9M117 Bastion
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Details
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Weapon class | Anti-Tank Guided Missile |
Users | People’s Liberation Army Russian Airborne Forces |
Capacity | 1 |
Cartridge | 100mm |
Fire Mode | Single-shot |
Guidance | Beam-Riding |
The 9M117 Bastion or APS03 is an anti-tank guided missile (ATGM) featured in Squad.
General information[]
The 9M117 Bastion is a laser beam-riding anti-tank missile developed by the Soviet Union. It can be fired from the 2A70 rifled gun mounted on BMD-4M, BMP-3M of the Russian Ground Forces, and ZBD04A of the People’s Liberation Army.
Statistics[]
9M117M
Details | |
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Weapon Name | 9M117M |
Weapon Class | Anti-Tank Guided Missile |
Damage Type | Light HEAT |
Magazine Size | 1 |
Ammo Cost | 200 |
Damage Model | |
Base Damage | 3000 |
Max. Splash Damage | 153 |
Min. Splash Damage | 0 |
Max. Splash Damage Ø | 8 m |
Min. Splash Damage Ø | 2 m |
Splash Damage Fall-Off | 1 |
Penetration | 500 mm |
Penetration Loss | N/A |
Post-Pen Reach | 1.5 m |
Rate of Fire | 12 |
Ballistics | |
Muzzle Velocity | 300 m/s |
Acceleration | 250 m/s2 for 0.04 s |
Gravity Modifier | 0.5 |
MOA | 1.6 |
Arming Distance | 100 m |
Max. Range | 1750 m |
Miscellaneous | |
Reload Tactical | |
Reload Empty | |
Lethal Damage Ø | 4.2 m |
Damage Per Second |
APS03
Details | |
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Weapon Name | APS03-100 |
Weapon Class | Anti-Tank Guided Missile |
Damage Type | Light HEAT |
Magazine Size | 1 |
Ammo Cost | 200 |
Damage Model | |
Base Damage | 3000 |
Max. Splash Damage | 153 |
Min. Splash Damage | 0 |
Max. Splash Damage Ø | 8 m |
Min. Splash Damage Ø | 2 m |
Splash Damage Fall-Off | 1 |
Penetration | 500 mm |
Penetration Loss | N/A |
Post-Pen Reach | 1.5 m |
Rate of Fire | 12 |
Ballistics | |
Muzzle Velocity | 300 m/s |
Acceleration | 250 m/s2 for 0.04 s |
Gravity Modifier | 0.5 |
MOA | 1.6 |
Arming Distance | 100 m |
Max. Range | 1750 m |
Miscellaneous | |
Reload Tactical | |
Reload Empty | |
Lethal Damage Ø | 4.2 m |
Damage Per Second |
Variants[]
- 9M117 Bastion and its derivative APS03 are mounted on various vehicles in the game.
- 9M117 Bastion is the gun-launched anti-tank guided missile for the BMD-4M infantry fighting vehicle. It is available to the Russian Airborne Forces.
- APS03 is the gun-launched anti-tank guided missile for the ZBD04A infantry fighting vehicle. It is available to the People’s Liberation Army.
Gameplay[]
- The 9M117M Bastion is a laser beam-riding anti-tank missile.
- Minimum arming range for the 9M117 Bastion is 45 meters.
- If you are too close to your target, the rocket will not detonate or deal any damage.
- The vehicle-mounted 9M117 Bastion variant can have three missiles before needing to rearm.
- The maximum effective range for the 9M117 Bastion is 1750 meters, slightly longer than other missile emplacements; beyond this range, the missile will stop guidance and drop to the ground.
- When shooting at targets beyond the rocket-engine range, the operator can aim quite a bit above the target so the Kornet will go ballistic after the engine burnout and still hit the target.
- 9M117M and APS03 are beam-riding, semi-automatic command to line of sight (SACLOS) ATGMs, which utilize optical gunsight to designate targets and transmit an encoded laser beam that directs the trajectory. When leaving the launcher, the missile will fly in a circular motion and gradually stabilize itself onto the concentrating laser beam, indicated by the shrinking red circle (beam FOV radius).
- Beam-riding ATGMs have a harder time hitting moving targets than wire-guided missiles because swaying the optical sight aggressively will cause the missile to lose the transmitting beam.
- Beam-riding ATGMs are more accurate at longer ranges.
- Terrain and obstacles can occlude the beam, which leads to the missile losing the signal. Beam-riding ATGMs can fire on the move.
- Firing multiple missiles in a quick session, making them airborne simultaneously, will cause the previous few missiles to lose track and fly aimlessly.
- SACLOS guidance is vulnerable to disruptions caused by IR Smoke Countermeasures, regardless of the missile being Wire-Guided and Beam-Riding.
- Hitting moving targets such as helicopters is difficult but not impossible. Remember that whilst you can move the reticle very quickly, the missile requires time to "catch-up" with whatever you are aiming at. The beam-riding missile must stay within the laser beam when adjusting the target, requiring the operator to use fine movements.
- If the missile loses track, try to move back the reticle to "reacquire" the missile. Make sure to lead your targets.
- Armour calculation involves many factors that are not limited to simple base damage and penetration. The slope of the armor, its thickness, the angle of hit, all of that matter when the game engine decides if damage has been dealt to the target. Examine the vehicle armor models on Jensen's Range to learn where your shots will do damage.
- Prioritizing areas such as flat armor angles, turret, tracks, engine compartments, ammo racks, and rear areas where you could disable enemy mobility and effectively penetrate through armor and deal damage.
- APS03 shares its damage, penetration, and overall ballistic performance with 9M119M Refleks.
- The only differences between the two are the fire rate and accuracy. The APS03 has a faster reload speed at 12 rounds per minute, but the accuracy is slightly worse at 1.6 MOA.
Trivia[]
- The missile variant in-game should be called the 9M117M Kan, though the more recognized designation, Bastion, is used.
Gallery[]
See also[]
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