L16A2
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Details
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| Weapon class | Mortar |
| Users | British Armed Forces |
| Capacity | 3 |
| Cartridge | 81mm High explosive, Smoke |
| Fire Mode | Semi-Automatic |
The L16A2 is a type of artillery weapon in Squad, which can provide fire support when manned. It can be placed as a stationary emplacement that can be placed within the build radius of a Forward Operating Base.
Statistics[]
| Details | |
|---|---|
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| Weapon Name | L16A2 |
| Weapon Class | Explosives |
| Damage Type | Explosive |
| Magazine Size | 3 |
| Ammo Cost | 25 |
| Damage Model | |
| Base Damage | N/A |
| Max. Splash Damage | 350 |
| Min. Splash Damage | 0 |
| Max. Splash Damage Ø | 45 m (12.5 m) |
| Min. Splash Damage Ø | 0 m |
| Splash Damage Fall-Off | 3.5 |
| Penetration | N/A |
| Penetration Loss | N/A |
| Post-Pen Reach | N/A |
| Rate of Fire | 22 |
| Ballistics | |
| Muzzle Velocity | 110 m/s |
| Acceleration | N/A |
| Gravity Modifier | 1 |
| MOA | 50 |
| Arming Distance | N/A |
| Max. Range | N/A |
| Miscellaneous | |
| Reload Tactical | |
| Reload Empty | |
| Lethal Damage Ø | 6.5 m |
| Damage Per Second | |
Variants[]
- The L16A2 is available for one faction, the British Armed Forces, as a stationary emplacement that can be placed within the build radius of a Forward Operating Base.
| Icon | Name | Type | Faction | FOB Limit | ||
|---|---|---|---|---|---|---|
| Mortar | Emplacement | 300 | 25 | 2 |
Gameplay[]
- Mortars are stationary weapons that can be deployed as placement, or mounted on vehicles as armament.
- Mortars have a ready magazine of 3 rounds. Mortars can fire the following ammunition:
- High explosive rounds deal large damage at detonation. HE rounds can also damage or destroy deployables. (25 ammo for each magazine)
- Smoke rounds provide a large smokescreen that lasts between 45 seconds to a minute and are perfect for long-range suppression, allowing for a large attack force to move in on a position. (25 ammo points for each magazine)
- Both type of the magazine costs 25 ammo points each.
- The maximum range of Mortars is 1250 m when launched at a level surface.
- Using the WASD keys while aiming with the mortar will add/subtract 1 mil from your current angle or pivot slowly for more precise vectoring.
- Factions have different models for Mortars, but their fire rate, damage models, and ballistic properties are the same.
- Introduced in Alpha v15,[1] Mortars can damage armored vehicles on direct or very close (<1.5m) hits. Unarmored vehicles now also take damage from indirect mortar hits. (Fragmentation damage.)
- The vehicle damage calculation is independent of its armored penetration value, which is set at 0.
Gallery[]
See also[]
- Mortar as a deployable emplacement
References[]
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