Invasion Ticket Values in V13（部分信息过时/info outdate）
[ + 100 ] for the attacking team that successfully captures a control point
Forwards Spawns are temporary spawns for the defending team that are placed further in the map, away from the team’s Main Base. These spawns allow the defending team to spawn closer to the action, set up defences and be ready to meet the attacking team due to the nature of the flag layout and capture set up.
The Forward Spawns are active from the start of the round but are temporary. Time differences vary from layer to layer (see 3. List of Invasion Layers) but they are designed to provide enough time for last second decisions and late comers.
Forward Spawns include Ammo Crates and sometimes include a selection of Vehicles for the defending team to take advantage of. Once the time limit is reached, Forward Spawns will disappear from the map and you will no longer be able to use them.