Control Point (CP), often just called as "flag" or "cap", is a certain limited area of the battlefield. It is marked by a distinct "CP icon" on the map, which indicates it's status. The capping radius (or even shape) of a CP may differ for each CP on the map. CPs can be either neutral or belong to one of the factions.
Capping a Control Point
At the start of a round, a neutral CP can be capped by one player alone. It's not possible by enemies to block this capping process. For example: if one soldier is in the capture zone of their team's first flag and e.g. nine enemies are in that cap zone as well trying to block it, the flag will still be captured. Once they find him and kill him, the flag will (obviously) stop capping. This should severely reduce the "Rush Flags" meta, and shift the focus more towards the linear progression of moving from flag area to flag area, as well as having a proper supply train with FOBs and logistics. Blocking a flag is technically still possible if you eliminate the entire attacking force, but it will require more resources to do and is more likely to fail.
Cap time from status "neutral" to "captured" is 2 minutes, from status "captured" to "neutral" it needs also 2 minutes. The capping speed is independent from the amount of players within the cap range.
If your team wants to capture a CP that is currently held by the enemy team, you need at least 3 players from your team to be within the capping radius of the CP to capture it. If players from the opposite team are in the capping radius at the same time, you will always require 3 more players than their count to continue the capture. For example, if you are capturing the CP with 3 players and one enemy player steps in, the capturing while stop until you increased your number to 4; if there are 5 enemies on the cap, you need at least 8 players from your team to capture the CP.
When you are inside the capping radius of a CP, a CP indicator appears in the top right of the Head-up display (HUD). The indicator, represented by a flag and progress bar, shows the status of the CP. Additionally in case of a capture, lost or neutralization of your teams most front CP a message is shown in the top center of the HUD, independently of your current location.
CP icons on the map
|CP is neutral, but can't be captured at the moment|
|CP is neutral, your faction can capture it.|
|CP is capture by a faction, but can't be attacked at the moment.|
|CP is captured by your faction and can be attacked by the other team.|
|CP is captured by the other team and can be attacked by your faction.|
|This is a base. It can't be captured.|
CP capturing states on the map and HUD
The CP indicator in the top right of the HUD will be visible only, if you're within cap range.
The layout of the CPs on the map may change for the same map from game to game. In some game modes CPs can only be capped in a specific sequence. See Game Modes for more information.