Squad Wiki
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Changes

1. The commandline option for booting server : RANDOM= NONE / ALWAYS / FIRST will be removed


2. The server settings will have the following map rotation options :

  • LevelList, = Selection of level, order as in the file
  • LevelList_Randomized, = Selection of level, order randomized
  • LayerList = Selection of layer, order as in the file
  • LayerList_Randomized = Selection of layer, order randomized
  • Random = Random level across everything loaded ( default)


3. There will be two separate setting files : LevelRotation.cfg & LayerRotation.cfg depending on what you wanna use

Map Management

Change the level ( and pick a random layer on it) and travel to it immediately

  • AdminChangeLevel, Arg<String>("LevelName"));

Set the next Level ( and pick a random layer on it) to travel to after this match ends

  • AdminSetNextLevel, Arg<String>("LevelName"));

Change the layer and travel to it immediately

  • AdminChangeLayer, Arg<String>("LayerName"));

Set the next layer to travel to after this match ends

  • AdminSetNextLayer, Arg<String>("LayerName"));

Ask the server what the current level & layer are

  • ShowCurrentMap;

Ask the server what the next level & layer are

  • ShowNextMap;

Trigger a Level Vote for immediate change

  • AdminVoteLevel, Arg<String>("Choices, concatenated by +"));

Trigger a Layer Vote for immediate change

  • AdminVoteLayer, Arg<String>("Choices, concatenated by +"));

Trigger a Level Vote for next match

  • AdminVoteNextLevel, Arg<String>("Choices, concatenated by +"));

Trigger a Layer Vote for next match

  • AdminVoteNextLayer, Arg<String>("Choices, concatenated by +"));

Ingame text vote

  • AdminVote Arg<String>("Vote name"), Arg<String>("Choices, concatenated by +"));


Game Flags

Sets the fog of war active in the match

  • AdminSetFogOfWar, Arg<Boolean>("Layer based setting"));

Force all vehicle availability

  • AdminForceAllVehicleAvailability, Arg<Boolean>("Layer based setting, usually Disabled"));

Force all deployables availability

  • AdminForceAllDeployableAvailability, Arg<Boolean>("Layer based setting, usually Disabled"));

Force all roles availability

  • AdminForceAllRoleAvailability, Arg<Boolean>("Layer based setting, usually Disabled"));

Force all actions availability

  • AdminForceAllActionAvailability, Arg<Boolean>("Layer based setting, usually Disabled"));

Make all vehicle respawn timer public

  • AdminEnemyVehicleTimerVisible, Arg<Boolean>("Layer based setting, usually Disabled"));

Disable Team change timer

  • AdminNoTeamChangeTimer, Arg<Boolean>("Layer based setting, usually Timers active"));

Disable respawn timer

  • AdminNoRespawnTimer, Arg<Boolean>("Layer based setting, usually Timers active"));

Sets the server to disable vehicle claiming

  • AdminDisableVehicleClaiming, Arg<Boolean>("Layer based setting, usually Claiming Enabled"));

Sets the server to disable vehicle Team Requirement

  • AdminDisableVehicleTeamRequirement, Arg<Boolean>("Layer based setting, usually Requirement active"));

Sets the server to disable vehicle Kit Requirement

  • AdminDisableVehicleKitRequirement, Arg<Boolean>("Layer based setting, usually Requirement active"));
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