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While in [[Advance and Secure|AAS]] the flag layout is static and always the same for a map layer, in RAAS the flag layout is randomized and will be different every time you play. Other than that, all the rules and mechanics are identical to [[Advance and Secure|AAS]].
 
While in [[Advance and Secure|AAS]] the flag layout is static and always the same for a map layer, in RAAS the flag layout is randomized and will be different every time you play. Other than that, all the rules and mechanics are identical to [[Advance and Secure|AAS]].
   
==Description==
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==Description and Mechanics ==
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As the core mechanics of RAAS are identical to [[Advance and Secure|AAS]], please read up the description there.
Two teams will start from opposite ends of the [[Maps|map]] in their main base, or in certain circumstances a limited forward spawn area. The team's objective is to capture and hold Control Points from the enemy team. Control Points can only be captured in a specific order that will appear on the map
 
   
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==Tips==
Your team cannot capture a Control Point out of order, your team will need to capture and hold the previous flag. This is indicated by the [[Using_the_map#Map markers and icons|Attack, and Defense markers]] that appear over Control Points on your map. If both teams neutralize two opposing flags in the CP's line of sequence, it's a stalemate - neither team can take their next attack flag. Only after the defense flag has been re-captured, can the attack flag be captured next.
 
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*Don't play as an individual, as your score won't affect the match.
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*Squad Leaders must coordinate with other SLs to cover the active points.
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*Communicate with other members to establish good [[Forward Operating Base|FOBs]].
   
As each team starts to cap neutral flags, it's not possible by enemies to block this capping process. For example: if one soldier is in the capture zone of their team's first flag and nine enemies are in that cap zone as well trying to block it, the flag will still be captured. Once they find him and kill him, the flag will (obviously) stop capping. This should severely reduce the '''"Rush Flags" meta''', and shift the focus more towards the linear progression of moving from flag area to flag area, as well as having a proper supply train with FOBs and logistics. Blocking a flag is technically still possible if you eliminate the entire attacking force, but it will require more resources to do and is more likely to fail.
 
 
The team who first runs out of [[tickets]] loses. Therefore assets and FOBs play a big role in the ticket count of a team as well. Knowledge about the value of those assets can help you in correctly analyzing the situation of a team. Securing a flag while losing a lot of assets can actually harm your team's effort in winning a round.
 
 
Furthermore, keep in mind that individual scores do not affect the result of the match.
 
 
==See also==
 
==See also==
 
 
*[[Game Modes]]
 
*[[Game Modes]]
 
*[[Control Point]]
 
*[[Control Point]]
 
*[[Maps]]
 
*[[Maps]]
   
<br />{{Navbox modes}}
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{{Navbox modes}}
 
[[Category:Modes]]
 
[[Category:Modes]]
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[[Category:Gameplay]]

Latest revision as of 20:17, 22 March 2024

This article is a stub. You can help Squad Wiki by expanding it.

Random Advance and Secure (in short, RAAS) is one of the primary game modes in Squad and very similar to Advance and Secure (AAS).

While in AAS the flag layout is static and always the same for a map layer, in RAAS the flag layout is randomized and will be different every time you play. Other than that, all the rules and mechanics are identical to AAS.

Description and Mechanics[ | ]

As the core mechanics of RAAS are identical to AAS, please read up the description there.

Tips[ | ]

  • Don't play as an individual, as your score won't affect the match.
  • Squad Leaders must coordinate with other SLs to cover the active points.
  • Communicate with other members to establish good FOBs.

See also[ | ]