Invasion/zh

描述
侵攻（Invasion）是战术小队的游戏模式之一. 这个模式分为进攻和防守两队，防守队在开局的时候拥有所有的控制点. 进攻方需要按照地图上的刷点线路按顺序占领所有控制点方能取得胜利. 在侵攻模式中，如果进攻方完全夺取了一个控制点，防守方就无法再将它夺回来了.

侵攻模式的主要游戏目标就是让两队分别专注于进攻和防守.

对于进攻方来说，想要获得胜利必须占领所有旗点或耗光敌方票数. 进攻方在开局时只有相对较少的票数，所以合理利用载具资产和占领旗点就变得至关重要了.

对于防守方来说，他们必须守住尽可能多的防御点或在被拉穿前耗光敌方票数才能取得胜利.

另外，侵攻模式每次的刷点位置也是相对随机的.



占领
在侵攻模式中只有进攻方才能占领控制点. 侵攻对于双方都没有“持续掉票”惩罚.

Invasion Ticket Values in V13（部分信息过时/info outdate）
赚票

[ + 100 ] for the attacking team that successfully captures a control point

掉票

在侵攻模式中，除了丢掉最后一个点之外，失去其它防御点时不会掉票. 如果防守队失去了最后一个点他们就会直接失去所有票数然后输掉.

前线重生点
Forwards Spawns are temporary spawns for the defending team that are placed further in the map, away from the team’s Main Base. These spawns allow the defending team to spawn closer to the action, set up defences and be ready to meet the attacking team due to the nature of the flag layout and capture set up.

The Forward Spawns are active from the start of the round but are temporary. Time differences vary from layer to layer (see 3. List of Invasion Layers) but they are designed to provide enough time for last second decisions and late comers.

Forward Spawns include Ammo Crates and sometimes include a selection of Vehicles for the defending team to take advantage of. Once the time limit is reached, Forward Spawns will disappear from the map and you will no longer be able to use them.