Squad Wiki
Squad Wiki
Advertisement
M16A4
M16A4
Details
Weapon class Full-Length Rifle
Users United States Marine Corps
Capacity 30-round detachable box magazine
Cartridge 5.56x45mm NATO
Rate of fire 830 RPM
Fire Mode Semi-Automatic
3-Round Burst
The M16A4 rifle is the most up to date generation of the original M16 family of rifles, and features a full length quad rail and removable carry handle for the mounting of various optics. Its 20 inch barrel length offers addtional stability and accuracy, however at the cost of weight and maneuverability.
~ In-game description

The M16A4 is a full-length rifle featured in Squad. Introduced in Version 3.0, the weapon is exclusive to the United States Marine Corps.

Statistics

Details
Weapon Name M16A4
Weapon Type Full-Length Rifle
Damage Type Kinetic
Magazine Size 30+1
Ammo Cost 2
Damage Model
Base Damage 62
Min. Damage 35
Base Damage Distance 345 m
Min. Damage Distance 500 m
Damage: Head 186
Damage: Shoulder 38.75
Damage: Calf 31
Damage: Forearm 26.04
Rate of Fire 833
Ballistics
Muzzle Velocity 880 m/s
Acceleration −30 m/s2 for 2 s
Gravity Modifier 2.8
MOA 3
Max. Range N/A
Weapon Handling
Show/Hide table
Sway
Sway Stand (HF/ADS) 1.35/1.0
Sway Crouch (HF/ADS) 0.95/0.4
Sway Prone (HF/ADS) 0.5/0.2
Sway Bipod (HF/ADS) 0.0/0.0
Max Move Sway Factor 6.0
Low Stamina Sway Factor 5.4
Max Sway Limit 10.0
Sway Alightment Stand (HF/ADS) 1.2/0.72
Sway Alightment Crouch (HF/ADS) 0.71/0.4
Sway Alightment Prone (HF/ADS) 0.62/0.3
Sway Alightment Bipod (HF/ADS) 0.0/0.0
Max Move Sway Alignment Factor 4.5
Low Stamina Sway Alignment Factor 5.4
Max Sway Alignment Limit 6.0
Spring
Stiffness 0.95
Damping 0.57
Recoil
Recoil Stand ADS (μ/σ) x:0.50/0.10 y:0.08/0.10
Recoil Crouch ADS (μ/σ) x:0.42/0.10 y:0.08/0.12
Recoil Prone ADS (μ/σ) x:0.30/0.09 y:0.02/0.10
Recoil Bipod ADS (μ/σ) N/A
Recoil Stand HF (μ/σ) x:0.467/0.085 y:0.085/0.085
Recoil Crouch HF (μ/σ) x:0.425/0.085 y:0.085/0.085
Recoil Prone HF (μ/σ) x:0.361/0.085 y:0.085/0.85
Recoil Bipod HF (μ/σ) N/A
Miscellaneous
Suppresion Effect Regular
Equip 0.75 s
Reload Tactical 4.61 s
Reload Empty 5.07 s
Reload Bipod N/A
2-hit Kill Max Distance 413 m

Variants

  • The M16A4 is available for one faction, the United States Marine Corps.
  • Aside from the optic options, the M16A4 is also available with the Vertical Grip attachment.
Icon Variant Faction Role Sight Ammo Accessories Note
M16A4 foregrip
M16A4 Tracer + Vertical Grip USMCFlag USMC Icon Squad Leader kit Iron sights, ranging 100-400m 7 mags Vertical Grip, Tracer Added in Version 3.0
M16A4 acog foregrip
M16A4 Tracer + M150 + Vertical Grip USMCFlag USMC Icon Squad Leader kit M150 (4×), 100m zero 7 mags Vertical Grip, Tracer Added in Version 3.0
M16A4 foregrip
M16A4 + Vertical Grip USMCFlag USMC Icon Medic kit Icon Rifleman kit Iron sights, ranging 100-400m 7 mags Vertical Grip Added in Version 3.0
M16A4 acog
M16A4 + M150 USMCFlag USMC Icon Medic kit Icon Light Anti Tank kit M150 (4×), 100m zero 6 mags Added in Version 3.0
M16A4 acog foregrip
M16A4 + M150 + Vertical Grip USMCFlag USMC Icon Rifleman kit M150 (4×), 100m zero 6 mags Vertical Grip Added in Version 6.0
M16a4 m203 acog
M16A4 M203 + M150 USMCFlag USMC Icon Grenadier kit M150 (4×), 100m zero 7 mags M203 Added in Version 3.0
M16A4
M16A4 USMCFlag USMC Icon Heavy Anti Tank kit Icon Combat Engineer kit Iron sights, ranging 100-400m 4 mags Added in Version 3.0
M16A4
M16A4 USMCFlag USMC Icon Recruit kit Iron sights, ranging 100-400m 1 mag Added in Version 3.0

Gameplay

  • The M16A4's magazine holds up to 30 rounds.
  • It has 2 fire modes, 3-round burst or semi-automatic.
  • When the M16A4 is equipped by a Squad Leader, every 4th round is a tracer round.
  • The sights available for the M16A4 are the iron sights and the M150 (4×) scope.
    • The iron sights can be zeroed for different ranges (from 100m-400m.)
    • The M150 (4×) scope makes it easier to target and engage enemies at longer ranges without the need to zero the weapon.
  • The M16A4 is a well-balanced weapon with adequate damage, effective range, and bullet dispersion performance.
  • The M16A4 shares its damage model and ballistic performance with the M4, M4A1, and M16A2.
    • The 833 rounds per minute rate of fire sits above average for most automatic weapons. It can output serious firepower in close-quarter combat. Though M16A4 is limited to burst-fire and semi-automatic only.
  • The M16A4 is classified in-game as a Full-Length Rifle. Full-Length Rifles have increased standing sway while offering better crouch/prone position stability in handling.
    • They output regular suppression effects, are slightly hard to point fire, and are effective at medium to long ranges.
  • Some M16A4 variants have a vertical foregrip attached. However, the vertical foregrip attachment is cosmetic and does not improve the gun handling as of Version 6.0.

History

The M16A4 is the fourth generation of the M16 series. The integrated real sight/carrying handle on the upper reciever of previous M16 variants was replaced by a MIL-STD-1913 rail (more commonly known as a Picatinny rail) for mounting optics or a removable rear sight/carrying handle. The M16A4 rear aperture sights are integrated into the Picatinny rail-mounted carry handle/rear sight, and they are adjustable from 300m (328 yd) up to 600m (656 yd), but the similar M16A2 iron sights be zeroed for shooting at targets up to 800m (875 yd) away. The M16A4, using a safe/semi/three-round burst trigger group, became the standard issue for the U.S. Marine Corps shortly after it's creation in 1997.

Trivia

Gallery

See also

External links



Advertisement