The Thunderbolt II is available to the commander as a fire support option. When activated, the aircraft will perform a strafing run with its 30mm GAU-8/A Avenger cannon, striking an area in a straight line approximately
30 metres long. The strike can be heard coming shortly before it occurs, and the distinctive sound of the main gun will echo across the surrounding area, following behind the strike itself.
There is no way for opposing forces to engage the A-10 to prevent the strike, the only option being to get out of the way.
With that being said, mountainous terrain or urban cityscapes can result in air strikes that miss the target, sometimes by a significant margin.
Tactics[edit | edit source]
The air strike is best used against stationary targets such as enemy FOBs, HABs, or defensive strongpoints where there are large concentrations of infantry. Given
the delay between the call-in and the actual strike itself, it is inadvisable to attempt striking crewed combat vehicles, as they will most likely move before they are hit. The narrow strafing run
is not as destructive as the artillery barrage options, and as such has a shorter cooldown. As with all commander functions, you must be standing near a friendly HAB to use it.