Mortar
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Details
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Users | U.S. Army United States Marine Corps Russian Ground Forces Russian Airborne Forces Insurgents Irregular Militia British Army Canadian Army Australian Army Middle Eastern Alliance Turkish Land Forces People’s Liberation Army PLA Navy Marine Corps |
Capacity | 3 |
Cartridge | High explosive, smoke |
Fire Mode | Semi-Automatic |
Mortars are a type of deployables that allow squad's to provide indirect fire support.
Gameplay[ | ]
Mortars are deployables limited to two mortars per FOB. See the below table for the construction point costs based on the faction.
Mortars come with a 'magazine' of 3 rounds at the ready. Mortars can fire the following ammunition:
- High explosive rounds deal large damage at detonation. HE rounds can also damage or destroy deployables. (25 ammo for each magazine)
- Smoke rounds provide a large smokescreen that lasts between 45 seconds to a minute and are perfect for long-range suppression allowing for a large attack force to move in on a position. (25 ammo points for each magazine)
The current set of mortars in Squad has about 1250m effective range on a level surface; you will have to migrate your fire support battery to a closer FOB if you cannot reach your target.
Tips: Using the WASD keys while aiming with the mortar will add/subtract 1 mil from your current angle or pivot slowly for more precise vectoring.
Factions have different models for Mortars, but their fire rate, damage models, and ballistic properties are the same.
- Introduced in v15, Mortars have been granted the ability to damage armored vehicles on direct or very close (<1.5m) hits. Unarmored vehicles now also take damage from indirect mortar hits. (Fragmentation damage.)
- The vehicle damage calculation for mortar is independent of its armored penetration value, which is set at 0.
Mortar calculators[ | ]
Setting the mortars correctly on target is very difficult to do by trial and error. Most players use web-based mortar calculators to get exact settings for their targets. Using the Steam overlay and browser, you can even do this from within the game.
Notes[ | ]
- Squad Leaders can place the green 'Request Fire Mission' marker to communicate with mortar squads.
- Mortars were added in update Alpha 9.4
Variants[ | ]
Insurgents and Militia - M1937 82mm Mortar | US Army, USMC and Canada - M252 81mm Mortar | RGF, VDV and MEA - Podnos 82mm Mortar |
British Army - L16A2 81mm Mortar | PLA and PLANMC - PP87 82mm Mortar |
Statistics[ | ]
Details | |
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Weapon Name | Mortar |
Weapon Class | Explosives |
Damage Type | Explosive |
Magazine Size | 3 |
Ammo Cost | 25 |
Damage Model | |
Base Damage | N/A |
Max. Splash Damage | 350 |
Min. Splash Damage | 0 |
Max. Splash Damage Ø | 45 m (12.5 m) |
Min. Splash Damage Ø | 0 m |
Splash Damage Fall-Off | 3.5 |
Penetration | N/A |
Penetration Loss | N/A |
Post-Pen Reach | N/A |
Rate of Fire | 22 |
Ballistics | |
Muzzle Velocity | 110 m/s |
Acceleration | N/A |
Gravity Modifier | 1 |
MOA | 50 |
Arming Distance | N/A |
Max. Range | N/A |
Miscellaneous | |
Reload Tactical | |
Reload Empty | |
Lethal Damage Ø | 6.5 m |
Damage Per Second |
See Also[ | ]
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