Husky testpage

Changes
1. The commandline option for booting server :  will be removed

2. The server settings will have the following map rotation options :


 * LevelList, = Selection of level, order as in the file
 * LevelList_Randomized, = Selection of level, order randomized
 * LayerList = Selection of layer, order as in the file
 * LayerList_Randomized = Selection of layer, order randomized
 * Random = Random level across everything loaded ( default)

3. There will be two separate setting files :  &   depending on what you wanna use

Map Management
Change the level ( and pick a random layer on it) and travel to it immediately


 * AdminChangeLevel, Arg("LevelName"));

Set the next Level ( and pick a random layer on it) to travel to after this match ends


 * AdminSetNextLevel, Arg("LevelName"));

Change the layer and travel to it immediately


 * AdminChangeLayer, Arg("LayerName"));

Set the next layer to travel to after this match ends


 * AdminSetNextLayer, Arg("LayerName"));

Ask the server what the current level & layer are


 * ShowCurrentMap;

Ask the server what the next level & layer are


 * ShowNextMap;

Trigger a Level Vote for immediate change


 * AdminVoteLevel, Arg("Choices, concatenated by +"));

Trigger a Layer Vote for immediate change


 * AdminVoteLayer, Arg("Choices, concatenated by +"));

Trigger a Level Vote for next match


 * AdminVoteNextLevel, Arg("Choices, concatenated by +"));

Trigger a Layer Vote for next match


 * AdminVoteNextLayer, Arg("Choices, concatenated by +"));

Ingame text vote


 * AdminVote Arg("Vote name"), Arg("Choices, concatenated by +"));

Game Flags
Sets the fog of war active in the match


 * AdminSetFogOfWar, Arg("Layer based setting"));

Force all vehicle availability


 * AdminForceAllVehicleAvailability, Arg("Layer based setting, usually Disabled"));

Force all deployables availability


 * AdminForceAllDeployableAvailability, Arg("Layer based setting, usually Disabled"));

Force all roles availability


 * AdminForceAllRoleAvailability, Arg("Layer based setting, usually Disabled"));

Force all actions availability


 * AdminForceAllActionAvailability, Arg("Layer based setting, usually Disabled"));

Make all vehicle respawn timer public


 * AdminEnemyVehicleTimerVisible, Arg("Layer based setting, usually Disabled"));

Disable Team change timer


 * AdminNoTeamChangeTimer, Arg<Boolean>("Layer based setting, usually Timers active"));

Disable respawn timer


 * AdminNoRespawnTimer, Arg<Boolean>("Layer based setting, usually Timers active"));

Sets the server to disable vehicle claiming


 * AdminDisableVehicleClaiming, Arg<Boolean>("Layer based setting, usually Claiming Enabled"));

Sets the server to disable vehicle Team Requirement


 * AdminDisableVehicleTeamRequirement, Arg<Boolean>("Layer based setting, usually Requirement active"));

Sets the server to disable vehicle Kit Requirement


 * AdminDisableVehicleKitRequirement, Arg<Boolean>("Layer based setting, usually Requirement active"));