Skirmish

"Skirmish is a control point mode, the objective for both teams is to capture and hold Control Points (aka Flags) in a preset order. Capturing enemy flags penalizes the enemy team and rewards you with additional Tickets. The team who first runs out of tickets will lose."

- In-game description

 is a game mode featured in Squad.

The objective of skirmish is the same as Advance and Secure (AAS) in that teams fight over control points but on a much smaller scale. Skirmish battles are fought on a trimmed out section of a map. For instance, on the Tallil Outskirts Skirmish v2 layer, the entirety of the map is the Ali Air Base, which is just a section of the actual Tallil Outskirts map.

Starting tickets are much lower than AAS and RAAS, generally, 100 tickets for each team. When a control point is first captured, that team gains 10 tickets instead of the 20 found in AAS. When a team captures an enemy control point, the ticket gain/loss is +20 / -20 instead of 30. This is due to the reduced number of tickets each team begins with. When a team reaches 0 tickets, that team loses the match.

Skirmish layers are useful for seeding servers or low population gameplay due to their small size. Engagements are much more frequent and matches end quicker.

List of skirmish layers

 * Al Basrah Skirmish v1
 * Al Basrah Skirmish v2
 * Belaya Skirmish v1
 * Chora Skirmish v1
 * Fool's Road Skirmish v1
 * Fool's Road Skirmish v2
 * Gorodok Skirmish v1
 * Kamdesh Skirmish v1
 * Kohat Skirmish v1
 * Kokan Skirmish v1
 * Logar Valley Skirmish v1
 * Mestia Skirmish v1
 * Narva Skirmish v1
 * Skorpo Skirmish v1
 * Sumari Skirmish v1
 * Tallil Outskirts Skirmish v1
 * Tallil Outskirts Skirmish v2
 * Yehorivka Skirmish v1
 * Yehorivka Skirmish v2