User:TomNedry/draft controlpoints

= Editing guide (for myself =
 * Classes of Control points (HUD view, Map view)
 * Neutral
 * Captured
 * Locked
 * Process of capturing/Capping (HUD view, Map view)
 * Neutral (never captured before) -> Captured by my faction
 * Captured by faction -> Capture to neutral -> captured by other faction
 * Captured by faction -> Capture to neutral -> captured by other faction -> Locked (Invasion only)








 * HUD page needs to be extended with an example for the cap and control point status (top right, top center)

Remarks

 * THere is a page for Base Control points: Base_Control_Point, aka "not captureable"

= Control points in AAS and RAAS game mode = Control Point (CP), often just called as "flag" or "cap", is a certain limited area of the battlefield. It is marked by a distinct "CP icon" on the map, which indicates it's status. The capping radius (or even shape) of a CP may differ for each CP on the map. CPs can be either neutral or belong to one of the factions.

At least 3 players need to be within the capping radius of a CP to capture it – at the start of a round, a neutral CP can be capped by one player alone. Cap time from status "neutral" to "captured" is 2 minutes, from status "captured" to "neutral" it needs also 2 minutes. If players from the opposite team are in the capping radius at the same time, players from the teams will cancel each other out. The team with more players in the radius will gradually take the CP. The capping speed is independent from the amount of players within the cap range.

When you are inside the capping radius of a CP, a CP indicator appears in the top right of the Head-up display (HUD). The indicator, represented by a flag and progress bar, shows the status of the CP. Additionally in case of a capture, lost or neutralization of your teams most front CP a message is shown in the top center of the HUD, independently of your current location.

CP capturing states on the map and HUD
The CP indicator in the top right of the HUD will be visible only, if you're within cap range.

The layout of the CPs on the map may change for the same map from game to game. In some game modes CPs can only be capped in a specific sequence. See Game Modes for more information.