Changes
1. The commandline option for booting server : RANDOM= NONE / ALWAYS / FIRST
will be removed
2. The server settings will have the following map rotation options :
- LevelList, = Selection of level, order as in the file
- LevelList_Randomized, = Selection of level, order randomized
- LayerList = Selection of layer, order as in the file
- LayerList_Randomized = Selection of layer, order randomized
- Random = Random level across everything loaded ( default)
3. There will be two separate setting files : LevelRotation.cfg
& LayerRotation.cfg
depending on what you wanna use
Map Management
Change the level ( and pick a random layer on it) and travel to it immediately
- AdminChangeLevel, Arg<String>("LevelName"));
Set the next Level ( and pick a random layer on it) to travel to after this match ends
- AdminSetNextLevel, Arg<String>("LevelName"));
Change the layer and travel to it immediately
- AdminChangeLayer, Arg<String>("LayerName"));
Set the next layer to travel to after this match ends
- AdminSetNextLayer, Arg<String>("LayerName"));
Ask the server what the current level & layer are
- ShowCurrentMap;
Ask the server what the next level & layer are
- ShowNextMap;
Trigger a Level Vote for immediate change
- AdminVoteLevel, Arg<String>("Choices, concatenated by +"));
Trigger a Layer Vote for immediate change
- AdminVoteLayer, Arg<String>("Choices, concatenated by +"));
Trigger a Level Vote for next match
- AdminVoteNextLevel, Arg<String>("Choices, concatenated by +"));
Trigger a Layer Vote for next match
- AdminVoteNextLayer, Arg<String>("Choices, concatenated by +"));
Ingame text vote
- AdminVote Arg<String>("Vote name"), Arg<String>("Choices, concatenated by +"));
Game Flags
Sets the fog of war active in the match
- AdminSetFogOfWar, Arg<Boolean>("Layer based setting"));
Force all vehicle availability
- AdminForceAllVehicleAvailability, Arg<Boolean>("Layer based setting, usually Disabled"));
Force all deployables availability
- AdminForceAllDeployableAvailability, Arg<Boolean>("Layer based setting, usually Disabled"));
Force all roles availability
- AdminForceAllRoleAvailability, Arg<Boolean>("Layer based setting, usually Disabled"));
Force all actions availability
- AdminForceAllActionAvailability, Arg<Boolean>("Layer based setting, usually Disabled"));
Make all vehicle respawn timer public
- AdminEnemyVehicleTimerVisible, Arg<Boolean>("Layer based setting, usually Disabled"));
Disable Team change timer
- AdminNoTeamChangeTimer, Arg<Boolean>("Layer based setting, usually Timers active"));
Disable respawn timer
- AdminNoRespawnTimer, Arg<Boolean>("Layer based setting, usually Timers active"));
Sets the server to disable vehicle claiming
- AdminDisableVehicleClaiming, Arg<Boolean>("Layer based setting, usually Claiming Enabled"));
Sets the server to disable vehicle Team Requirement
- AdminDisableVehicleTeamRequirement, Arg<Boolean>("Layer based setting, usually Requirement active"));
Sets the server to disable vehicle Kit Requirement
- AdminDisableVehicleKitRequirement, Arg<Boolean>("Layer based setting, usually Requirement active"));