Kord
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Details
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Weapon class | Heavy Machine Gun |
Users | Russian Ground Forces Russian Airborne Forces Middle Eastern Alliance Irregular Militia |
Capacity | 100/450-round belt |
Cartridge | 12.7×108mm |
Rate of fire | 700 RPM |
Fire Mode | Fully-Automatic 4-Round Burst |
The Kord Machine Gun is a heavy machine gun (HMG) available in Squad.
General Information[]
The Kord 12.7 mm heavy machine gun is a Russian design that entered service in 1998, replacing the older NSV machine gun. Externally the weapon resembles the NSV; however, the internal mechanism has been extensively reworked, changing from a horizontally pivoting breech block to a rotating bolt design. Additionally, the gas system has been changed, and the muzzle baffle has been redesigned. These changes give the weapon reduced recoil compared with the NSV, allowing greater accuracy during sustained fire. This greatly furthers it's combat capabilities, and it fires a 12.7mm cartridge which is essentially a NATO 50. BMG bullet, often found in heavy snipers and heavy machine guns designed to combat armoured vehicles.
Statistics[]
Details | |
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Weapon Name | Kord |
Weapon Class | Heavy Machine Gun |
Damage Type | Kinetic |
Magazine Size | 100 |
Ammo Cost | 5 |
Damage Model | |
Base Damage | 162 |
Min. Damage | 70 |
Base Damage Distance | 800 m |
Min. Damage Distance | 1800 m |
Penetration | 28 mm |
Penetration Loss | 23 mm at 150 m 16 mm at 400 m 6 mm at 1.2 km 4 mm at 2 km |
Splash Damage | N/A |
Post-Pen Reach | 1 m |
Rate of Fire | 705 |
Ballistics | |
Muzzle Velocity | 860 m/s |
Acceleration | N/A |
Gravity Modifier | 1.5 |
MOA | 1.5 |
Max. Range | N/A |
Miscellaneous | |
Reload Tactical | |
Reload Empty | |
Lethal Damage Ø | N/A |
2-hit Kill Max Distance | All range; 1 hit-kill in ? m |
Damage Per Second | 189 |
Variants[]
- The Kord is available to the Russian Ground Forces, Russian Airborne Forces, Middle Eastern Alliance, and Irregular Militia.
- Several vehicles in Squad are armed with the Kord.
- Both Tigr-M variants of the Russian Ground Forces have the Kord as their primary weapons. The open-top variant has 100 rounds and 10 boxes, while the RWS variant has 450 continuous rounds and turret stabilization.
- At the Russian Airborne Forces it is mounted on BTR-D Kord an BTR-ZD
- It is also used by the Simir Kord of the Middle Eastern Alliance, and it has 100 rounds and 10 boxes. The effective range of the Kord is 1.5 kilometers.
- Open-Top Tigr-M is available to the Irregular Militia.
Gameplay[]
- Can be fired only on automatic.
- A Kord ammunition belt can hold 100 rounds on open-top vehicles.
- For the remote weapon station (RWS) variant, the Kord ammunition belt can hold 450 rounds, which is 50 rounds more than M2A1.
- The open-top Kord comes only with an iron sight. Unlike the US Army M-ATV, the Open-Top Kord has no gun shield, leaving the gunner more exposed to enemy fire.
- Kord RWS variant is fitted with a rangefinder, stabilizer, elevation and traverse indicator, and digital ammo counter. It also has multi-stage zooms with ranging marks, 4-shot burst fire mode, and smoke dischargers for screening.
- The firepower of this 12.7x108mm machine gun should not be underestimated, as those bullets penetrate all current in-game armored vehicles and dispose groups of enemy personnel with relative ease.
- 12.7x108mm can penetrate every in-game vehicle except M2A3 and main battle tanks.
- It can also penetrate thinner walls, meaning that you can neutralize shielded or covered enemy infantry.
- It can also penetrate the bulletproof windshields of other light vehicles, killing infantry inside directly.
- Armour calculation involves many factors that are not limited to simple base damage and penetration. The slope of the armor, its thickness, the angle of hit, all of that matter when the game engine decides if damage has been dealt to the target.
- Prioritizing areas such as flat armor angles, turret, and rear areas, which are less effective against the 12.7x108mm.
- Firing in short bursts is extremely effective in long-range engagements.
- Like all heavy machine guns, it features a long reload time. Conservation of ammunition will prove helpful to last through your ammunition belt instead of burning through it so that you do not have to reload at the wrong time.
- Kord and NSV share the same damage model, penetration, and ballistic performance.
- They have the second highest based damage for heavy machine guns, at 162; this is only weaker than the vehicle-exclusive KPVT machine guns.
- Their fire rate of 700 RPM is higher than that of the M2A1 (500 RPM) and DShK-M (600 RPM), allowing the gunner to more liberally spray targets. However, the machine gun will overheat with sustained fire.
- They have slower muzzle velocities at 860 m/s, whereas M2A1 is 890 m/s.
Gallery[]
See Also[]
External links[]
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