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An Irregular Militia forward operating base (F.O.B.).

Deployables are structures that Squad Leaders and FireTeam Leads can deploy within the 150-meter build radius of a Forward Operating Base. Once deployed, these structures require other players to construct using the Entrenching tool. Deployables allow players to change the tactical situation anywhere on the map. Forward Operating Bases are designed to support your team in achieving the gameplay objectives by providing Spawn points, resupply in the form of ammo crates and repair stations, cover in the form of fortifications, as well mortars, heavy machine guns, and anti-tank guided missiles, in the form of emplacements.


Building Deployables[]

Once a Radio Hub has been placed and supplied with construction points from a Logistics vehicle or helicopter, deployable assets can be built within 150-meters of where the Radio was placed. The Squad Leader or Fireteam Lead chooses deployables from the Deployables Menu by holding down the default T. Once a deployable is chosen it can be rotated with the arrow keys.

FOB widget[]

Fowidget w reinforcing.jpg

After a Radio Hub is placed, the FOB widget appears. Ammunition and supplies begin at 0. Logistics Vehicles or helicopters will be needed to provide additional resources for the Forward Operating Base. The progress bar displays the health status of the Radio Hub. The ammo counter, number to the left, shows the available ammo supply at this FOB.

The construction supply, the number to the right, shows the supply balance you have available for building objects.

The icon below the ammunition and supply counters displays the status of the Forward Operating Base as a spawn location (designated Inactive or Active).

Deployables Menu[]

SL build1.jpg
This is the first Deployables Menu when you hold down the key T. Only Squad Leader has this menu. Be aware if the SL is not holding the Squad Leader kit, he will not see the option for the Deployables. Change your kit at an ammo box or respawn with the kit equipped
SL build6.jpg
When selecting the Deployables, you get to the second Deployables Menu where you choose the desired object and see its supply costs required for its construction.
SL build7.jpg
The Deployables Menu has 3 menus.
SL build8.jpg
With the first one you can place a Spawn HAB , Ammo Crate and a Repair Station
SL build9.jpg
With the second menu you can place Bunkers, HESCOs, Sandbags, Ladders, Razorwires
SL build10.jpg
And with the third you can place stationary weapons like TOW, MG Bunker, Mortar


With the Radio Hub deployed and with enough supplies accumulated, the Squad Leader can build deployable assets within a 150m-radius of the Radio Hub. Open up the deployables menu and choose the object with the mouse and click the Left-Mouse-Button to select it. You will now see a red or green shape of the object. Red means you cannot place it at the moment, green means you can place it. Move around with this shape to choose a suitable location. Click the Left-Mouse-Button to set down the object when it is shown in green, click the Right-Mouse-Button to cancel the build.

Placing.jpg Tips:
  • If you click the Left-Mouse-Button while you see a red shape, a status message appears and gives you the reason why you cannot place the object at the moment at this location – this status message is very useful and you should make use of it frequently to find out why you cannot build an object.
  • If you want to deselect your current selection then you can do so by clicking Right-Mouse-Button once.

When the Squad Leader is able to place the green shape, construction stakes appear at its location and team members need to start the construction by using their shovels. Stand near the stakes and aim at them, then hold the Left-Mouse-Button to start building the objects. Note that you can only shovel if you are next to a constructible object (very useful!) and shoveling will also automatically stop after the object is finished. Except for the Radio Hub, all objects need to be shoveled to be fully constructed. The more people that shovel, the quicker the construction is finished.

A few objects can be stacked on top of themselves. This way, for example, you can build a tall wall of Sandbags. You can also build objects on top of houses and other locations. The construction of deployables goes through three stages. You physically see the progress of these three stages in the game – there exists no progress bar.


Building of emplacements happens in 3 stages:

Stage 1: Construction stakes/foundation put down by the Squad Leader, object does not yet exist Stage 2: First stage of construction completed, object is half finished Stage 3: At the final stage of construction the object is completed

Using an emplacement such as an ammunition box requires it to be in its final stage of completion, otherwise it won't be usable.

Destroying Deployables[]

You can take down your own or enemy deployables with your shovel and holding down the Right-Mouse-Button. It will deconstruct the object until it disappears.

You can also use explosives, rockets, grenades and high caliber vehicle weapons with varying effectiveness against deployables.

Destroying deployables happens in the same 3 stages as construction in reverse order. That means that reaching the second stage while destroying an object renders it unusable until it's reconstructed to final stage again. That is especially useful when deconstructing enemy spawns, as you don't need to worry about enemies spawning on you while you're destroying their spawn. To destroy a deployable completely you have to keep digging until the lowest stage (foundations) is gone, too.

Deployable Objects and costs[]

FOB structure

Before you can create any deployables, you need to place a Radio Hub and add sufficient Logistic suplly icon.png construction points first.

Tech structures[]

These are the structures essential to the proper use of the FOB.

US / CAN / GB / RUS / MEA Logistic suplly icon.png FOB Limit MILITIA Logistic suplly icon.png FOB limit Insurgents Logistic suplly icon.png FOB Limit
Spawn Bunker 500 1 Spawn Bunker 100 1 Spawn Bunker 100 2
Ammo Crate 100 None Ammo Crate 100 None Ammo Crate 100 None
Repair Station 500 1 Repair Station 300 1 Repair Station 300 1


These are structures that are used to provide shelter and cover from enemy fire, provide access to higher areas like onto roofs, or seal of areas.

US / CAN / GB / RUS / MEA Logistic suplly icon.png FOB Limit Militia Logistic suplly icon.png FOB limit Insurgents Logistic suplly icon.png FOB Limit
Bunker 250 None Log Wall 150 None Dirt-filled Oil Barrels 150 None
Hesco Block 100 None Sandbag Bunker 150 None Tire Fire 100 2
Hesco Wall 300 None Observation Tower 300 4
Observation Tower 600 4
Indirect Fire-shelter 600 3
Sandbag line 40 None
Pillbox Sandbag line 40 None
Sandbox Crescent 40 None
Ladder 25 5
Razorwire 20 None


These are the stationary weapons which can be used by both friendly and enemy infantry (MEA information is missing here).

US / GB / CAN Logistic suplly icon.png Map icon ammo.png FOB Limit RuS / MEA Logistic suplly icon.png Map icon ammo.png FOB Limit MILitia / Insurgents Logistic suplly icon.png Map icon ammo.png FOB Limit
BGM-71 TOW 600 500 1 9M133 Kornet Missile 600 500 1 ZU-23-2 AAA 400 100 1
M2A1 HMG Tripod 200 50 2 NSV HMG Tripod 200 50 2 SPG-9 Tripod 300 100 3
M2A1 HMG Bunker 350 50 2 NSV HMG Bunker 350 50 2 DShK HMG Tripod 200 50 2
L16A2 Mortar (GB) 300 40 (HE)/25 (Smoke) 2 2B14 Podnos Mortar 300 40 (HE)/25 (Smoke) 2 DShK HMG (Shielded) 200 50 2
M252 Mortar (US, CAN) 300 40 (HE)/25 (Smoke) 2 M1937 Mortar 250 40 (HE)/25 (Smoke) 2
Hell Cannon (INS) 250 150 1
  • Emplacements will start empty and unloaded upon finishing construction. This means that, upon entering, the player will start the reload cycle provided there is enough ammunition from the FOB to draw upon.

Refund mechanic[]

Since the update of V2.0, if a deployable was dug down before fully built, refunds 80% construction points it costs. This mechanic is intended to reduce the penalty for accidental bad placement of the deployables.

See Also[]