SKS
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Details
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Weapon class | Battle Rifle |
Users | Insurgents Irregular Militia |
Capacity | 10-round internal magazine |
Cartridge | 7.62x39mm |
Fire Mode | Semi-Automatic |
“ | The SKS is a gas-operated, self-loading rifle developed after World War 2 by the Soviets to replace the bolt-action Mosin Nagant series of rifles. It saw service for a short amount of time until the AK series of rifles were adopted, yet it has seen significant adoption as a second-line rifle by nations and groups. While outclassed by many of its contemproraries, it still packs a punch by firing the same 7.62x39mm round as the AK, and also comes with a folding bayonet. | „ |
~ In-game description |
The SKS is a Battle Rifle featured in Squad.
Statistics
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Weapon Name | SKS | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Weapon Type | Battle Rifle | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Damage Type | Kinetic | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Magazine Size | 10+1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ammo Cost | 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Damage Model | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Base Damage | 72 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Min. Damage | 35 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Base Damage Distance | 220 m | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Min. Damage Distance | 400 m | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Damage: Head | 216 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Damage: Shoulder | 45 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Damage: Calf | 36 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Damage: Forearm | 30.6 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rate of Fire | 480 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ballistics | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Muzzle Velocity | 715 m/s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Acceleration | −30 m/s2 for 1.5 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gravity Modifier | 2.75 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
MOA | 3 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max. Range | N/A | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Weapon Handling | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Miscellaneous | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Suppresion Effect | Regular | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Equip | 1.65 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Reload Tactical | 5.75 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Reload Empty | 5.3 s | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Reload Bipod | N/A | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
2-hit Kill Max Distance | 327 m |
Variants
- The SKS is available to two factions, the Insurgents and Irregular Militia Forces.
Icon | Variant | Faction | Role | Sight | Ammo | Accessories | Note |
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SKS + PU | INS | PU (4×), ranging 100-1000m | 12 clips | ||||
SKS | INS | Iron sights, ranging 100-1000m | 12 clips | ||||
SKS + PU | IMF | PU (4×), ranging 100-1000m | 12 clips |
Gameplay
- The SKS's magazine holds 10 rounds.
- Partially-depleted magazines are replenished by individually feeding cartridges, while fully-depleted magazines are replenished by a 10-round stripper clip.
- You can't reload the scoped variant with the stripper clip, as the scope blocks the space above the ejection port.
- It can only be fired on semi-automatic.
- It is equipped with an integrated bayonet, unfolded by switching to your Melee Weapon.
- The sights available for the SKS are iron sights and the PU (4×) scope.
- The iron sights can be zeroed for shooting at different ranges (from 100-1000m).
- The PU (4×) scope includes a simple cross reticle without any markings. The zeroing of the PU can be adjusted from 100 meters to 1000 meters, further enhancing its long-range accuracy/precision.
- The SKS has a unique damage model and ballistic performance.
- It deals one point more of damage than AKM, and it has much higher muzzle velocity.
- Although outclassed by fully-automatic weapons due to low fire rate and a small magazine, one should not underestimate the lethality of this carbine. It is effective in medium-range engagements.
- Compared to other small caliber rifles, 7.62×39mm rifles have higher close-range damage but a shorter effective range.
- SKS is classified in-game as the Semi-Automatic Rifle. But SKS has the handling properties of the Battle Rifle. They have dreadful sway, relatively low point fire responsiveness, and excessive recoil, especially when standing up.
- SKS outputs regular suppression effects.
History
The SKS is a gas-operated, tilting bolt, self-loading semi-automatic carbine. It is designed by Sergei Gavrilovich Simonov in 1944 and adopted by the Soviet Army in 1945 as the standard infantry rifle. The SKS served as the standard infantry rifle in the Soviet Army, complementing the AK-47, which was used in the role of a Submachinegun. Many countries in Asia and Europe had manufactured versions of the SKS carbine, such as the Chinese Norinco Type 56 Carbine, Yugoslavian M59/66, and the East German Karabiner S. The SKS has a conventional wooden stock, rifle grip, a chrome lined barrel, and a foldable bayonet that comes with the carbine. The SKS uses 7.62x39mm cartridges.
Trivia
- SKS stands for Samozaryadnyj Karabin sistemy Simonova (Самозарядный карабин системы Симонова) which means in English from Russian, "Self-loading Carbine of (the) Simonov system".
Gallery
Media
See also
External links
References
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