SPG-9
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Details
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Users | Insurgents Irregular Militia |
Capacity | One |
Cartridge | 73mm Rocket |
Fire Mode | Single Shot |
The SPG-9 "Kopye" is a deployable weapon and a technical-mounted weapon available in Squad. Introduced in Alpha 8.9, SPG-9 is a reliable anti-tank tool for unconventional factions.[1]
General Information[]
The SPG-9 is a manually breech-loaded smoothbore recoilless rifle. It was designed by Silin & Alekseev in the late 1950s and adopted by the Soviet Army in 1962 to replace the B-10 recoilless rifle. The SPG-9 uses rockets similar to the 2A28 Grom, which is the main armament of its BMP-1 mechanized infantry combat vehicle. Today, many Asian and European countries that had connections to the Soviet Union, as well as non-state and terrorist organizations, have the SPG-9 in their arsenal.
The SPG-9, compared to the B-10, is lighter, more accurate, and has better armor penetration. The SPG-9 uses rocket-assisted and fin-stabilized 73mm caliber smoothbore projectiles. The SPG-9 has a tripod when used by infantry and is mounted by a pedestal when used on vehicles and ships. The SPG-9 can use optical and night sights. A skilled crew can fire 5-6 projectiles from an SPG-9 in 1 minute and crews are usually 2 to 4 people. Penetration depends on the projectile used. Armor penetration is 300mm RHA with standard HEAT-FS projectiles and 400mm RHA with improved projectiles.
Statistics[]
SPG-9 HEAT
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Weapon Name | SPG-9 HEAT |
Weapon Class | Recoilless Gun |
Damage Type | Light HEAT |
Magazine Size | 1 |
Ammo Cost | 50 |
Damage Model | |
Base Damage | 1800 |
Max. Splash Damage | 100 |
Min. Splash Damage | 0 |
Max. Splash Damage Ø | 8 m |
Min. Splash Damage Ø | 2 m |
Splash Damage Fall-Off | 1 |
Penetration | 400 mm |
Penetration Loss | N/A |
Post-Pen Reach | 2 m |
Rate of Fire | 8.5 |
Ballistics | |
Muzzle Velocity | 435 m/s |
Acceleration | N/A |
Gravity Modifier | 1.2 |
MOA | 10 |
Arming Distance | 6 m |
Max. Range | N/A |
Miscellaneous | |
Reload Tactical | |
Reload Empty | |
Lethal Damage Ø | 2 m |
Damage Per Second |
SPG-9 Fragmentation
Details | |
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Weapon Name | SPG-9 Fragmentation |
Weapon Class | Recoilless Gun |
Damage Type | Fragmentation |
Magazine Size | 1 |
Ammo Cost | 50 |
Damage Model | |
Base Damage | 100 |
Max. Splash Damage | 200 |
Min. Splash Damage | 0 |
Max. Splash Damage Ø | 16 m |
Min. Splash Damage Ø | 2 m |
Splash Damage Fall-Off | 1 |
Penetration | 5 mm |
Penetration Loss | N/A |
Post-Pen Reach | 1 m |
Rate of Fire | 8.5 |
Ballistics | |
Muzzle Velocity | 315 m/s |
Acceleration | N/A |
Gravity Modifier | 1.2 |
MOA | 3 |
Arming Distance | 6 m |
Max. Range | N/A |
Miscellaneous | |
Reload Tactical | |
Reload Empty | |
Lethal Damage Ø | 9.2 m |
Damage Per Second |
Variants[]
- SPG-9 is available as emplacement or vehicle-mounted armament for two unconventional factions; Insurgents and Irregular Militia.
- The ZU-23-2 is mounted on several vehicles, including Technical and Armored Technical
Technical SPG-9 | Armored Technical SPG-9 |
Gameplay[]
- The SPG-9 is a tripod-mounted anti-tank recoilless gun.
- The SPG-9 generates a back blast that can injure or kill anybody standing nearby behind the weapon when it's being fired.
- The SPG-9 can be placed 2 per FOB as emplacements.
- This is one extra compared to one BGM-71 TOW, HJ-8 or 9M133 Kornet ATGMs of conventional armies.
- You need to reload the SPG-9 after each shot.
- When equipped on the Technical, the SPG-9 has 8 HEAT rounds and 8 Fragmentation rounds. When used as emplacements, it requires 50 ammo points for each shot.
- The SPG-9 has access to 2 types of rounds; HEAT (High Explosive Anti-Tank) rounds and Fragmentation rounds.
- Despite the projectiles' non-guided nature, both rounds have a relatively long range due to higher muzzle velocity than other anti-tank rockets and missiles. HEAT rounds at 435 m/s; Fragmentation rounds at 315 m/s.
- HEAT rounds are effective against vehicles, whereas fragmentation rounds are more effective against infantry.
- SPG-9 HEAT has a very high base damage similar to guided missiles at 1900, despite being classified as Light HEAT. However, the penetration value is only 400 mm, the same as other Light HEAT, as they lack Tandem warheads.
- SPG-9 Fragmentation has a very large blast radius of 16 meters, giving it a devasting lethal radius of 10.5 meters.
- Minimum arming range for the SPG-9 is 6 meters, which is the shortest for any weapon emplacement.
- Both HEAT and Fragmentation rounds have a larger splash damage radius than 6 meters, which means the player could severely damage themselves if hitting targets too close. If you are hitting less than 6 meters, the rocket will not detonate or deal any damage.
- SPG-9's performance sits between most heavy rocket launchers and guided missile emplacements.
- SPG-9 Tandem rounds cost 50 per round, which is less than Heavy Anti-Tank rounds (80) and significantly lower than that of guided missiles (500).
- Armour calculation involves many factors that are not limited to simple base damage and penetration. The slope of the armor, its thickness, the angle of hit, all of that matter when the game engine decides if damage has been dealt to the target. Examine the vehicle armor models on Jensen's Range to learn where your shots will do damage.
Trivia[]
- Kopye (копье) is Russian for "spear".
See Also[]
External links[]
References[]
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