Map Design Contest

We are looking for a compact, useful and attractive layout and design to show the map layer image and associated data on the Squad Wiki.

For reference, you may want to look at our map pages.

For reference of the designs created by the Squad Wiki Editorial, refer to Sweez playground. Please do not edit our design page, but feel free to copy&paste for your inital design starting point.

Our main discussion is happening on the Squad Discord #wiki.

There is also a related poll on the Squad forums on [ "Do we need "respawn" info for vehicle assets"].

General ideas and suggestions
A couple of ideas have been mentioned by various community members and are recorded here:
 * Some vehicle do not spawn at the start of the match but later (e.g. tanks on Narva RAAS v2 spawn after 29min) - it would be useful to know this, too (thanks, [FWF] w00kie)
 * Some layers of Tallil have sandstorms (e.g. Tallil RAAS v2) - this should be mentioned somewhere (thanks, [FWF] w00kie)
 * There are neutral vehicles on some maps that can be entered by either side (e.g. Al Basrah PAAS) - the vehicle asset tables should account of this (aka we need three columns, not just two)

Design 1: horizontal layout like "C-1"
Author: BlueEye Husky

Design principles:
 * Important Info at one sight
 * Not to much wasted space verticaly
 * Vehicle respawn "Yes/No" is not needed

Advantages:
 * Very compact
 * (everyone, feel invited to give constructive feedback here)

Disadvantages:
 * Will get tall for maps with a lot of vehicles
 * (everyone, feel invited to give constructive feedback here)

AAS v1
Even usable with Mobile View (Click me)

Design 2: Another horizontal layout like "C-1"
Author: Bazooka9000

Design objectives:
 * Take advantage of screen space on widescreen monitors by spreading content horizontally
 * Center content horizontally and add some padding to make it easier to read
 * Vehicle respawn "Yes/No" is not used
 * Allow for conditional formatting to switch to vertical layout for mobile screens (still figuring out how to do this, but it is theoretically possible)

Design flaws:
 * Currently doesn't look good on mobile, waiting to learn conditional formatting
 * (everyone, feel invited to give constructive feedback here)

Design 3: Compact Table
Author: GoldMath

Design notes:
 * Compact and All-in-One.
 * Bottom zone to add this Template if Admins willing to add support.
 * Support 12 total vehicle-list without extending too much

Design 4: Compact Table v2
Author: Battlecator

Credits: GoldMath, DoomDutch, Kadone.

Design notes:
 * Space for "Neutral Vehicles".
 * Compact & All-in-One.
 * Maximizes screen space used on Portrait and Landscape modes.

Design 5 : Compact Horizontal
Author: BlueEye Husky

Credits: GoldMath

Design notes:
 * Easy overview
 * Map is not to small (readable)
 * Easy to update
 * Flagnames not extra needed
 * enough space if a few new vehicles are incoming