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Improvised Explosive Device
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Improvised Explosive Device
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{{Weapon infobox |name = IED |image = IED.png |class = [[Demolition Charge]] |users = [[Insurgents]] |operation = Command Detonation |radius = 20m |maximum = 5}} {{Quote|An improvised explosive device rigged up to a simple cell phone detonator. Extremely damaging to anyone caught in the explosion, and can be hidden underground to make it harder to detect. IEDs can be disarmed with your entrenching tool.|In-game description}} The '''{{PAGENAME}}''' ('''IED''') is a [[Demolition Charge]] featured in ''[[Squad]]''. It was added in the Alpha 9.4 update.<ref>[https://joinsquad.com/2017/05/02/alpha-9-4/ Alpha 9.4] ''joinsquad.com''</ref> == General Information == An improvised explosive device (IED) is a bomb constructed and deployed in ways other than conventional military action. It may be constructed of conventional military explosives, such as an artillery shell, attached to a detonating mechanism. IEDs are generally done in these terrorism operations or unconventional, asymmetric warfare by insurgent guerrillas or commando forces. == Statistics == {| class="wikitable mw-collapsible" width="420px" !colspan="2"|Details |- |style=width:15em |Weapon Name |style=width:15em |IED |- |Weapon Class |[[Weapons|Explosives]] |- |Damage Type |Explosive |- |Magazine Size |1 |- |<abbr title="Cost to rearm one magazine" style="cursor:help;">Ammo Cost</abbr> |100 |- !colspan="2"|Damage Model |- |<abbr title="Direct hit damage from the projectile" style="cursor:help;">Base Damage</abbr> |N/A |- |<abbr title="Maximum explosive damage" style="cursor:help;">Max. Splash Damage</abbr> |900 |- |<abbr title="Minimum explosive damage" style="cursor:help;">Min. Splash Damage</abbr> |300 |- |<abbr title="Maximum splash damage radius" style="cursor:help;">Max. Splash Damage Γ</abbr> |20 m |- |<abbr title="Minimum splash damage radius" style="cursor:help;">Min. Splash Damage Γ</abbr> |5 m |- |<abbr title="Explosive damage fall-off ratio" style="cursor:help;">Splash Damage Fall-Off</abbr> |1 |- |<abbr title="Projectile penetration against armored target" style="cursor:help;">Penetration</abbr> |N/A |- |<abbr title="Penetration loss after specific distance" style="cursor:help;">Penetration Loss</abbr> |N/A |- |<abbr title="Post penetration damage distance" style="cursor:help;">Post-Pen Reach</abbr> |N/A |- |<abbr title="Rounds per minute" style="cursor:help;">Rate of Fire</abbr> | |- !colspan="2"|Ballistics |- |Muzzle Velocity |N/A |- |<abbr title="Velocity gain/loss in specific time span" style="cursor:help;">Acceleration</abbr> |N/A |- |<abbr title="Projectile ballistic modifier on standard gravity" style="cursor:help;">Gravity Modifier</abbr> |1 |- |<abbr title="Minute of angle; bullet dispersion" style="cursor:help;">MOA</abbr> |N/A |- |<abbr title="Minimum fuse activation distance" style="cursor:help;">Arming Distance |N/A |- |<abbr title="projectile despawn distance" style="cursor:help;">Max. Range</abbr> |N/A |- !colspan="2"|Miscellaneous |- |<abbr title="Switch ammo without firing" style="cursor:help;">Reload Tactical</abbr> | |- |Reload Empty | |- |<abbr title="Guaranteed 1-hit kill radius" style="cursor:help;">Lethal Damage Γ</abbr> |20 m |- |<abbr title="Kinetic damage output against vehicle" style="cursor:help;">Damage Per Second</abbr> | |- |} == Gameplay == * IED is equipped by the [[Sapper]] kit of [[Insurgents|Insurgent]]. * IEDs, like other [[Demolition Charge|demolition charges]], can be used to destroy enemy [[vehicles]] or [[deployables]]. ** A single IED will destroy a [[Radio Hub|radio]] as long as it's within its blast radius, while the other demolition charges can only take the radio down to 25% strength. * A Sapper can have up to 5 IEDs on the map at any time. Placing a new one will remove the oldest from the world. * When you have placed an IED, you can dig it further into the ground to help conceal it or leave it in plain sight to attempt to spook and funnel enemies into your other explosives or ambushes. This also means that your enemies can dig them up and thus neutralize them. * Unlike the [[M112 C4 Explosive|M112 C4]], [[SZ-1 Explosive|SZ-1]], [[TNT Explosive|TNT]], [[TNT 600g Explosive|600g]], and [[TNT 1lb Explosive|1lb]] explosives, IEDs are remotely detonated. All Sappers are provided with a '''Cell Phone Detonator''', which they can use to detonate all their active IEDs on the map. When the button is pressed, the phone on the IEDs will start ringing and explode after the short ringtone. ** This ringtone can give away the IED's location, possibly allowing enemy infantry to disarm it before it explodes or giving ample time for them and any nearby vehicles to escape the blast radius. * IEDs can be placed on some vehicles to effectively create the VBIED (Vehicle-Borne IED), or in simple terms, vehicle bombs. ** IEDs can be placed on rebel faction [[Commander]]s' drones or other vehicles, which can turn their simple surveillance drones into suicide bomber drones - or allow for VBIED. * IED splash damage ignores walls and geometries inside its 5 meters maximum damage radius. * IED has the largest lethal radius in-game, at 20 meters. ** With a minimal splash damage of 300, IED will guarantee the kill inside its blast radius, even on the outer edge. == Trivia == * The ringtone of the IED is an 8-bit version of the Squad main theme. == Gallery == <gallery> ied.jpg|IED in dev blog </gallery> == See Also == * [[Demolition Charge]] * [[Sapper]] * [[Weapons]] == External links == * [[wikipedia:Improvised explosive device|IED on Wikipedia]] == References == {{Reflist}} {{Navbox weapons}} [[Category:Explosives]] [[Category:Demolition Charges]]
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