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9M119M Refleks
Kornet projectile
Details
Weapon class Anti-Tank Guided Missile
Users People’s Liberation Army
Russian Ground Forces
Capacity 1
Cartridge 125mm
Fire Mode Single-shot
Guidance Beam-Riding

The 9M119M Refleks or APS201 is an anti-tank guided missile (ATGM) featured in Squad.

General Information[]

9M119M Refleks is a type of laser beam-riding anti-tank missile developed in the Soviet Union. Refleks missiles are designed to be fired from a smoothbore 125 mm tank cannon, such as 2A45, 2A46, and ZPT98. China manufactures the missile under the designation APS201.

Statistics[]

9M119M

Details
Weapon Name 9M119M
Weapon Class Anti-Tank Guided Missile
Damage Type Light HEAT
Magazine Size 1
Ammo Cost 200
Damage Model
Base Damage 3000
Max. Splash Damage 153
Min. Splash Damage 0
Max. Splash Damage Ø 8 m
Min. Splash Damage Ø 2 m
Splash Damage Fall-Off 1
Penetration 500 mm
Penetration Loss N/A
Post-Pen Reach 1.5 m
Rate of Fire 7.5
Ballistics
Muzzle Velocity 300 m/s
Acceleration 250 m/s2 for 0.04 s
Gravity Modifier 0.5
MOA 1
Arming Distance 100 m
Max. Range 1750 m
Miscellaneous
Reload Tactical
Reload Empty
Lethal Damage Ø 4.2 m
Damage Per Second

APS201

Details
Weapon Name APS201
Weapon Class Anti-Tank Guided Missile
Damage Type Light HEAT
Magazine Size 1
Ammo Cost 200
Damage Model
Base Damage 3000
Max. Splash Damage 153
Min. Splash Damage 0
Max. Splash Damage Ø 8 m
Min. Splash Damage Ø 2 m
Splash Damage Fall-Off 1
Penetration 500 mm
Penetration Loss N/A
Post-Pen Reach 1.5 m
Rate of Fire 7.5
Ballistics
Muzzle Velocity 300 m/s
Acceleration 250 m/s2 for 0.04 s
Gravity Modifier 0.5
MOA 1
Arming Distance 100 m
Max. Range 1750 m
Miscellaneous
Reload Tactical
Reload Empty
Lethal Damage Ø 4.2 m
Damage Per Second


Variants[]

Gameplay[]

  • The 9M119M Refleks is a laser beam-riding anti-tank missile.
  • Minimum arming range for the 9M119M Refleks is 45 meters.
    • If you are too close to your target, the rocket will not detonate or deal any damage.
  • The vehicle-mounted 9M119M Refleks variant can have three missiles before needing to rearm.
  • The maximum effective range for the 9M119M Refleks is 1750 meters, slightly longer than other missile emplacements; beyond this range, the missile will stop guidance and drop to the ground.
    • When shooting at targets beyond the rocket-engine range, the operator can aim quite a bit above the target so the Kornet will go ballistic after the engine burnout and still hit the target.
  • The 9M119M Refleks is a beam-riding, semi-automatic command to line of sight (SACLOS) ATGM, which utilizes optical gunsight to designate targets and transmit an encoded laser beam that directs the trajectory. When leaving the launcher, the missile will fly in a circular motion and gradually stabilize itself onto the concentrating laser beam, indicated by the shrinking red circle (beam FOV radius).
    • Beam-riding ATGMs have a harder time hitting moving targets than wire-guided missiles because swaying the optical sight aggressively will cause the missile to lose the transmitting beam.
    • Beam-riding ATGMs are more accurate at longer ranges.
    • Terrain and obstacles can occlude the beam, which leads to the missile losing the signal. Beam-riding ATGMs can fire on the move.
    • Firing multiple missiles in a quick session, making them airborne simultaneously, will cause the previous few missiles to lose track and fly aimlessly.
      • This is especially worth bearing in mind when using the BMP-2M, where the player can dumb-fire four missiles in quick succession.
    • SACLOS guidance is vulnerable to disruptions caused by IR Smoke Countermeasures, regardless of the missile being Wire-Guided and Beam-Riding.
  • Hitting moving targets such as helicopters is difficult but not impossible. Remember that whilst you can move the reticle very quickly, the missile requires time to "catch-up" with whatever you are aiming at. The beam-riding missile must stay within the laser beam when adjusting the target, requiring the operator to use fine movements.
    • If the missile loses track, try to move back the reticle to "reacquire" the missile. Make sure to lead your targets.
  • Armour calculation involves many factors that are not limited to simple base damage and penetration. The slope of the armor, its thickness, the angle of hit, all of that matter when the game engine decides if damage has been dealt to the target. Examine the vehicle armor models on Jensen's Range to learn where your shots will do damage.
    • Prioritizing areas such as flat armor angles, turret, tracks, engine compartments, ammo racks, and rear areas where you could disable enemy mobility and effectively penetrate through armor and deal damage.
  • 9M119M Refleks and APS201 are identical in their damage, penetration, and overall ballistic performance.
  • 9M119M Refleks and APS201 share their damage, penetration, and overall ballistic performance with 9M117 Bastion and LAHAT.
    • The only differences between the two missile types are the fire rate and accuracy. The Refleks and APS03 have a slower reload speed at 7.5 rounds per minute, but the accuracy is slightly better at 1 MOA.

See also[]


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