Squad Wiki
Squad Wiki
Advertisement
SPG-9
Spg9-11
Details
Users Insurgents
Irregular Militia
Capacity One
Cartridge 73mm Rocket
Fire Mode Single Shot

The SPG-9 "Kopye" is a deployable weapon and a technical-mounted weapon available in Squad. Introduced in Alpha 8.9, SPG-9 is a reliable anti-tank tool for unconventional factions.[1]

General Information[]

The SPG-9 is a manually breech-loaded smoothbore recoilless rifle. It was designed by Silin & Alekseev in the late 1950s and adopted by the Soviet Army in 1962 to replace the B-10 recoilless rifle. The SPG-9 uses rockets similar to the 2A28 Grom, which is the main armament of its BMP-1 mechanized infantry combat vehicle. Today, many Asian and European countries that had connections to the Soviet Union, as well as non-state and terrorist organizations, have the SPG-9 in their arsenal.

The SPG-9, compared to the B-10, is lighter, more accurate, and has better armor penetration. The SPG-9 uses rocket-assisted and fin-stabilized 73mm caliber smoothbore projectiles. The SPG-9 has a tripod when used by infantry and is mounted by a pedestal when used on vehicles and ships. The SPG-9 can use optical and night sights. A skilled crew can fire 5-6 projectiles from an SPG-9 in 1 minute and crews are usually 2 to 4 people. Penetration depends on the projectile used. Armor penetration is 300mm RHA with standard HEAT-FS projectiles and 400mm RHA with improved projectiles.

Statistics[]

SPG-9 HEAT

Details
Weapon Name SPG-9 HEAT
Weapon Class Recoilless Gun
Damage Type Light HEAT
Magazine Size 1
Ammo Cost 50
Damage Model
Base Damage 1800
Max. Splash Damage 100
Min. Splash Damage 0
Max. Splash Damage Ø 8 m
Min. Splash Damage Ø 2 m
Splash Damage Fall-Off 1
Penetration 400 mm
Penetration Loss N/A
Post-Pen Reach 2 m
Rate of Fire 8.5
Ballistics
Muzzle Velocity 435 m/s
Acceleration N/A
Gravity Modifier 1.2
MOA 10
Arming Distance 6 m
Max. Range N/A
Miscellaneous
Reload Tactical
Reload Empty
Lethal Damage Ø 2 m
Damage Per Second

SPG-9 Fragmentation

Details
Weapon Name SPG-9 Fragmentation
Weapon Class Recoilless Gun
Damage Type Fragmentation
Magazine Size 1
Ammo Cost 50
Damage Model
Base Damage 100
Max. Splash Damage 200
Min. Splash Damage 0
Max. Splash Damage Ø 16 m
Min. Splash Damage Ø 2 m
Splash Damage Fall-Off 1
Penetration 5 mm
Penetration Loss N/A
Post-Pen Reach 1 m
Rate of Fire 8.5
Ballistics
Muzzle Velocity 315 m/s
Acceleration N/A
Gravity Modifier 1.2
MOA 3
Arming Distance 6 m
Max. Range N/A
Miscellaneous
Reload Tactical
Reload Empty
Lethal Damage Ø 9.2 m
Damage Per Second

Variants[]

Technical SPG-9 Armored Technical SPG-9
Technical SPG-9 Recoilless Gun Statistics
Armored Technical SPG Infosheet

Gameplay[]

  • The SPG-9 is a tripod-mounted anti-tank recoilless gun.
  • The SPG-9 generates a back blast that can injure or kill anybody standing nearby behind the weapon when it's being fired.
  • The SPG-9 can be placed 2 per FOB as emplacements.
  • You need to reload the SPG-9 after each shot.
    • When equipped on the Technical, the SPG-9 has 8 HEAT rounds and 8 Fragmentation rounds. When used as emplacements, it requires 50 ammo points for each shot.
  • The SPG-9 has access to 2 types of rounds; HEAT (High Explosive Anti-Tank) rounds and Fragmentation rounds.
    • Despite the projectiles' non-guided nature, both rounds have a relatively long range due to higher muzzle velocity than other anti-tank rockets and missiles. HEAT rounds at 435 m/s; Fragmentation rounds at 315 m/s.
    • HEAT rounds are effective against vehicles, whereas fragmentation rounds are more effective against infantry.
    • SPG-9 HEAT has a very high base damage similar to guided missiles at 1900, despite being classified as Light HEAT. However, the penetration value is only 400 mm, the same as other Light HEAT, as they lack Tandem warheads.
    • SPG-9 Fragmentation has a very large blast radius of 16 meters, giving it a devasting lethal radius of 10.5 meters.
  • Minimum arming range for the SPG-9 is 6 meters, which is the shortest for any weapon emplacement.
    • Both HEAT and Fragmentation rounds have a larger splash damage radius than 6 meters, which means the player could severely damage themselves if hitting targets too close. If you are hitting less than 6 meters, the rocket will not detonate or deal any damage.
  • SPG-9's performance sits between most heavy rocket launchers and guided missile emplacements.
  • SPG-9 Tandem rounds cost 50 per round, which is less than Heavy Anti-Tank rounds (80) and significantly lower than that of guided missiles (500).
  • Armour calculation involves many factors that are not limited to simple base damage and penetration. The slope of the armor, its thickness, the angle of hit, all of that matter when the game engine decides if damage has been dealt to the target. Examine the vehicle armor models on Jensen's Range to learn where your shots will do damage.

Trivia[]

  • Kopye (копье) is Russian for "spear".

See Also[]

External links[]

References[]

Advertisement