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Icon Heavy Anti Tank kit

Heavy Anti-Tank kit icon

Equipped with a heavier Anti-Tank Rocket Launcher, this kit is suitable for engaging heavy armor.
~ In-game description

The Heavy Anti-Tank is one of the Specialist roles available in Squad. The Heavy Anti-Tank, along with the Light Anti-Tank, is specifically designed to destroy enemy vehicles with rockets.

Description[]

The Heavy Anti-Tank is the most effective anti-vehicle role in Squad, equipped with the most powerful and greatest number of rockets. Given the kit's greater firepower compared with the Light Anti-Tank, each team is limited to just two Heavy Anti-Tank kits. The primary Heavy Anti-Tank kit is unlocked when a team reaches 15 players and the secondary kit is unlocked when a team reaches 20 players. Each squad requires a minimum of three players in order to claim each kit. Only one Heavy Anti-Tank kit can be claimed per squad. The Heavy Anti-Tank role falls under the Specialist role type, which is limited to two per team.

Rockets specific to the Heavy Anti-Tank role include the M3 MAAWS/M2 Carl Gustav 84mm Tandem rocket and 84mm High Explosive Anti-Tank rocket, (Australian Defence Force, US Army, Canadian Army), NLAW 150mm HEAT (British Armed Forces), MK153 SMAW (United States Marine Corps) 83mm AT, PF-98 120mm Tandem HEAT (People’s Liberation Army and People’s Liberation Army Navy Marine Corps), RPG-28 and RPG-7 Tandem Heavy Anti-Tank rocket (Russian Ground Forces, Irregular Militia, and Insurgents), and RPG-29 105mm Tandem Heavy Anti-Tank round (Irregular Militia, Insurgents, Middle Eastern Alliance).

See each weapon's Wiki page for a detailed explanation of each kit, as well as the Light Anti-Tank page.

Loadout[]

  1. Rifle or Carbine
  2. Knife
  3. 1-2 Tandem/HE Anti-Armor Rounds, 0-1 HEAT Rounds, 0-2 Frag/HE rounds
  4. 2 Smoke Grenades, 0-2 Smoke Rounds
  5. 2 Field Dressings
  6. Entrenching Tool, 0-1 Field Binoculars

Gameplay[]

  • The Heavy Anti-Tank is often abbreviated as HAT.
  • The minimum arming distance of HAT rockets is varied in-game but generally is around 40 meters.
    • Too close to your target, the rocket will not explode or deal any damage.
    • Heavy Anti-Tank players need to be able to visually know how far the arming distance is in-game so as to not waste a rocket by firing on an enemy vehicle that is too close.
  • When playing as the Heavy Anti-tank, it is imperative that you know where enemy vehicles are on the map.
    • Players in a squad and Squad Leaders themselves need to communicate with one another regarding the location of enemy vehicles, particularly Main Battle Tanks. Enemy vehicle markers should be placed by Squad Leaders whenever possible and deleted when unnecessary.
  • The Heavy Anti-Tank is one of the most valuable roles on the battlefield, given its ability to destroy heavy enemy armor.
  • The most important skills a Heavy Anti-Tank player can acquire are proper ranging and using the different aiming reticles.
    • Navigate to each launcher's information page to learn more about their unique properties and sight pictures.
    • Practice on the Shooting Range before playing on a server. It’s essential to learn the optics of the launchers for each factions given how valuable this Kit is. Keep in mind using the training range offline has a bug where explosives will not do damage to vehicles. It is recommended find a server running "Jensen's Range" to bypass this bug.
    • Rocket launchers all have different optics for ranging and aiming; RPG-7, RPG-28, RPG-29, Gustaf M2 sights can be adjusted to fit the target range, and the range markers on the sight change depending on the type of round that is loaded. M3 MAAWS and MK153 SMAW have simple drop compensation scope without ranging functions. NLAW optic has computerized fire control systems, whereas PF98 has a laser rangefinder.
  • When possible, have a Rifleman remain close to the Heavy Anti-Tank, especially if heavy armor such as a Main Battle Tank is nearby. This will allow the Heavy Anti-Tank player to quickly reload using the Rifleman's ammo bag in order to fire another rocket if necessary.
  • Helicopters may be hit mid-air with practice. For a 100m target flying straight at normal speed, one must aim 2-3 helicopter lengths ahead.
    • Helicopters may seem closer than they actually are.
  • Most HAT kits have both a stronger and a weaker rocket. If possible, fire a ranging shot with the weaker rocket first, aiming to disable tracks or wheels. Hold the rocket launcher still after firing, and observe which range mark the rocket lands on. This can be used to quickly and accurately calculate distance. Then, follow up with the stronger rocket.

Kit Variants[]

Faction Primary weapon Secondary Weapon Explosives Smoke grenades Medical supplies Addtl. equipment
Flag of Australia Australian Army
  • M3 MAAWS Tandem Heavy Anti-Tank, 1 round
  • M3 MAAWS High Explosive Anti Tank, 1 round
  • EF88 + ET552, 4 mags
GB flag British Armed Forces
  • L132A1 White Smoke, 2 grenades
Flag of Canada Canadian Army
  • C8A3 + ET552, 4 mags
  • Carl Gustav M2 Tandem + No78Mk1, 1 round
  • Carl Gustav M2 HEAT + No78Mk1, 1 round
  • Carl Gustav M2 HE + No78Mk1, 2 rounds
  • M18 Smoke White, 2 grenades
  • C8A3 + C79A2, 4 mags
  • Carl Gustav M2 Tandem + No78Mk1, 1 round
  • Carl Gustav M2 HEAT + No78Mk1, 1 round
USArmy Flag United States Army
  • M4, 4 mags
  • M3 MAAWS Tandem Heavy Anti-Tank, 1 round
  • M3 MAAWS High Explosive Anti Tank, 1 round
  • M4 + M68, 4 mags
USMCFlag United States Marine Corps
  • M4, 4 mags
  • M18 Smoke White, 2 grenades
Flag of PLA People’s Liberation Army
  • PF98 Tandem High Explosive Anti Tank, 1 round
  • PF98 Multipurpose High Explosive Incendiary, 1 round
  • DSF161 Smoke White, 2 grenades
PLANMC Flag People’s Liberation Army Navy Marine Corps
  • PF98 Tandem High Explosive Anti Tank, 1 round
  • PF98 Multipurpose High Explosive Incendiary, 1 round
  • DSF161 Smoke White, 2 grenades
VDV Flag Russian Airborne Forces
  • RPG-7V2 Tandem Heavy Anti-Tank, 2 rockets
  • RPG-7V2 Fragmentation, 2 rockets
  • RDG2 White Smoke, 2 grenades
  • RPG-7 Tandem Heavy Anti-Tank, 1 rocket
  • RPG-7 High Explosive Anti-Tank, 1 rocket
RGF Flag Russian Ground Forces
  • RPG-28 Tandem Heavy Anti-Tank, 1 rocket
  • RPG-26 High Explosive Anti-Tank, 1 rocket
  • RDG2 White Smoke, 2 grenades
  • RPG-7V2 Tandem Heavy Anti-Tank, 1 rocket
  • RPG-7V2 High Explosive Anti-Tank, 1 rocket
MEA Flag Middle Eastern Alliance
  • RPG-29 Tandem Heavy Anti-Tank, 2 rockets
  • M18 White Smoke, 2 grenades
Insurgents Flag Insurgents
  • RPG-7 Tandem Heavy Anti-Tank, 1 rocket
  • RPG-7 High Explosive Anti-Tank, 1 rocket
  • RPG-7 Fragmentation, 2 rockets
  • RDG2 White Smoke, 2 grenades
  • RPG-29 Tandem Heavy Anti-Tank, 2 rockets
IM Flag Irregular Militia
  • RPG-7 Tandem Heavy Anti-Tank, 2 rockets
  • RPG-7 Fragmentation, 2 rockets
  • RDG2 White Smoke, 2 grenades
  • RPG-29 Tandem Heavy Anti-Tank, 2 rockets

Media[]

Destroying M-ATV with RPG-7 What happens if you shoot too close (RPG-29) FV510 HAT shot with RPG-29

Gallery[]

See also[]

External links[]

References[]

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