quality", Min=0, Max=4) Restrictions=(Setting="r.SceneColorFormat", Min=3, Max=4) Restrictions=(Setting="r.DetailMode", Min=0, Max=2) Restrictions=(Setting="r.TranslucencyVolumeBlur", Min=0, Max=1) Restrictions=(Setting="r.MaterialQualityLevel", Min=0, Max=2) Restrictions=(Setting="r.SSS.Scale", Min=0, Max=1) Restrictions=(Setting="r.SSS.SampleSet", Min=0, Max=2) Restrictions=(Setting="r.EmitterSpawnRateScale", Min=0.125, Max=1.0) Restrictions=(Setting="r.ParticleMinTimeBetweenTicks", Min=8, Max=33) Restrictions=(Setting="foliage.DensityScale", Min=0, Max=1.0) Restrictions=(Setting="grass.DensityScale", Min=0, Max=1.0) Restrictions=(Setting="grass.MaxUpdateFrequency", Min=10, Max=30) Restrictions=(Setting="r.PostProcessAAQuality", Min=0, Max=6) Restrictions=(Setting="r.Shadow.MaxCSMResolution", Min=512, Max=4096) Restrictions=(Setting="r.VolumetricFog", Min=0, Max=1) Restrictions=(Setting="r.Streaming.LimitPoolSizeToVRAM", Min=0, Max=1) Restrictions=(Setting="r.Streaming.MaxEffectiveScreenSize", Min=0, Max=0) Restrictions=(Setting="r.SSS.HalfRes", Min=0, Max=1) Restrictions=(Setting="r.ParticleLightQuality", Min=0, Max=2)
Voting
Voting is currently extremely buggy, use at your own risk!
// Votes have several configurable variables, these are: // Duration: The duration of the voting time. // ResultPresentationDuration: The duration where players can see the results displayed, but cannot vote. // AccessFilter: The minimum access level required in order to vote. // TeamFilter: The teams that you must be a member of in order to vote. // When using Level Vote, this value lets you control how many levels will be picked from your rotation and offered for each level vote LevelCountPerVote=4 LevelVote_Duration=30 LevelVote_ResultPresentationDuration=5 LevelVote_AccessFilter=Public LevelVote_TeamFilter=Team_Neutral+Team_One+Team_Two // When not using Level Vote, this value lets you control how many layers will be picked from your rotation and offered in each layer vote LayerCountPerVote=4 LayerVote_Duration=30 LayerVote_ResultPresentationDuration=5 LayerVote_AccessFilter=Public LayerVote_TeamFilter=Team_Neutral+Team_One+Team_Two Team_Neutral_Duration=30 Team_Neutral_ResultPresentationDuration=5 Team_Neutral_AccessFilter=Public Team_Neutral_TeamFilter=Team_Neutral+Team_One+Team_Two Team_One_Duration=30 Team_One_ResultPresentationDuration=5 Team_One_AccessFilter=Public Team_One_TeamFilter=Team_Neutral+Team_One+Team_Two Team_Two_Duration=30 Team_Two_ResultPresentationDuration=5 Team_Two_AccessFilter=Public Team_Two_TeamFilter=Team_Neutral+Team_One+Team_Two