Squad Wiki
Squad Wiki
Advertisement
Repair Station
Icon RadialRepairDepotIcon
Details
Type Tech Structure
Users All factions
Icon Supplies construction square 500 (conventional) / 300 (unconventional)
Icon Supplies ammo square 0
Maximum allowed 1

The Repair Station is a deployable Tech Structure that can be built at a Forward Operating Base. Repair Stations can also be found at every main base with an unlimited amount of supply. When a vehicle parks near a Repair Station it will begin to repair its health at the cost of construction points and resupply its ammo at the expense of ammo points. Vehicles can be partially repaired with the Repair toolbox but will need to park near a Repair Station in order to be fully repaired and rearmed. Repair stations have a audible generator sound that plays on loop when close enough.

Appearance[]

US Army / GB / CAF RUS Forces INSurgents / MILITIA
Repair US-GB-CAF
Repair RUS-MIL
Repair INS

Construction of a Repair Station[]

One Repair Station can be built at each Forward Operating Base. Repair stations are considered a Tech Structure and cost 500 construction points to built, except for the Insurgents which cost 300 construction points. See the Deployables page for more information. Repairing vehicles and resupplying their ammunition can quickly add up, and therefore Forward Operating Bases will need to be well supplied to keep up with the costs. See below for each vehicle's weapon respective Rearm costs. If the construction or ammo points at a Forward Operating Base are depleted, repairs and/or resupply will cease. The Forward Operating Base will need to be resupplied or the vehicle will need to drive back to the Main Base in order to repair and rearm. See the Logistic System for more information.

Rearm Vehicle Costs[]

Vehicle Weapon MAGS

(Ammo Mag)

Map icon ammo per FULL REARM

Costs

Vehicle Weapon MAGS

(Ammo Mag)

Map icon ammo per FULL REARM

Costs

Vehicle Weapon MAGS

(Ammo Mag)

Map icon ammo per FULL REARM

Costs

US army / British Army Russian Ground FOrces / Militia Militia / Insurgents
M2A3 TOW 2 (1) 200 x 1 Missile 400 BRDM-2 9M113 Konkurs 1 (5) 200 x Missile 1000 Technical DShK 7 (100) 50 x Mag 350
M242 AP 1 (70) 8 x 5 Rounds 112 KPVT 9 (50) 50 x Mag 450 SPG-9 6 (1) 100 x Round 600
M242 HE 1 (230) 10 x 6 Rounds 400 PKT 5 (250) 50 x Mag 250 UB-32 2 (32) 20 x 4 Rockets 320
M240C 4 (250) 50 x Mag 200 40mm Smoke Launchers 1 (2) 25 x Mag 25
Smoke 1 (2) 25 x Mag 25 URAL 375D ZU-23-2 4 (100) 100 x Mag 400
BTR-80 KPVT 9 (50) 50 x Mag 450
FV432 L111A1 Open Top 7 (100) 50 x Mag 350 PKT 5 (250) 50 x Mag 250
40mm Smoke Launchers 1 (2) 25 x Mag 25
FV510 L94A1 EX-34 Coaxial 10 (200) 50 x Mag 500
NM225 APDS 37 (6) 10 x Mag 370 BTR-82 PKT 1 (2000) 20 x 100 Rounds 500
NM232 HE-T 37 (6) 10 x Mag 370 3UBR8 1 (150) 25 x 10 Rounds 375
40mm Smoke Launchers 1 (2) 25 x Mag 25 3UOF8 1 (150) 25 x 10 Rounds 375
40mm Smoke Launchers 1 (2) 25 x Mag 25
M-1126 M2A1 CROWS 1 (400) 20 x 100 Rounds 80
MT-LB(-MA/B) NSV 1 (100) 50 x Mag 50
M1A2 M240B Open Top 7 (100) 50 x Mag 350 PKT 1 (2000) 20 x 100 Rounds 500
M829A4 APFSDS 20 40 x Mag 800 3UBR8 1 (150) 25 x 10 Rounds 375
M830A1 HEAT 20 40 x Mag 800 3UOF8 1 (150) 25 x 10 Rounds 375
M240C Coaxial 1 (500) 20 x 100 Rounds 250 PKT Coaxial 5 (250) 50 x Mag 250
40mm Smoke Launchers 1 (2) 25 x Mag 25 40mm Smoke Launchers 1 (2) 25 x Mag 25
M-ATV M2HB Open Top 7 (100) 50 x Mag 350 T-72B3 3BM60 APFSDS 20 40 x Mag 800
M2A1 CROWS 1 (400) 20 x 100 Rounds 80 3BK29M HEAT 20 40 x Mag 800
M240B Coaxial 1 (750) 75 x 250 Rounds 225 9M119M Reflecks ATGM 2 200 x Missile 400
BGM-71 TOW 2 (1) 300 x 1 Missile 1800 PKT Coaxial 1 (2000) 50 x 100 Rounds 1000
40mm Smoke Launchers 1 (2) 25 x Mag 25

See also[]

Advertisement