Mortar
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Details
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Users | All Factions |
Capacity | 3 |
Cartridge | High explosive, smoke |
Fire Mode | Semi-Automatic |
Mortars is a type of deployables and vehicle-mounted armament that provides medium to long-range indirect fire support. It is available to all factions in different forms.
Gameplay[]
Mortars are deployables limited to two mortars per FOB. See the below table for the Construction Point costs based on the faction.
Mortars come with a 'magazine' of 3 rounds at the ready. Mortars can fire the following ammunition:
- High explosive rounds deal large damage at detonation. HE rounds can also damage or destroy deployables. (25 ammo for each magazine)
- Smoke rounds provide a large smokescreen that lasts between 45 seconds to a minute and are perfect for long-range suppression, allowing for a large attack force to move in on a position. (25 ammo points for each magazine)
The current set of mortars in Squad has about 1250m effective range on a level surface; you will have to migrate your fire support battery to a closer FOB if you cannot reach your target.
Tips: Using the WASD keys while aiming with the mortar will add/subtract 1 mil from your current angle or pivot slowly for more precise vectoring.
Factions have different models for Mortars, but their fire rate, damage models, and ballistic properties are the same.
- Introduced in v15, Mortars have been granted the ability to damage armored vehicles on direct or very close (<1.5m) hits. Unarmored vehicles now also take damage from indirect mortar hits. (Fragmentation damage.)
- The vehicle damage calculation for mortar is independent of its armored penetration value, which is set at 0.
Mortar calculators[]
Setting the mortars correctly on target is very difficult to do by trial and error. Most players use web-based mortar calculators to get exact settings for their targets. Using the Steam overlay and browser, you can even do this from within the game.
Notes[]
- Squad Leaders can place the green 'Request Fire Mission' marker to communicate with mortar squads.
- Mortars were added in update Alpha 9.4
Variants[]
Insurgents and Militia - M1937 82mm Mortar | US Army, USMC and Canada - M252 81mm Mortar | RGF, VDV and MEA - Podnos 82mm Mortar |
British Army - L16A2 81mm Mortar | PLA and PLANMC - PP87 82mm Mortar | M120 120mm mortar[1] (as M121 variant in M1064A3)* |
*unreleased
Statistics[]
Details | |
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Weapon Name | Mortar |
Weapon Class | Explosives |
Damage Type | Explosive |
Magazine Size | 3 |
Ammo Cost | 25 |
Damage Model | |
Base Damage | N/A |
Max. Splash Damage | 350 |
Min. Splash Damage | 0 |
Max. Splash Damage Ø | 45 m (12.5 m) |
Min. Splash Damage Ø | 0 m |
Splash Damage Fall-Off | 3.5 |
Penetration | N/A |
Penetration Loss | N/A |
Post-Pen Reach | N/A |
Rate of Fire | 22 |
Ballistics | |
Muzzle Velocity | 110 m/s |
Acceleration | N/A |
Gravity Modifier | 1 |
MOA | 50 |
Arming Distance | N/A |
Max. Range | N/A |
Miscellaneous | |
Reload Tactical | |
Reload Empty | |
Lethal Damage Ø | 6.5 m |
Damage Per Second |
References[]
See Also[]
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