MKE MGL
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Details
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Users | Turkish Land Forces Western Private Military Contractors United States Marine Corps |
Capacity | 6 rounds |
Cartridge | 40mm |
Fire Mode | Semi-Automatic |
“ | The MKE MGL is known for its ability to fire multiple grenades in rapid succession, making it a valuable weapon for delivering high-explosive firepower in various combat scenarios. | „ |
~ In-game description |
The MKE MGL is a grenade launcher featured in Squad.
General Information
The MKE MGL is a handheld semi-automatic grenade launcher. The MKE MGL fires a 40 mm explosive round which is highly effective against infantry targets. The MKE MGL is intended to be used for close fire support against area targets and area supression. The rounds used for the MKE MGL are very effective in hitting enemys behind cover.
Statistics
Details | |
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Weapon Name | MKE MGL |
Weapon Class | Grenade Launcher |
Damage Type | High Explosive Dual Purpose |
Magazine Size | 1 |
Ammo Cost | 30 for HE/smoke |
Damage Model | |
Base Damage | 60 |
Max. Splash Damage | 115 |
Min. Splash Damage | 0 |
Max. Splash Damage Ø | 15 m |
Min. Splash Damage Ø | 1 m |
Splash Damage Fall-Off | 1.0 |
Penetration | 5 mm |
Penetration Loss | N/A |
Post-Pen Reach | 1 m |
Rate of Fire | N/A |
Ballistics | |
Muzzle Velocity | 76 m/s |
Acceleration | N/A |
Gravity Modifier | 1 |
MOA | 30 |
Arming Distance | 10 m |
Max. Range | N/A |
Miscellaneous | |
Reload Tactical | 4.808 |
Reload Empty | 12.67 |
Lethal Damage Ø | 3.2 m |
Damage Per Second |
Variants
- The MKE MGL is used by 3 factions, the Turkish Land Forces, the Western Private Military Contractors, and the United States Marine Corps
- It is issued to the second Grenadier class in the Turkish Land Forces and Western Private Military Contractors
- It is issued to the Heavy Grenadier specialist class available exclusively to Light Infantry battle groups of the United States Marine Corps
Faction | Role | Variant | Sight | Ammo | Notes |
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Turkish Land Forces | MKE MGL High Explosive Dual Purpose | Red-Dot sights, ranging 50-400m | 2 bundles of 6 grenades which can be combined | ||
MKE MGL Smoke White | Red-Dot sights, ranging 50-400m | 2 bundles of 6 grenades which can be combined | |||
Western Private Military Contractors | MKE MGL High Explosive Dual Purpose | Red-Dot sights, ranging 50-400m | 2 bundles of 6 grenades which can be combined | ||
MKE MGL Smoke White | Red-Dot sights, ranging 50-400m | 2 bundles of 6 grenades which can be combined | |||
USMC | MKE MGL High Explosive Dual Purpose | Red-Dot sights, ranging 50-400m | 2 bundles of 6 grenades which can be combined | ||
MKE MGL Smoke White | Red-Dot sights, ranging 50-400m | 2 bundles of 6 grenades which can be combined |
Gameplay
- Minimum arming range for the MKE MGL is 10 meters.
- If a player does attempt to fire the MKE MGL within close proximity, the round will not explode.
- The MKE MGL, unlike most other weapons, will load individual rounds into the weapon from reserve ammo instead of outright replacing all of the ammo in the gun
- Grenade launchers have a smaller base damage radius than hand grenades, meaning anyone near the point of impact will die, and those further away will be damaged, possibly causing them to bleed.
Gallery
See also
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