Random Advance and Secure

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Random Advance and Secure (in short, RAAS - sometimes incorrectly called "Assault and Secure") is one of the primary game modes in Squad.

Random AAS map layers introduce a mode where the flag layout will differ each time with a variety of flag objective combinations. Normal AAS layers will still have the normal static flag layouts.

Description[edit | edit source]

Two teams will start from opposite ends of the map in their main base, or in certain circumstances a limited forward spawn area. The team's objective is to capture and hold Control Points from the enemy team. Control Points can only be captured in a specific order that will appear on the map

Your team cannot capture a Control Point out of order, your team will need to capture and hold the previous flag. This is indicated by the Attack, and Defense markers that appear over Control Points on your map. If both teams neutralize two opposing flags in the CP's line of sequence, it's a stalemate - neither team can take their next attack flag. Only after the defense flag has been re-captured, can the attack flag be captured next.

As each team starts to cap neutral flags, it's not possible by enemies to block this capping process. For example: if one soldier is in the capture zone of their team's first flag and nine enemies are in that cap zone as well trying to block it, the flag will still be captured. Once they find him and kill him, the flag will (obviously) stop capping. This should severely reduce the "Rush Flags" meta, and shift the focus more towards the linear progression of moving from flag area to flag area, as well as having a proper supply train with FOBs and logistics. Blocking a flag is technically still possible if you eliminate the entire attacking force, but it will require more resources to do and is more likely to fail.

The team who first runs out of tickets loses. Therefore assets and FOBs play a big role in the ticket count of a team as well. Knowledge about the value of those assets can help you in correctly analyzing the situation of a team. Securing a flag while losing a lot of assets can actually harm your team's effort in winning a round.

Furthermore, keep in mind that individual scores do not affect the result of the match.

See also[edit | edit source]