Squad Wiki
Squad Wiki
Advertisement
RPG-28
Rpg28
Details
Users Russian Ground Forces
Capacity One
Cartridge 125mm Tandem HEAT
Fire Mode Single Shot
The RPG-28 is a Russian-developed rocket propelled grenade launcher, which is discarded after a single use, firing a huge 125mm Tandem HEAT rocket designed to penetrate the heaviest of armor including explosive reactive armor. Use caution when operating this weapon as it is quite bulky and has a very large backblast.
~ In-game description

The RPG-28 is an anti-tank rocket launcher featured in Squad.[1]

Statistics[]

Details
Weapon Name RPG-28
Weapon Class Rocket Launcher
Damage Type Heavy Anti-Tank
Magazine Size 1
Ammo Cost 80
Damage Model
Base Damage 1400
Max. Splash Damage 200
Min. Splash Damage 0
Max. Splash Damage Ø 10 m
Min. Splash Damage Ø 2 m
Splash Damage Fall-Off 1.5
Penetration 1200 mm
Penetration Loss N/A
Post-Pen Reach 1.5 m
Rate of Fire 7.5
Ballistics
Muzzle Velocity 250 m/s
Acceleration N/A
Gravity Modifier 1.5
MOA 20
Arming Distance 20 m
Max. Range N/A
Miscellaneous
Reload Tactical
Reload Empty
Lethal Damage Ø 5.2 m
Damage Per Second

Variants[]

RPG-28 is available exclusively to Russian Ground Forces Heavy Anti-Tank kit.

Gameplay[]

  • The RPG-28 is a single-shot, disposable launcher that fires one round and is then discarded.
  • The RPG-28 generates a large back blast that can injure or kill anybody standing nearby behind the weapon when it's being fired.
  • The arming distance for all Heavy Anti-Tank rocket launchers is 20 meters. This was standardized in Version 7.0.[2]
    • Prior to Patch 6.0.1, the minimum arming range for the RPG-28 is 33m.
    • If you are too close to your target, the rocket will not detonate or deal any damage.
  • The RPG-28 is relatively short-ranged and uses a simplistic optical sight.
    • The scope provides a clear and easy-to-understand sight picture.
  • The RPG-28 is the most powerful handheld anti-tank weapon in the game, with a whopping 1200mm penetration, the highest of any anti-tank kit. The 1400 base damage and 200 splash damage are the same as other Heavy Anti-Tank launchers in the game.
    • It's compensated by a gravity modifier of 1.2, while other launchers are at 1; and lower accuracy of 20 MOA. However, due to the relatively short engagement range, this is barely noticeable in combat.
  • When you reload your ammunition from an ammo crate, your launcher is not automatically ready to fire the next time you switch to it. You must switch to the launcher, finish the animation of discarding the old launcher, and then arm the new one.
  • Armour calculation involves many factors that are not limited to simple base damage and penetration. The slope of the armor, its thickness, the angle of hit, all of that matter when the game engine decides if damage has been dealt to the target. Examine the vehicle armor models on Jensen's Range to learn where your shots will do damage.

Gallery[]

See Also[]

External links[]

References[]

  1. V 2.0 UAT Details & Information. joinsquad.com. Retrieved 12 December 2020.
  2. SQUAD 7.0 LIVE & RELEASE NOTES


Advertisement