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There are a number of commands that can be executed on a running dedicated server while being in-game. With these commands, you can control how the server runs.

There are commands that a available to all player, even public players - those commands are called public commands. All other commands require the player to be assigned a specific access level by a server administrator.

In order to enter a command, you have to open the console. On an English keyboard you access the console by double-tapping the ` (tilde) key on your keyboard. If this does not work for you, an easy workaround is to press the AllChat key J on your keyboard and then press backspace and remove the current command "ChatToAll" - now you have the console open and ready to use. You can repeat old commands in the console by pressing the cursor key. With the cursor keys you can also scroll through your command history and execute it with Enter.

If you face any problems with your server, please go to Server Troubleshooting.

Admin Access Levels[]

The following table lists the existing access levels. Please note that all players have access to the public commands; there is no access level for public commands.

Access levels need to be assigned to individual users - see section "Adding Admins in Admins.cfg" for more details on this. Only the server administrators of the dedicated server in question can set these and they will only apply to this server.

Level Description
changemap Map commands
canseeadminchat This group can see the admin chat + teamkills
balance This group can switch teams regardless of team sizes
pause Match commands
cheat Access to some cheat commands
private Set server private
chat Admin chat, Server broadcast
kick kick commands
ban ban commands
config Set server configuration
immune Cannot be kicked or banned
manageserver Manage server / kill server
cameraman Spectate players
featuretest Debug commands like Vehicle Spawner
forceteamchange Allows forced team changes
reserve Reserved slot access
demos Record demo's (currently broken)
debug Debug commands
teamchange Change teams without penalty

Admin Console Commands[]

When it says <TextToEntry> you're supposed to free text it.

Check AdminKick for further details.

RCON Admin Command Access ARGUMENTS Description
yes AdminKick kick AdminKick <NameOrSteamId> <KickReason> Kicks a player from the server

Example: Adminkick Guemi Intentional TK

yes AdminKickById kick AdminKickById <PlayerId> <KickReason> Kicks a player with Id from the server

Example : AdminKickById 75 Camping enemy uncapable

yes AdminBan ban AdminBan <NameOrSteamId> <BanLength> <BanReason> Bans a player from the server for a length of time.  0 = Perm, 1d = 1 Day, 1M = 1 Month, etc

Example : Adminban Hodor 1M Attacking main base

yes AdminBanById ban AdminBanById <PlayerId> <BanLength> <BanReason> Bans player with Id from the server for length of time. 0 = Perm, 1d = 1 Day, 1M = 1 Month, etc

Example : AdminBanById 75 1M Attacking main base

yes AdminBroadcast chat AdminBroadcast <Message> Send system message to all players on the server

Example : AdminBroadcast Always apologize for TK's!

no ChatToAdmin chat ChatToAdmin <Message> Send system message to all admins on the server

Same as all the other chats, but only admins see it.

yes AdminEndMatch pause AdminEndMatch Tell the server to immediately end the match
no AdminPauseMatch pause AdminPauseMatch Tell the server to put the match on hold
no AdminUnpauseMatch pause AdminUnpauseMatch Tell the server to take off the hold
yes AdminChangeLayer changemap AdminChangeLayer <LayerName> Change the layer and travel to it immediately
yes AdminSetNextLayer changemap AdminSetNextLayer <LayerName> Set the next layer to travel to after this match ends
yes AdminSetMaxNumPlayers config AdminSetMaxNumPlayers <NumPlayers> Set the maximum number of players for this server
yes private AdminSetServerPassword <Password> Set the password for a server or use "" to remove it
yes AdminSlomo cheat AdminSlomo <TimeDilation> Set the clock speed on the server 0.1 is 10% of normal speed 2.0 is twice the normal speed
yes AdminForceTeamChange forceteamchange AdminForceTeamChange <NameOrSteamId> Changes a player’s team.
yes AdminForceTeamChangeById forceteamchange AdminForceTeamChangeById <PlayerId> Changes a player with a certain id’s team.
no AdminForceAllDeployableAvailability cheat AdminForceAllDeployableAvailability <0>|<1> Sets the server to ignore placement rules for deployables
no AdminNoRespawnTimer cheat AdminNoRespawnTimer <0>|<1> Layer based setting, disables respawn timer
no AdminNoTeamChangeTimer cheat AdminNoTeamChangeTimer <0>|<1> Layer based setting, disables team change timer
no AdminDisableVehicleClaiming changemap AdminDisableVehicleClaiming <0>|<1> Sets the server to disable vehicle claiming
no AdminForceAllRoleAvailability cheat AdminForceAllRoleAvailability <0>|<1> Sets the server to ignore kit restrictions
no AdminNetTestStart debug AdminNetTestStart Starts the network test and prints it to the clients logs
no AdminNetTestStop debug AdminNetTestStop Stops the network test and prints it to the clients logs
yes AdminListDisconnectedPlayers kick AdminListDisconnectedPlayers List recently disconnected player ids with associated player name and SteamId
no TraceViewToggle FeatureTest TraceViewToggle Runs a trace from center of screen out to any objects and displays information about that object
no AdminCreateVehicle FeatureTest AdminCreateVehicle <Vehiclelink> Allows you to spawn a vehicle on an unlicensed servers or on a local server (see VEHICLE SPAWN COMMANDS for more info)
yes AdminDemoteCommander kick AdminDemoteCommander <PlayerName> Demote a commander specified by player name or Steam Id
yes AdminDemoteCommanderById kick AdminDemoteCommander <PlayerId> Demote a commander with Id from the server
yes AdminDisbandSquad kick AdminDisbandSquad <TeamNumber = [1|2]> <SquadIndex> Disbands the specified Squad (Which team 1 or 2 you will see on the team screen)
yes AdminRemovePlayerFromSquad kick AdminRemovePlayerFromSquad <PlayerName> Remove a player from their squad without kicking them
yes AdminRemovePlayerFromSquadById kick AdminRemovePlayerFromSquad <PlayerId> Remove a player from their squad without kicking them via Id
yes AdminWarn kick AdminWarn <NameOrSteamId> <WarnReason> Warns a player from the server for being abusive.
yes AdminWarnById kick AdminWarnById <PlayerId> <WarnReason> Warns a player with Id from the server for being abusive.
no AdminForceNetUpdateOnClientSaturation debug AdminForceNetUpdateOnClientSaturation <0>|<1> If true, when a connection becomes saturated, all remaining actors that couldn’t complete replication will have ForceNetUpdate called on them
no AdminProfileServer debug AdminProfileServer <SecondsToProfileFor> <0>|<1> Starts profiling on the server for a fixed length of time, after which the profiling data is saved to disk.
yes AdminRestartMatch pause AdminRestartMatch Tell the server to restart the match
no AdminSetPublicQueueLimit config AdminSetPublicQueueLimit <value> =25 will cap public queue at 25

=0 means that there wont be public queue so non admins and all other players wont be able to join

=-1 is unlimited queue

Public Commands[]

When it says <TextToEntry> you're supposed to free text it.

Command ARGUMENTS Description
ChangeTeams ChangeTeams Change teams to the other side
ChangeTeamsWithId ChangeTeamsWithId <NewTeam> Change teams to the specified team number, zero changes to the other side
ChatToAll ChatToAll <Msg> Chat to everyone
ChatToTeam ChatToTeam <Msg> Chat only to same team
ChatToSquad ChatToSquad <Msg> Chat only to same squad
CreateRallyPoint CreateRallyPoint Drop a rally point for squad members to spawn from
CreateSquad CreateSquad <Name> 1 Request the creation of a squad, specifying the name
DisableUI DisableUI Removes the UI components from the screen
DisconnectToMenu DisconnectToMenu Disconnects from server
GiveUp GiveUp Die and give up being wounded
HighResShot HighResShot <Resolution/Multiplier> Take a screen shot, e.g., “HighResShot 3840x2160” or “HighResShot 4” and places the file in:

C:\Users\[username]\AppData\Local\SquadGame\Saved\Screenshots\WindowsNoEditor

JoinSquadWithName JoinSquadWithName <Name> Join a squad on our team with the following name
JoinSquadWithId JoinSquadWithId <Id> Join a squad on our team with the following id
LeaveSquad LeaveSquad Leave the squad we are currently in
ListCommands ListCommands <1>|<0> Prints out the information for all commands in the game.
ListPermittedCommands ListPermittedCommands <1>|<0> Prints out the information for all commands the player is currently permitted to execute.
ListPlayers ListPlayers List player ids with associated player name and SteamId
ListSquads ListSquads List Squads by their Index numbers’s
r.setres r.setres <Resolution> Change screen resolution, “r.setres 1920x1080”
Respawn Respawn Causes the player to respawn
RecordHeatmap RecordHeatmap <XStepSize> <YStepSize> <HeightOffset> <bUseRawValues [0|1]> <PositionWaitTime> <FileName> Takes a resolution in meters a heatmap of stat data for the map, requires stat unit to be turned on
SetHudWidgetsEnabled SetHudWidgetsEnabled <1>|<0> Sets visibility of all widgets on the HUD
ShowCommandInfo ShowCommandInfo <CommandName> Prints out the details of a particular command
ShowNextMap ShowNextMap Ask the server what the next map is
SLInviteMember SLInviteMember <Name> Invite a member to your squad, the name can be partial
stat FPS stat FPS Draw frame rate on screen
stat Unit stat Unit Draws game, draw, and gpu times on screen
stat UnitGraph stat UnitGraph Draws game, draw, and gpu times with an on-screen time graph
TraceViewToggle TraceViewToggle Runs a trace from center of screen out to any objects and displays information about that object

Additional Commands[]

There are also Debug Commands for testing purposes, however they are disabled on licensed servers.

Spectator Camera[]

The spectator camera (often also called "admin camera" or "admin cam"), a semi-free movement camera, is a very useful feature for clans and tournament hosts or if you want to have full camera control when recording gameplay videos of Squad.

You need to have access level "cameraman" in order to use the camera. There is one exception: on Firing Range all players can use the camera.

While in the camera, you soldier character will be invisible. When you exit the camera if you are on a server, you'll resume from where you've entered the camera. If you exit the camera when you are in the local shooting range, you spawn your character model at the camera's current position (beware of heights - you die from high falls)

If you want to record pure gameplay footage without any HUD elements, you can use the public command "SetHudWidgetsEnabled 0" or the screen shot mode. To hide ammo symbols make sure do disable "Ingame help" in Settings > Interface.

If you want to watch from both team's sides, you will have to switch teams to see the other side.

OWI is constantly improving and adding functionality to the spectator camera, however please be aware of some known bugs and problems:

  • Very rarely when exiting the camera you get glitched. In this case you will need to suicide to respawn.
  • While seated in a vehicle do not enter the spectator camera.
  • If, after exiting the camera, your character arms do not move, you will need to suicide to respawn.
  • If you switch teams twice without leaving the camera you sometimes will completely glitch out and need to restart Squad.
  • If you use player stencils without having HUDViews turned on, the outlines will ghost.

The following table shows all available controls of the spectator camera. All controls only work if you have the spectator camera turned on.

Control Description
Shift + P Turns spectator camera on/off
W, A, S, D Moves camera
Mouse Pans camera
Space Go Up
CTRL Go Down
1 + Scroll Wheel Changes Movement FlySpeed (default) (1-100000+)
2 + Scroll Wheel* Changes Field of View (FOV) (5-140)
3 + Scroll Wheel Changes Camera Deceleration (50-100000+)
4 Turns TicketScores on/off (0-1)
5 Toggles FOBs / RallyPoints between the following states: OFF/ALL/FRIENDLY/ENEMY. (0-3)
6 Turns CaptureZones overlay on/off (grids visually show the capture zones) (0-1)
7 Turns player stencils (outlines) on/off (0-1)
8 Toggles HUDViews between the following states: OFF/ALL/FRIENDLY/ENEMY. (0-3)
Upward triangle means alive, downward triangle means incapacitated or dead.
9 Turns Player Nametags on/off (0-1)
0 Turns spectator camera debug menu in top left corner on/off (0-1)
Eye Button in Menu Screen Shot Mode


Spawn Commands[]

The Spawn Commands have moved. You can find a link to them in the "See Also" section of this page.

Getting Crash Dumps[]

Crash dumps are helpful files that show more advanced system details at the time of a server crash.

Linux[]

1. Navigate to your squad server directory.

2. Navigate to the following file:

.../SquadGame/Saved/Config/LinuxServer/Engine.ini

3. Add these additional lines:

[CrashReportClient]
bAgreeToCrashUpload=true

4. Create a crashes folder at:

.../SquadGame/Saved/Crashes

ALL CHANGES BELOW HERE IMPACT SYSTEM WIDE SETTINGS AND ARE ONLY REQUIRED FOR FULL COREDUMP/CRASHDUMP FILES.

5. Make sure ulimit for cores is greater than 0. Having too small of a number may result in core dumps being cut off.

Run this command in any terminal:

ulimit -c unlimited 

It may also be necessary to increase the per process file handle limit:

This should only be done if your crash log has error "failed: errno=24 (Too many open files)" as a log line right before the callstack at the end of the log

ulimit -n 2048

or alternatively editing your limits.conf file.

Changing these limits will require the SquadGameServer is restarted.

6. On systemd based distros (ubunto/debian) the *systemd-coredump* package may also be required.

You can install this by running this command in any terminal:

apt install systemd-coredump

It is suggested to adjust systemd settings regarding core file size or you may see core dumps being cut off.

Navigate to /etc/systemd/coredump.conf and edit the following lines:


ProcessSizeMax=10G
ExternalSizeMax=10G

A server restart is required for the settings changed to take effect.

Crash Minidump and logs will appear in:

SquadGame/Saved/Crashes/

Each crash will create its own folder labeled:

crashinfo-SquadGame.../ *

Full core dumps will be created where your system creates core dumps. For systemd-coredump systems they will be located in:

/var/lib/systemd/coredump/ 

It is possible to force a crashdump by using this command in any terminal:

kill -SIGSEGV $pid

Replace pid with the process id of the SquadGameServer process.

See also[]

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