RPG-7
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Details
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Weapon class | Anti-tank weapon |
Users | Insurgents Irregular Militia Middle Eastern Alliance Russian Ground Forces |
Warhead | 105mm Tandem HEAT 85mm HEAT 40mm Fragmentation |
Guidance | Unguided |
Explosion radius | 8m to 16m |
Penetration capability | 9mm to 900mm RHA |
“ | The RPG-7V2 is the Russian modernised version of the Soviet era RPG-7 launcher. The RPG-7V2 can fire a number of different types of ammunition, making it a very diverse weapon system. The modern upgrades to the platform include a standard issue PGO-7 2.8x optic with a special rocket drop compensator reticle. | „ |
~ In-game description |
The RPG-7 is an anti-tank weapon featured in Squad.
Contents
General description[]
The RPG-7 was designed by the Bazalt company in 1961 and later adopted by the Soviet Army in the same year. The weapon's simplicity, low cost, ruggedness, and efficiency made it one of the most popular anti-tank weapons in the world and it has been used from the Vietnam War to the present day. Its aforementioned ease of use and cheapness allowed it to be produced in enormous quantities and tens of thousands of them were purchased by dozens of countries across the globe. Today, two versions are created from the original design; the RPG-7V2, which is capable of firing standard and dual high-explosive anti-tank (HEAT) rounds and fragmentation rounds, and the RPG-7D3; the modern paratrooper version of the RPG-7.
Gameplay[]
The RPG-7 is available to multiple factions and features different sights depending on faction:
Faction | Variant | Sight | Warhead | Explosion Radius | Penetration Capability | Role | Rounds | Added in | Arming Distance |
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RPG-7 | Iron sights, ranging 50-150m | 105mm Tandem HEAT | 8m | 900mm RHA | ![]() |
1 | 22m | ||
Iron sights, ranging 100-500m | 85mm High Explosive Anti-Tank | 8m | 320mm RHA | ![]() ![]() |
1-2 | 24m | |||
40mm Fragmentation | 16m | 9mm RHA | ![]() ![]() |
2-3 | 24m | ||||
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RPG-7V2 | Telescopic sight, fixed 2.8x, 500m BDC (200m for tandem) | 85mm High Explosive Anti-Tank | 8m | 320mm RHA | ![]() ![]() |
1 | 24m | |
40mm Fragmentation | 16m | 9mm RHA | ![]() ![]() |
2 | 24m | ||||
105mm Tandem HEAT | 8m | 900mm RHA | ![]() |
1 | 22m |
Rounds[]
105mm Tandem Heavy Anti-Tank | 85mm High Explosive Anti-Tank | 40mm Fragmentation | ||||||||||||||||||
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RPG-7V2[]

The PGO-7 reticle (click to magnify).
The RPG-7V2 package adds the PGO-7 2.8x optic to the launcher, for both Russian Light Anti-Tank and Heavy Anti-Tank kits. This allows Russian anti-tank kits to better acquire targets and account for distance with the built-in projectile drop compensator reticle. This reticle accounts for all ammunition types.
The upper half (orange numbers on left side) of the compensator reticle is for acquiring targets with the Fragmentation rocket and the HEAT rocket up to a range of 500 meters, whereas the lower half (white numbers on right side in the image; center in the actual reticle) is for acquiring targets with the Tandem HEAT rocket up to a distance of 200 meters.
The lower-right of the reticle includes a stadiametric rangefinder, calibrated to 2.7 meters (height of a typical armored vehicle including the turret). The vertical gridlines on the upper half helps calculate lead for moving targets; the unit is in 10 milliradians.
Tips[]
- With the RPG-7, the arming distance of the Frag, HEAT and Tandem (22) rockets is 25 meters; If a rocket strikes a target closer that its arming distance it will fail to detonate.
- Make sure the proper round is armed in advance. Fragmentation rounds do not damage armor, but may puncture tires. High Explosive Anti-Tank rounds are effective against all armor types, and Tandem rounds should be reserved for the heaviest armor, such as Infantry Fighting Vehicles and Main Battle Tanks, when possible.
- Before firing, make sure no one is standing behind you since the back-blast generated from firing a rocket can injure or kill anyone standing too close behind you.
- It is strongly recommended to practice with the RPG-7 on the Shooting Range. The rebel factions' RPG-7 can be ranged (Default X key + mouse wheel) up or down by 100-meter increments to accurately hit targets at greater distances. The conventional armies' RPG-7V2 with PGO-7 2.8x optic takes some time to become familiar with but with enough practice can be used with deadly accuracy.
Gallery[]
Trivia[]
- It is the standard launcher of the majority of the Heavy Anti-Tank and Light Anti-Tank kits, making it the most anti-tank weapon in Squad.
- The version of RPG-7 the Russian Ground Forces use is the RPG-7V2 and the RPG-7D3.
- RPG stands for Ручной Противотанковый Гранатомёт - Ruchnoy Protivotankoviy Granatomyot in Russian which in English means Hand-held anti-tank grenade launcher. An unofficial abbreviation of the RPG is "rocket-propelled grenade".
- All available warheads are based on their real-life counterparts - "105mm Tandem HEAT" is PG-7VR, "85mm HEAT" is PG-7V, and "40mm Fragmentation" is OG-7V. Earlier versions of the game used real-life designations for weapon names.
- In real life the OG-7V actually has slower maximum velocity (however, a much faster muzzle velocity due to the light weight) due to lack of rocket booster, it does not match the trajectory of "PG-7V" (actually supposed to be PG-7VS due to 400mm penetration).
- The arming range of ~25m is not typical for Russian-produced RPG-7 rounds, but is a feature of rounds manufactured by Arcus of Bulgaria, which have an increased arming delay to improve safety for the operator.
- In real life Russia has largely phased out weaker warheads with PG-7VL, a 500mm-penetration warhead capable of dealing with side of MBT turret much better in the 80s (where composite armor was put onto side of M1/Leopard2 turret); with some sacrifice to range/velocity.
See also[]
External links[]
- RPG-7 on Wikipedia
- RPG-7 on the Internet Movie Firearms Database (has explanation on the RPO-7)
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