Mortar

Mortars are emplacements that allow squad's to provide indirect fire support.

Gameplay
Mortars are deployables limited to two mortars per FOB. See below table for the construction point costs based on the faction.

Mortars come with a 'magazine' of 3 rounds at the ready. Mortars can fire the following ammunition:
 * High explosive rounds deal large damage at detonation. HE rounds are also able to damage or destroy deployables. (40 ammo points)
 * Smoke rounds provide a large smokescreen that lasts between 45 seconds to a minute, and are perfect for long-range suppression allowing for a large attack force to move in on a position. (25 ammo points each)

The current set of mortars in Squad have about 1230m effective range on a level surface, you will have to migrate your fire support battery to a closer FOB if you cannot reach your target.

Tips: Using the WASD keys while aiming with the mortar will add/subtract 1 mil from your current angle or pivot slowly for more precise vectoring.

Factions have different models for Mortars but their fire rate appears to be the same.


 * Introduced in v15, Mortars have been granted the ability to damage armored vehicles on direct or very close (<1.5m) hits. Unarmored vehicles now also take damage from indirect mortar hits. (Fragmentation damage.)

Mortar calculators
Setting the mortars correctly on target is very difficult to do by trial and error. Most players use web-based mortar calculators to get exact settings for their targets. Using the Steam overlay and browser, you can even do this from within the game.


 * https://squadmc.ende.pro/
 * http://squad.ujkl.ru/
 * https://canigetarally.com/mortar-calculator/
 * https://mortar.sharkman.info/