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M242 Bushmaster
M2 Bradley Armament
Details
Users U.S. Army
Australian Army
Canadian Army
United States Marine Corps
Capacity AP: 70/60; HE 230/150
Cartridge 25 x 137 mm
Fire Mode Fully Automatic

The M242 Bushmaster is an autocannon featured in Squad as vehicle armament for various vehicles.

General Information[ | ]

The M242 Bushmaster is a 25 mm (25x137mm) chain-fed autocannon. It is used extensively by the US armed forces and by NATO and some other nations' forces in ground vehicles and watercraft.

It is an externally powered, chain-driven, single-barrel weapon which may be fired in semi-automatic or automatic modes. It is fed by a metallic link belt and has the dual-feed capability. The term "chain gun" derives from the use of a roller chain that drives the bolt back and forth.

Statistics[ | ]

M919 AP

Details
Weapon Name M919 APFSDS-T
Weapon Class Autocannon
Damage Type Kinetic
Magazine Size ?
Ammo Cost ?
Damage Model
Base Damage 400
Min. Damage 150
Base Damage Distance 200 m
Min. Damage Distance 3000 m
Penetration 95 mm
Penetration Loss 65 mm at 1000 m
33 mm at 3000 m
Splash Damage N/A
Post-Pen Reach 10 m
Rate of Fire 200
Ballistics
Muzzle Velocity 1385 m/s
Acceleration N/A
Gravity Modifier 2
MOA 1.5
Max. Range 3000 m
Miscellaneous
Reload Tactical
Reload Empty
Lethal Damage Ø N/A
2-hit Kill Max Distance All range;
Damage Per Second 133

MK210 HE

Details
Weapon Name MK210 HEI-T
Weapon Class Autocannon
Damage Type Fragmentation
Magazine Size 230
Ammo Cost ?
Damage Model
Base Damage 100
Max. Splash Damage 125
Min. Splash Damage 0
Max. Splash Damage Ø 1 m
Min. Splash Damage Ø 7.5 m
Splash Damage Fall-Off 2
Penetration 8 mm
Penetration Loss N/A
Post-Pen Reach 10 m
Rate of Fire 200
Ballistics
Muzzle Velocity 1000 m/s
Acceleration N/A
Gravity Modifier 2
MOA 1.5
Max. Range 2200 m
Miscellaneous
Reload Tactical
Reload Empty
Lethal Damage Ø 1.5 m
Damage Per Second

Variants[ | ]

Gameplay[ | ]

  • The effective range of the M242 is 2.2 kilometers with HE and 3.0 kilometers with AP.
  • The M242 has two types of ammunition available: M919 AP round and MK210 HE round.
    • AP round is effective for anti-vehicles, while HE round is used for anti-infantry engagements.
  • The M919 AP rounds can penetrate every vehicle in-game, including main battle tanks, if shot from the side and rear.
    • The gun can destroy lightly armored vehicles extremely effectively.
    • It has considerably higher base damage and range than the Soviet/Chinese 3UBR8/DTC10-30 APDS round but with a similar amount of penetration. Compared to British RARDEN/CTAS and Chinese DTC041A-30 APFSDS, the M242 has lower damage and range, as well as weaker penetration.
    • The rate of fire of the M242 is 200 RPM. This is on the lower end of the autocannon class in-game.
    • The M919 AP has the second-highest muzzle velocity out of all autocannons, significantly faster than Soviet ammunition.
  • The MK210 HE shares its damage model and penetration with other vehicle autocannons, specifically British and Western designs.
    • It has higher muzzle velocity and accuracy compared to Russian/Chinese HE rounds.
  • Armour calculation involves many factors that are not limited to simple base damage and penetration. The slope of the armor, its thickness, the angle of hit, all of that matter when the game engine decides if damage has been dealt to the target.
    • Prioritizing areas such as flat armor angles, side, tracks, turret, and rear areas, which are less effective against the autocannon AP.
  • In a skirmish, opening your fight with track disability is advised. Shooting the tracks or wheels can severely disable their mobility. The disabled enemy vehicle will come to a halt and become stationary, becoming an easy target for you to finish off. They are also more prone to flanking, allowing you to circle around and target their areas with thin armor.
    • The enemy crew may attempt to leave the disabled vehicle and perform battlefield repair, leaving them vulnerable to fire from you and friendly infantry.
    • It's also a great practice to disable the turret first, especially for heavier vehicles such as infantry fighting vehicles and main battle tanks. The disabled turret will lose the stabilizer function, turret traverse, and block their HUD with glass cracks.
  • Aside from penetration, vehicle health is another crucial factor to consider. Consider the damage output of your vehicle and plan out the engagement with the tactical maneuvers. It's highly advised to engage the enemy while they're unaware of your position.
    • Typically, Russian/Chinese vehicles have less health than BlueFor. But their autocannons have a higher fire rate.

Trivia[ | ]

  • The weapon was designed and originally manufactured by McDonnell Douglas (later acquired by the Boeing Corporation); however, it is now produced by Alliant Techsystems (ATK) of Mesa, Arizona.

See Also[ | ]

External links[ | ]


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