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{{For|a list of other variants|AK}} {{Weapon infobox |image = Aks74u.png |class = [[Weapons#Weapon_Archetypes|Carbine]] |users = [[Irregular Militia]]<br />[[Russian Ground Forces]] |cartridge = [[wikipedia:5.45×39mm|5.45x39mm]] |capacity = 30 or 45-round detachable box magazine |rof = 700 RPM |fire mode = Semi-Automatic<br />Fully Automatic}} {{Quote|The AKS-74U is the extremely short carbine variant of the AK-74. Like its parent weapon, it is chambered in the smaller 5.45×39mm cartridge, but also has a slightly higher cyclic rate due to its shortened piston stock. This combined with its shortened barrel and lighter weight makes it not particularly accurate at longer ranges, However it is extremely handy in a pinch, particularly in close quarter battle situations.|In-game description}} The '''{{PAGENAME}}''' is a [[Weapons|carbine]] featured in ''[[Squad]]''. == Statistics == <tabber> |-|Regular= '''Regular''' {| class="wikitable mw-collapsible mw-uncollapsed" style=width:500px !colspan="2" |Details |- |style=width:50% |Weapon Name |style=width:50% |AKS-74U |- |Weapon Type |[[Weapons#Weapon_Archetypes|Carbine]] |- |Damage Type |Kinetic |- |Magazine Size |30+1 |- |<abbr title="Cost to rearm one magazine" style="cursor:help;">Ammo Cost</abbr> |2 |- !colspan="2"|Damage Model |- |<abbr title="Direct hit damage from the projectile" style="cursor:help;">Base Damage</abbr> |55 |- |<abbr title="Direct hit damage from the projectile" style="cursor:help;">Min. Damage</abbr> |35 |- |<abbr title="Damage drop-off start" style="cursor:help;">Base Damage Distance</abbr> |211 m |- |<abbr title="Damage drop-off end" style="cursor:help;">Min. Damage Distance</abbr> |400 m |- |<abbr title="Head damage multiplier: 3×" style="cursor:help;">Damage: Head</abbr> |165 |- |<abbr title="Shoulder damage multiplier: 0.625×" style="cursor:help;">Damage: Shoulder</abbr> |34.38 |- |<abbr title="Calf damage multiplier: 0.5×" style="cursor:help;">Damage: Calf</abbr> |27.5 |- |<abbr title="Forearm damage multiplier: 0.42×" style="cursor:help;">Damage: Forearm</abbr> |23.1 |- |<abbr title="Rounds per minute" style="cursor:help;">Rate of Fire</abbr> |705 |- !colspan="2"|Ballistics |- |Muzzle Velocity |735 m/s |- |<abbr title="Velocity gain/loss in specific time span" style="cursor:help;">Acceleration</abbr> |<abbr title="Lose 60m/s over 2s" style="cursor:help;">−30</abbr> m/s<sup>2</sup> for 2 s |- |<abbr title="Projectile ballistic modifier on standard gravity" style="cursor:help;">Gravity Modifier</abbr> |2.8 |- |<abbr title="Minute of angle; bullet dispersion" style="cursor:help;">MOA</abbr> |5 |- |<abbr title="projectile despawn distance" style="cursor:help;">Max. Range</abbr> |N/A |- !colspan="2"|Weapon Handling |- |colspan="2" |<span class="mw-customtoggle-ico wds-button wds-is-secondary">Show/Hide table</span><br> {| class="wikitable mw-collapsible mw-collapsed" id="mw-customcollapsible-ico" style="width: 100%; font-size: 90%;" !colspan="2" |Sway |- |width="50%"|Sway Stand (HF/ADS) || 1.3/0.95 |- | Sway Crouch (HF/ADS) || 1/0.6 |- | Sway Prone (HF/ADS) || 0.56/0.45 |- | Sway Bipod (HF/ADS) || 0.0/0.0 |- | Max Move Sway Factor || 6.0 |- | Low Stamina Sway Factor || 5.4 |- | Max Sway Limit || 10.0 |- | Sway Alightment Stand (HF/ADS) || 1.0/0.65 |- | Sway Alightment Crouch (HF/ADS) || 0.75/0.47 |- | Sway Alightment Prone (HF/ADS) || 0.65/0.4 |- | Sway Alightment Bipod (HF/ADS) || 0.0/0.0 |- | Max Move Sway Alignment Factor || 4.5 |- | Low Stamina Sway Alignment Factor || 5.4 |- | Max Sway Alignment Limit || 6.0 |- !colspan="2" |Spring |- | Stiffness || 0.6 |- | Damping || 0.9 |- !colspan="2" |Recoil |- | Recoil Stand ADS (μ/σ) || x:0.50/0.10 y:0.08/0.10 |- | Recoil Crouch ADS (μ/σ) || x:0.42/0.10 y:0.08/0.12 |- | Recoil Prone ADS (μ/σ) || x:0.30/0.09 y:0.02/0.10 |- | Recoil Bipod ADS (μ/σ) || N/A |- | Recoil Stand HF (μ/σ) || x:0.467/0.085 y:0.085/0.085 |- | Recoil Crouch HF (μ/σ) || x:0.425/0.085 y:0.085/0.085 |- | Recoil Prone HF (μ/σ) || x:0.361/0.085 y:0.085/0.85 |- | Recoil Bipod HF (μ/σ) || N/A |} |- !colspan="2"|Miscellaneous |- |Suppresion Effect |Regular |- |Equip |1.43 s |- |Reload Tactical |4.5 s |- |Reload Empty |5.85 s |- |Reload Bipod |N/A |- |<abbr title="Guaranteed 2-hit kill distance with bleeding" style="cursor:help;">2-hit Kill Max Distance</abbr> |259 m |- |} |-|Banana Mag= '''Banana Mag''' {| class="wikitable mw-collapsible mw-uncollapsed" style=width:500px !colspan="2" |Details |- |style=width:50% |Weapon Name |style=width:50% |AKS-74U Banana Mag |- |Weapon Type |[[Weapons##Weapon_Archetypes|Carbine]] |- |Damage Type |Kinetic |- |Magazine Size |45+1 |- |<abbr title="Cost to rearm one magazine" style="cursor:help;">Ammo Cost</abbr> |2 |- !colspan="2"|Damage Model |- |<abbr title="Direct hit damage from the projectile" style="cursor:help;">Base Damage</abbr> |55 |- |<abbr title="Direct hit damage from the projectile" style="cursor:help;">Min. Damage</abbr> |35 |- |<abbr title="Damage drop-off start" style="cursor:help;">Base Damage Distance</abbr> |211 m |- |<abbr title="Damage drop-off end" style="cursor:help;">Min. Damage Distance</abbr> |400 m |- |<abbr title="Head damage multiplier: 3×" style="cursor:help;">Damage: Head</abbr> |165 |- |<abbr title="Shoulder damage multiplier: 0.625×" style="cursor:help;">Damage: Shoulder</abbr> |34.38 |- |<abbr title="Calf damage multiplier: 0.5×" style="cursor:help;">Damage: Calf</abbr> |27.5 |- |<abbr title="Forearm damage multiplier: 0.42×" style="cursor:help;">Damage: Forearm</abbr> |23.1 |- |<abbr title="Rounds per minute" style="cursor:help;">Rate of Fire</abbr> |705 |- !colspan="2"|Ballistics |- |Muzzle Velocity |735 m/s |- |<abbr title="Velocity gain/loss in specific time span" style="cursor:help;">Acceleration</abbr> |<abbr title="Lose 60m/s over 2s" style="cursor:help;">−30</abbr> m/s<sup>2</sup> for 2 s |- |<abbr title="Projectile ballistic modifier on standard gravity" style="cursor:help;">Gravity Modifier</abbr> |2.8 |- |<abbr title="Minute of angle; bullet dispersion" style="cursor:help;">MOA</abbr> |5 |- |<abbr title="projectile despawn distance" style="cursor:help;">Max. Range</abbr> |N/A |- !colspan="2"|Weapon Handling |- |colspan="2" |<span class="mw-customtoggle-ico wds-button wds-is-secondary">Show/Hide table</span><br> {| class="wikitable mw-collapsible mw-collapsed" id="mw-customcollapsible-ico" style="width: 100%; font-size: 90%;" !colspan="2" |Sway |- |width="50%"|Sway Stand (HF/ADS) || 1.3/0.95 |- | Sway Croch (HF/ADS) || 1/0.6 |- | Sway Prone (HF/ADS) || 0.56/0.45 |- | Sway Bipod (HF/ADS) || 0.0/0.0 |- | Max Move Sway Factor || 6.0 |- | Low Stamina Sway Factor || 5.4 |- | Max Sway Limit || 10.0 |- | Sway Alightment Stand (HF/ADS) || 1.0/0.65 |- | Sway Alightment Croch (HF/ADS) || 0.75/0.47 |- | Sway Alightment Prone (HF/ADS) || 0.65/0.4 |- | Sway Alightment Bipod (HF/ADS) || 0.0/0.0 |- | Max Move Sway Alignment Factor || 4.5 |- | Low Stamina Sway Alignment Factor || 5.4 |- | Max Sway Alignment Limit || 6.0 |- !colspan="2" |Spring |- | Stiffness || 0.6 |- | Damping || 0.9 |- !colspan="2" |Recoil |- | Recoil Stand ADS (μ/σ) || x:0.50/0.10 y:0.02/0.10 |- | Recoil Croch ADS (μ/σ) || x:0.42/0.10 y:0.08/0.12 |- | Recoil Prone ADS (μ/σ) || x:0.30/0.09 y:0.08/0.10 |- | Recoil Bipod ADS (μ/σ) || N/A |- | Recoil Stand HF (μ/σ) || x:0.47/0.12 y:0.08/0.08 |- | Recoil Croch HF (μ/σ) || x:0.43/0.86 y:0.08/0.08 |- | Recoil Prone HF (μ/σ) || x:0.36/0.13 y:0.08/0.85 |- | Recoil Bipod HF (μ/σ) || N/A |} |- !colspan="2"|Miscellaneous |- |Suppresion Effect |Regular |- |Equip |1.43 s |- |Reload Tactical |3.9 s |- |Reload Empty |4.6 s |- |Reload Bipod |N/A |- |<abbr title="Guaranteed 2-hit kill distance with bleeding" style="cursor:help;">2-hit Kill Max Distance</abbr> |259 m |- |} </tabber> == Variants == * The AKS-74U is available for two factions, the [[Russian Ground Forces]] and [[Irregular Militia Forces]]. {| class="wikitable sortable" |- ! Icon ! Variant ! Faction ! Role ! Sight ! Ammo ! Accessories ! Note |- | [[File:Aks74u.png|link= |center|frameless|256px]] | '''AKS-74U''' | [[File:RGF Flag.PNG|link=Russian Ground Forces|23x15px]] [[RGF]] | [[File:Icon Lead Crewman kit.png|link=Lead Crewman|25px]] [[File:Icon Lead Pilot kit.png|link=Lead Pilot|25px]] | Iron sights, ranging 100-400m | 2 mags | Tracer | |- | [[File:Aks74u.png|link= |center|frameless|256px]] | '''AKS-74U''' | [[File:RGF Flag.PNG|link=Russian Ground Forces|23x15px]] [[RGF]] | [[File:Icon Crewman kit.png|link=Crewman|25px]] [[File:Icon Pilot.jpg|link=Pilot|25px]] | Iron sights, ranging 100-400m | 2 mags | | |- | [[File:Aks74u 45rnd.png|link= |center|frameless|256px]] | '''AKS-74U + Banana Mag''' | [[File:IM Flag.PNG|link=Irregular_Militia|23x15px]] [[IMF]] | [[File:Icon Squad Leader kit.png|link=Squad Leader|25px]] [[File:Icon Infiltrator kit.png|link=Infiltrator|25px]] [[File:Icon Saboteur kit.png|link=Saboteur|25px]] | Iron sights, ranging 100-400m | 6 mags | Banana Mag | |- | [[File:Aks74u.png|link= |center|frameless|256px]] | '''AKS-74U''' | [[File:IM Flag.PNG|link=Irregular_Militia|23x15px]] [[IMF]] | [[File:Icon Crewman kit.png|link=Crewman|25px]] | Iron sights, ranging 100-400m | 2 mags | | |- | [[File:Aks74u.png|link= |center|frameless|256px]] | '''AKS-74U''' | [[File:IM Flag.PNG|link=Irregular_Militia|23x15px]] [[IMF]] | [[File:Icon Medic kit.png|link=Medic|25px]] | Iron sights, ranging 100-400m | 7 mags | | |- | [[File:Aks74u.png|link= |center|frameless|256px]] | '''AKS-74U''' | [[File:IM Flag.PNG|link=Irregular_Militia|23x15px]] [[IMF]] | [[File:Icon Heavy Anti Tank kit.png|link=Heavy Anti-Tank|25px]] | Iron sights, ranging 100-400m | 4 mags | | |- |} == Gameplay == * The AKS-74U magazine holds 30 rounds or 45 rounds, depending on the variant. * Can be fired on semi-automatic and automatic. * When the AKS-74U is equipped by a [[Lead Crewman]] or [[Lead Pilot]], every 4th round is a tracer round. * The sights for the AKS-74U include iron sights only. ** The iron sight allows the user to zero the rifle for different ranges (from 100m to 400m). * Arguably one of the weaker carbines in-game. Compared with other carbines, the AKS-74U has lower damage, a shorter effective range, slower muzzle velocity, and a below-average bullet dispersion performance at 5 MOA. ** Most carbines in-game have exact same damage model and ballistic performance as their rifle counterpart; however, this is not the case for the AKS-74U. ** The 702 rounds per minute rate of fire is in the middle of the pack for an automatic weapon, and it has balanced performance across close and medium range. *** Automatic fire is very controllable in short bursts. This makes it very effective at close range. * AKS-74U is classified in-game as Carbine. Short rifles and Carbines are well-balanced in handling. ** They output regular suppression effects, are relatively easy to point fire, and are effective at all ranges. ** Though AKS-74U has a worse damage model and ballistic performance than its rifle counterpart, they have the exact handling characteristics in-game. == History == <!-- Keep the section short and concise.--> The AKS-74U is a carbine variant of the [[AK-74]]. It was designed in 1979 to create a standard carbine for the Soviet Army. The firearm uses 5.45x39mm cartridges, just like its parent. It served as the standard carbine and personal defense weapon (PDW) of the Soviet Army from 1979 to 1991 and is still used by the [[Russian Ground Forces]] from 1991 to the present. == Trivia == * The abbreviation AK from AKS-74U stands for ''Avtomat Kalashnikova'' (Автомат Калашникова), which means in English from Russian, "Kalashnikov automatic rifle". 74 stands for the year the AKS-74U's parent, the [[AK-74]], was designed, which was 1974. The S in AKS-74U stands for ''Skladnoy'' (складной), which means 'foldable' in Russian. This is due to the AKS-74U's folding buttstock. The U in AKS-74U stands for ''Ukorochenniy'' (укороченный), which means 'shortened' in Russian. == Gallery == <gallery> File:AKS-74U.jpg|AKS-74U in real-life </gallery> == See also == *[[AK]] - A list of all AK variants *[[Weapons]] == External links == *[[wikipedia:AK-74|AK-74 on Wikipedia]] {{Navbox weapons}} [[Category:Short Rifles and Carbines]] __FORCETOC__ __NOEDITSECTION__
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